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Gadget.cs
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Gadget.cs
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/*******************************************************************************
*
* Space Trader for Windows 1.00
*
* Copyright (C) 2016 Keith Banner, All Rights Reserved
*
* Port to Windows by David Pierron & Jay French
* Original coding by Pieter Spronck, Sam Anderson, Samuel Goldstein, Matt Lee
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option) any
* later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* If you'd like a copy of the GNU General Public License, go to
* http://www.gnu.org/copyleft/gpl.html.
*
* You can contact the author at [email protected]
*
******************************************************************************/
using System;
using System.Collections;
namespace SpaceTrader
{
public class Gadget : Equipment
{
#region Member Declarations
private GadgetType _type;
private SkillType _skillBonus;
#endregion
#region Methods
public Gadget(GadgetType type, SkillType skillBonus, int price, TechLevel minTechLevel, int chance) :
base(EquipmentType.Gadget, price, minTechLevel, chance)
{
_type = type;
_skillBonus = skillBonus;
}
public Gadget(Hashtable hash) : base(hash)
{
_type = (GadgetType)GetValueFromHash(hash, "_type");
_skillBonus = (SkillType)GetValueFromHash(hash, "_skillBonus", SkillType.Na);
}
public override Equipment Clone()
{
return new Gadget(_type, _skillBonus, _price, _minTech, _chance);
}
public override Hashtable Serialize()
{
Hashtable hash = base.Serialize();
hash.Add("_type", (int)_type);
hash.Add("_skillBonus", (int)_skillBonus);
return hash;
}
public override bool TypeEquals(object type)
{
bool equal = false;
try
{
if (Type == (GadgetType)type)
equal = true;
}
catch (Exception) { }
return equal;
}
#endregion
#region Properties
public override string Name => Strings.GadgetNames[(int)_type];
public override object SubType => Type;
public GadgetType Type => _type;
public SkillType SkillBonus => _skillBonus;
#endregion
}
}