-
Notifications
You must be signed in to change notification settings - Fork 163
/
main.js
158 lines (136 loc) · 5.19 KB
/
main.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, roundScore, activePlayer, gamePlaying;
init();
var goal;
// document.querySelector("#current-" + activePlayer).textContent = dice;
// document.querySelector('#current-'+activePlayer).innerHTML='<em>'+dice+'</em>';
var diceP1, diceP2;
// document.querySelector(".dice").style.display = "none";
document.querySelector(".btn-roll").addEventListener("click", function() {
if (gamePlaying) {
//creating random value for dice
var dice1 = diceValue();
//displaying dice1 result
var diceDOM1 = document.querySelector(".dice1");
diceDOM1.style.display = "block";
diceDOM1.src = "./images/dice-" + dice1 + ".png";
var dice2 = diceValue();
//displaying dice2 result
var diceDOM2 = document.querySelector(".dice2");
diceDOM2.style.display = "block";
diceDOM2.src = "./images/dice-" + dice2 + ".png";
// Update round score if rolled two 6 in a row
if ((dice1 === 6 && diceP1 === 6) || (dice2 === 6 && diceP2 === 6)) {
scores[activePlayer] = 0;
// Upadte UI
document.querySelector("#score-" + activePlayer).textContent =
scores[activePlayer];
nextPlayer();
}
diceP1 = dice1;
diceP2 = dice2;
//Update round score if rolled number was NOT a 1
if (dice1 === 1 || dice2 == 1) {
//Next player
nextPlayer();
} else {
//Add score
roundScore += dice1 + dice2;
document.querySelector(
"#current-" + activePlayer
).textContent = roundScore;
}
}
});
document.querySelector(".btn-hold").addEventListener("click", function() {
if (gamePlaying) {
// Add current score to global score
scores[activePlayer] += roundScore;
// Upadte UI
document.querySelector("#score-" + activePlayer).textContent =
scores[activePlayer];
// Check if player won the game
if (scores[activePlayer] >= goal) {
document.querySelector("#name-" + activePlayer).textContent = "Winner!";
document.querySelector(".dice1").style.display = "none";
document.querySelector(".dice2").style.display = "none";
document
.querySelector(".player-" + activePlayer + "-panel")
.classList.add("winner");
document
.querySelector(".player-" + activePlayer + "-panel")
.classList.remove("active");
gamePlaying = false;
} else {
// Next Player
nextPlayer();
}
}
});
function nextPlayer() {
activePlayer === 0 ? (activePlayer = 1) : (activePlayer = 0);
roundScore = 0;
document.getElementById("current-0").textContent = "0";
document.getElementById("current-1").textContent = "0";
document.querySelector(".player-0-panel").classList.toggle("active");
document.querySelector(".player-1-panel").classList.toggle("active");
//document.querySelector('.player-0-panel').classList.remove('active');
//document.querySelector('.player-1-panel').classList.add('active');
document.querySelector(".dice1").style.display = "none";
document.querySelector(".dice2").style.display = "none";
}
document.querySelector(".btn-new").addEventListener("click", init);
function init() {
scores = [0, 0];
roundScore = 0;
activePlayer = 0;
goal = prompt("Enter score to become winner!");
document.querySelector(".dice1").style.display = "none";
document.querySelector(".dice2").style.display = "none";
gamePlaying = true;
document.getElementById("score-0").textContent = "0";
document.getElementById("score-1").textContent = "0";
document.getElementById("current-0").textContent = "0";
document.getElementById("current-1").textContent = "0";
document.getElementById("name-0").textContent = "Player 1";
document.getElementById("name-1").textContent = "Player 2";
document.querySelector(".player-0-panel").classList.remove("winner");
document.querySelector(".player-1-panel").classList.remove("winner");
document.querySelector(".player-0-panel").classList.remove("active");
document.querySelector(".player-1-panel").classList.remove("active");
document.querySelector(".player-0-panel").classList.add("active");
}
function diceValue() {
return Math.floor(Math.random() * 6) + 1;
}
//////////////////////////////////////////////////////
//////////////////////////////////////////////////////
// Modal Elements
const modal = document.querySelector("#my-modal");
const modalBtn = document.querySelector("#modal-btn");
const closeBtn = document.querySelector(".close");
//Events
modalBtn.addEventListener("click", openModal);
closeBtn.addEventListener("click", closeModal);
window.addEventListener("click", outsideClick);
//open
function openModal() {
modal.style.display = "block";
}
//Close
function closeModal() {
modal.style.display = "none";
}
//Close if outside click
function outsideClick(e) {
if (e.target == modal) {
modal.style.display = "none";
}
}