You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
What happened
The SSL/TLS in DotNetty is not working in Unity. But it's working in normal DotNet application.I have a lot of existing code based on DotNetty. So I need it correctly run in Unity. Is there something that I can do on my side or DotNetty side? Thank you.
There must be something different between normal DotNet application and Unity. But I'm sure that the SSL/TLS should be working in Unity. Because the websocket-sharp is working in Unity with SSL/TLS. https://github.com/sta/websocket-sharp/
The SSL/TLS in DotNetty is not working in Unity. But it's working in normal DotNet application.I have a lot of existing code based on DotNetty. So I need it correctly run in Unity. Is there something that I can do on my side or DotNetty side? Thank you.
There must be something different between normal DotNet application and Unity. But I'm sure that the SSL/TLS should be working in Unity. Because the websocket-sharp is working in Unity with SSL/TLS.
https://github.com/sta/websocket-sharp/
Here's a normal DotNet application which is working as a reference.
https://github.com/SetoKaiba/TestNetty
Here's a Unity application which is not working as a reference.
https://github.com/SetoKaiba/BugProject
The text was updated successfully, but these errors were encountered: