diff --git a/decompile/General/MAIN/MainFrame_RenderFrame.c b/decompile/General/MAIN/MainFrame_RenderFrame.c index 60952c1cb..106a369e1 100644 --- a/decompile/General/MAIN/MainFrame_RenderFrame.c +++ b/decompile/General/MAIN/MainFrame_RenderFrame.c @@ -339,7 +339,10 @@ void DECOMP_MainFrame_RenderFrame(struct GameTracker* gGT, struct GamepadSystem* if((gGT->renderFlags & 0x8000) != 0) { WindowBoxLines(gGT); + + #ifndef USE_ONLINE WindowDivsionLines(gGT); + #endif } } @@ -1531,6 +1534,7 @@ void WindowBoxLines(struct GameTracker* gGT) } } +#ifndef USE_ONLINE void WindowDivsionLines(struct GameTracker* gGT) { POLY_F4* p; @@ -1649,6 +1653,7 @@ void WindowDivsionLines(struct GameTracker* gGT) gGT->backBuffer->primMem.curr = (void*)(p + 1); } } +#endif void RenderDispEnv_UI(struct GameTracker* gGT) { diff --git a/include/common.h b/include/common.h index 089291d3e..4fba3a1a8 100644 --- a/include/common.h +++ b/include/common.h @@ -16,7 +16,7 @@ //#define USE_BIGQUEUE // Requires RAMEX: Extended loading queue //#define USE_HIGH1P // Requires BIGQUEUE: All high model drivers //#define USE_RANDOM // Requires HIGH1P: Character Randomizer -//#define USE_ONLINE // Requires HIGH1P: Online Multiplayer +#define USE_ONLINE // Requires HIGH1P: Online Multiplayer //#define USE_HIGHMP // Requires RAMEX: Multiplayer Maxed mod //#define USE_VR // Virtual Reality