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index.js
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index.js
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//global variables here
let rock = "rock" ;
let paper = "paper";
let scissors = "scissors";
let userChoice = "" ;
const currentTitle = document.querySelector('#variableTitle');
const rockImage = document.querySelector('#rock');
const paperImage = document.querySelector('#paper');
const scissorsImage = document.querySelector('#scissors');
// on click event listeners
function rockButton(){
userChoice=rock;
startGame();
rockImage.classList.add('clicked');
setTimeout(animation,0.7 );
};
function paperButton(){
userChoice=paper;
startGame();
paperImage.classList.add('clicked');
setTimeout(animation,0.7 );
};
function scissorsButton(){
userChoice=scissors;
startGame();
scissorsImage.classList.add('clicked');
setTimeout(animation,0.7 );
};
//logical function
function startGame(){
getComputerChoice();
// to me : it turns out calling getComputerChoice with out the causes errors()
playRound(userChoice,getComputerChoice());
}
function getComputerChoice(){
let computerChoice = Math.floor(Math.random() * 3);
if(computerChoice === 0){
return rock;
}
else if(computerChoice===1){
return paper;
}
else if (computerChoice===2){
return scissors;
}
}
function playRound(userChoice,computerSelection){
if(userChoice===computerSelection ){
currentTitle.textContent = 'tie!'
}
else if (userChoice==="scissors" && computerSelection==="rock") {
currentTitle.textContent = 'computer won over you :('
}
else if (userChoice==="scissors" && computerSelection==="paper") {
currentTitle.textContent = 'cat won over computer :>'
}
else if (userChoice==="paper" && computerSelection==="rock"){
currentTitle.textContent = 'cat won over computer :>'
}
else if (userChoice==="paper" && computerSelection==="scissors"){
currentTitle.textContent = 'cat won over computer :>'
}
else if (userChoice==="rock" && computerSelection==="paper") {
currentTitle.textContent = 'computer won over you :('
}
else if (userChoice==="rock" && computerSelection==="scissors"){
currentTitle.textContent = 'cat won over computer :>'
}
else{
alert("you discoved a bug , haaay :( ");
}
}
// wow i can make timeout function !
function animation(){
rockImage.classList.remove ('clicked');
paperImage.classList.remove('clicked');
scissorsImage.classList.remove('clicked');
}