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After a bunch of rounds in playtesting, team assignment will be hindered because some mob's names will be their class name. After first appearing it persists until a map reload. This issue is kinda fixed by having the AssignTeams function loop through all mobs again, although teamed mobs will still briefly hate each other. When this issue appears it affects all teams, but apparently not all mobs, even if they are the same type. I do not know why this happens but I have a few ideas.
Bonus round logic still running
Lua logic accidentally renaming a vital hammer entity
Mobs taking too long to get their teamname (this doesn't explain why they would get their classname)
Leftover checks for headcrabs or manhacks spawned from other mobs
Insufficient post round cleanup
This is all very confusing and all of these potential causes have reasons why they aren't the issue. For example, bonus rounds do not add mob spawning logic (they only spawn mobs) and all lua logic has IsNPC.
The text was updated successfully, but these errors were encountered:
After a bunch of rounds in playtesting, team assignment will be hindered because some mob's names will be their class name. After first appearing it persists until a map reload. This issue is kinda fixed by having the AssignTeams function loop through all mobs again, although teamed mobs will still briefly hate each other. When this issue appears it affects all teams, but apparently not all mobs, even if they are the same type. I do not know why this happens but I have a few ideas.
This is all very confusing and all of these potential causes have reasons why they aren't the issue. For example, bonus rounds do not add mob spawning logic (they only spawn mobs) and all lua logic has IsNPC.
The text was updated successfully, but these errors were encountered: