From 0a4cf64b58b6e0af209b7d68e2d6d4524b07d3e5 Mon Sep 17 00:00:00 2001 From: Niko Date: Sat, 13 Apr 2024 02:01:03 -0700 Subject: [PATCH] 60fps bugfix --- decompile/General/MAIN/MainFrame_RenderFrame.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/decompile/General/MAIN/MainFrame_RenderFrame.c b/decompile/General/MAIN/MainFrame_RenderFrame.c index 61286000b..9e1c06a8f 100644 --- a/decompile/General/MAIN/MainFrame_RenderFrame.c +++ b/decompile/General/MAIN/MainFrame_RenderFrame.c @@ -67,6 +67,10 @@ void PatchModel_60fps(struct Model* m) // record the model is patched h[0].name[0xf] = 1; + // skip "big1" because it needs LODs + // to shift from 1st to 8th UI polygons + if(*(int*)&h[0].name[0] == 0x31676962) return; + #if 1 // max graphics, because h[1] is already lerp'd, // so attempting to force lerp purely for 60fps