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rubikscube.h
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rubikscube.h
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#ifndef RUBIKSCUBE_H
#define RUBIKSCUBE_H
#include "cube.hpp"
#include <QOpenGLWidget>
#include <QOpenGLTexture>
#include <QBasicTimer>
#include <QQuaternion>
#include <QMouseEvent>
#include <QElapsedTimer>
#include <QLabel>
#include <QPushButton>
#include <stack>
#include <vector>
#include <thread>
#define PROJECTION_Z_NEAR 7.0
#define PROJECTION_Z_FAR 12.0
#define PROJECTION_FOV 45.0
#define VIEWER_X 0
#define VIEWER_Y 0
#define VIEWER_Z -10
#define BACKGROUN_COLOR_R 0
#define BACKGROUN_COLOR_B 255
#define BACKGROUN_COLOR_G 255
#define BACKGROUN_COLOR_A 1
#define CUBE_COUNT 27
#define ROTATION_SPEED 50
struct Input {
char key;
bool modifier;
};
class RubiksCube : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
private:
QOpenGLShaderProgram program;
QBasicTimer timer;
QOpenGLTexture *texture;
Cube **cubes;
QVector2D mousePosition;
QVector3D rotationAxis;
double angularSpeed;
QQuaternion rotation;
QMatrix4x4 projection;
QMatrix4x4 viewer;
ushort indices[27];
char key;
bool modifier;
ushort count;
QVector3D rotate;
QElapsedTimer frameTime;
QWidget *help;
QPushButton *refreshButton;
std::stack<Input, std::vector<Input>> stack;
bool bRefresh;
protected:
void initializeGL() override;
void resizeGL(int w, int h) override;
void paintGL() override;
void initShaders();
void initTextures();
void timerEvent(QTimerEvent *e) override;
void mousePressEvent(QMouseEvent *e) override;
void mouseMoveEvent(QMouseEvent *e) override;
void mouseReleaseEvent(QMouseEvent *e) override;
void keyPressEvent(QKeyEvent *e) override;
bool cull_index(ushort i);
void updateIndices();
void refreshThread();
protected slots:
void refresh();
public:
RubiksCube(QWidget *parent = nullptr);
~RubiksCube();
};
#endif // RUBIKSCUBE_H