Game Styles #59
Labels
area: Code Quality
area: Compatibility
area: Customization
area: Extensibility
area: Gameplay Scalability
area: Save
area: Settings
area: World Generation
engine: Save
engine: World Generation
engine: World
feature: Addition
gameplay: Addition/Expansion
status: Advisory
Requiring more ideas or brainstorming about issue.
status: On Hold
status: Sketchy
Requiring more details and/or examples about issue.
status: Superseded
type: Massive
type: Plan
type: Proposal
type: Scheme
Background
Due to the high extensibility and customizable features, widely supported Game Styles for different types of gameplays would be preferred. Originally, Minicraft is quite like an RPG since it has a story and a theme, and is possible to be made like a real RPG. Therefore, while the game could be a sandbox game, another gameplay style could be supported natively, allowing more usable features and configurable options. It could also enhance the ability to support variety of player-made content.
Game Styles
As mentioned, there would be 2 modes:
World saves and structures are slightly different to fit the modes, but the engine of world system is the same.
Aspects
For maps with a story flow, or a minigame, or an adventure game flow, the Story Mode would be beneficial; for general survival gameplay or some landscape maps, the Sandbox Mode would suit the best. So, having this Game Style system could enhance the flexibility also classify certain gameplay styles.
For Achievements and Advancements (#29), the specific implementation is still unclear, but certainly, there would be built-in Advancement tree in the Sandbox Mode, but fully made from scratch for the Story Mode. At the moment, Achievements may not be implemented. However, actually both Advancements and Quests could serve for different purposes and tasks, this part may be discussed in a separate issue later.
In fact, NPCs would be something only appear in the Story Mode, but still possible if the system is made in a Sandbox Mode map. Perhaps, there could be an option to switch between them. On the other hand, this kind of Game Styles might just be the World Generation thing.
Moreover, some features may either be served as some add-ons, or optional, even as mods or plugins. It seems like this is a tough topic.
See Also
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