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Making an issue for this just to keep track, I have no idea how to fix this and it's super inconsistent. It definitely has to do with the stupid garbage collector.
All sounds will cut out when the garbage collector runs.
The text was updated successfully, but these errors were encountered:
Ok so the main track seems to be fixed by stopping and starting instead of redefining the global variable. Each time a server sided sound is called it must be set to a variable which will be used in a timer later for it to not cut out. Very weird! Might need to cache server side.
Making an issue for this just to keep track, I have no idea how to fix this and it's super inconsistent. It definitely has to do with the stupid garbage collector.
All sounds will cut out when the garbage collector runs.
The text was updated successfully, but these errors were encountered: