diff --git a/package/INI/Map Code/Blitz_2v2.ini b/package/INI/Map Code/Blitz_2v2.ini new file mode 100644 index 00000000..1493a3cb --- /dev/null +++ b/package/INI/Map Code/Blitz_2v2.ini @@ -0,0 +1,1079 @@ +;Blitz Version V11.1 + + +;=========General Settings========== + + +; Selling structures as Yuri gives you conscripts instead of initiates +; General build speed is faster by a bit +; Changed the prerequisite lists +; Yuri paradrop from Tech airport changed to 9 conscripts to match soviet (in Blitz: yuri = soviet) +[General] +PrerequisiteProc=NAPSYB,CAOILD,CAOILD5,CAOILD6 +PrerequisitePower=GAPOWR,NAPOWR,NANRCT,YAPOWR,CAPOWR +ThirdCrew=E2 +BuildSpeed=0.5 +YuriParaDropInf=E2 +YuriParaDropNum=9 + +[E1] ; GI 20% slower build speed +BuildTimeMultiplier=1.20 + +; Yuri MCV Deploys as Soviet MCV +[PCV] +Name=Yuri Construction Vehicle +DeploysInto=NACNST +Sight=6 + +; oil buildable instead of the ore refinery +; Immune to Engineer +; Immune to Chrono Legionnaire +[NAPSYB] +Adjacent=3 +Unsellable=true +Name=Player Buildable Oil Derrick +Powered=false +Crewed=no +DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg +DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys +DamageSmokeOffset=220, 390, 150 +HasRadialIndicator=false +DetectDisguise=no +BaseNormal=yes +AmbientSound=OilDerrickLoop +DieSound=none +BuildLimit=-12 +Cost=1250 +Armor=Steel +Image=CAOILD +Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry +Prerequisite=POWER +Power=-35 +Sight=6 +UIName=Name:CAOILD +Nominal=yes +Soylent=625 +BuildCat=Resource +Explodes=yes +Strength=1000 +Warpable=no +Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 +MaxDebris=8 +MinDebris=4 +TechLevel=2 +Capturable=false +AIBuildThis=yes +DeathWeapon=OilExplosion +DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM +LeaveRubble=no +RadarVisible=yes +Insignificant=yes +NeedsEngineer=no +ImmuneToRadBeam=Yes +ImmuneToPsionics=yes +ProduceCashDelay=35 +ProduceCashAmount=30 +AIBasePlanningSide=-1 +ProduceCashStartup=10 + +; Oils explosion weapon damage decreased from 600 to 300 +[OilExplosion] +Damage=300 + + +;=======Allied structures========== + +; American Airforce Command Headquarters +; Using the America AFC for all factions +; Need Allied MCV and Allied Barracks to build this +; Immune to Engineer +[AMRADR] +Name=Allied American Airforce Command Headquarters +Capturable=false +Prerequisite=GACNST,GAPILE +RequiredHouses=British,French,Germans,Americans,Alliance +AIBasePlanningSide=-1 +TechLevel=5 + +; The allied AFC Removed (Used the American AFC for all factions) +[GAAIRC] +Name=Allied Airforce Command Headquarters +TechLevel=11 + +; Allied power plant immune to Engineer +; Build speed is 75% +[GAPOWR] +Name=Allied Power Plant +Capturable=false +BuildTimeMultiplier=0.75 +TechLevel=1 +AIBasePlanningSide=-1 + +; Allied Ore Refinery Removed +[GAREFN] +Name=Allied Ore Refinery +TechLevel=11 + +; Allied War Factory Can be built now with only Allied Barracks and Allied MCV (removed proc as a prerequisite) (dont need a refinery anymore) +; Immune to Engineer +[GAWEAP] +Name=Allied War Factory +Capturable=false +Prerequisite=GAPILE,GACNST +AIBasePlanningSide=-1 +TechLevel=4 +BuildTimeMultiplier=1.15 + +; Allied Grand Cannon limit of 1, range reduced +[GTGCAN] +Name=Allied Grand Cannon +TechLevel=7 +BuildLimit=1 +RequiredHouses=British,French,Germans,Americans,Alliance + +[GrandCannonWeapon] +Range=11.5 + +; Allied Service Depot immune to Engineer +[GADEPT] +Name=Allied Service Depot +Capturable=false +AIBasePlanningSide=-1 +TechLevel=7 + +; Allied Robot Control Center immune to Engineer +[GAROBO] +Name=Allied Robot Control Center +Capturable=false +AIBasePlanningSide=-1 +TechLevel=9 + +; Allied SpySat immune to Engineer +[GASPYSAT] +Name=Allied SpySat Uplink +Capturable=false + +; Allied MCV immune to Engineer +[GACNST] +Name=Allied Construction Yard +Capturable=false + +; Allied Ore Purifier is Industrial Complex +[GAOREP] +Name=Allied Ore Processor +TechLevel=10 +FactoryPlant=Yes +UnitCostBonus=0.75 +AIBasePlanningSide=-1 + +; Allied Barracks immune to Engineer +[GAPILE] +Name=Allied Barracks +Capturable=false +AIBasePlanningSide=-1 +TechLevel=3 + +; Allied Battle Lab immune to Engineer +[GATECH] +Capturable=false +Name=Allied Battle Lab +AIBasePlanningSide=-1 +TechLevel=8 + +;=======Allied units========== + +;Black eagle buildable by all allied factions +[BEAG] +Name=Black Eagle +Owner=British,French,Germans,Americans,Alliance +RequiredHouses=Alliance,British,French,Germans,Americans + +;Chrono miner Removed +[CMIN] +Name=Chrono Miner +TechLevel=11 +[CMON] +Name=Chrono Miner(noback) +TechLevel=11 + +; Harriers Removed +[ORCA] +Name=Intruder +TechLevel=11 + +; Sniper can be built by all allied factions +[SNIPE] +Name=Sniper +RequiredHouses=British,French,Germans,Americans,Alliance + +; Tank Destroyer can be built by all allied factions +[TNKD] +Name=Tank Destroyer +RequiredHouses=British,French,Germans,Americans,Alliance + +;=======Soviet Buildings========== + + +; Soviet Shipyard +; Changed the prerequisites + +; Soviet Industrial Plant Can be built now with only Soviet Battle Lab and Soviet MCV (removed PROC as a prerequisite) (dont need a refinery anymore) +; Immune to Engineer +[NAINDP] +Name=Soviet Industrial Plant +Capturable=false +Prerequisite=NATECH,NACNST +TechLevel=10 +AIBasePlanningSide=-1 + +; Soviet Radar Can be built now with only Soviet MCV and Soviet Barracks (dont need a Soviet refinery anymore) +; Immune to Engineer +[NARADR] +Name=Soviet Radar Tower +Capturable=false +Prerequisite=NACNST,NAHAND +TechLevel=6 +AIBasePlanningSide=-1 + +; Soviet War Factory Can be built now with only Soviet MCV and Soviet Barracks +; Immune to Engineer +[NAWEAP] +Name=Soviet War Factory +Capturable=false +Prerequisite=NAHAND,NACNST +TechLevel=5 +AIBasePlanningSide=-1 +BuildTimeMultiplier=1.15 + +; Soviet Ore Refinery Removed +[NAREFN] +Name=Soviet Ore Refinery +TechLevel=11 + +; Soviet Construction Yard Immune to Engineer +[NACNST] +Name=Soviet Construction Yard +Capturable=false + +; Soviet Barracks Immune to Engineer +[NAHAND] +Name=Soviet Barracks +Capturable=false +TechLevel=3 +AIBasePlanningSide=-1 + +; Soviet Nuclear Reactor Immune to Engineer +[NANRCT] +Name=Soviet Nuclear Reactor +Capturable=false +TechLevel=9 +AIBasePlanningSide=-1 + +; Soviet Tesla Reactor Immune to Engineer +[NAPOWR] +Name=Soviet Tesla Reactor +Capturable=false +TechLevel=1 +AIBasePlanningSide=-1 + +; Soviet Service Depot Immune to Engineer +[NADEPT] +Name=Soviet Service Depot +Capturable=false +TechLevel=7 +AIBasePlanningSide=-1 + +; Soviet Battle Lab Immune to Engineer +[NATECH] +Capturable=false +TechLevel=8 +AIBasePlanningSide=-1 + + +;=======Soviet units========== + +; Soviet War Miner Removed +[HARV] +Name=War Miner +TechLevel=11 + +; Desolator buildable by all soviet facitons +[DESO] +Name=Desolater +Owner=Russians,Confederation,Africans,Arabs,YuriCountry +RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry + +; Demo Truck buildable by all soviet facitons +[DTRUCK] +Name=Demolitions Truck +Owner=Russians,Confederation,Africans,Arabs,YuriCountry +RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry + +; Terrorist Truck buildable by all soviet facitons +[TERROR] +Name=Terrorist +RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry + +; Tesla Tank buildable by all soviet facitons +[TTNK] +Name=Tesla Tank +RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry + + +;=======Map specific stuff========== + +; Tech Power is precaptured in blitz maps atm and is immune to engi (Doom map and Mummy map) +[CAPOWR] +Capturable=no + +[BuildingTypes] +407=CAOILD5 ;precapped oil on yinyang ; can't build off +408=CAOILD6 ;precapped oil on mummy ; can build off + +; Oils in general changed to match Blitz oils: Take 35 power instead of none, Cannot be targeted by A Chrono Legionnaire, Cash delay shortened from 100 to 35, Cash amount increased from 20 to 30 +[CAOILD] +Power=-35 +Warpable=no +ProduceCashDelay=35 +ProduceCashAmount=30 +ProduceCashStartup=10 + +[AirToGroundMissile] +Arm=50; 2 + +; precapped oil on yinyang ; can't build off +[CAOILD5] +Cost=1250 +Name=Tech Oil Derrick +Armor=Steel +Image=CAOILD +Owner=Russians,Confederation,Africans,Arabs,YuriCountry +Power=0 +Sight=6 +Points=500 +UIName=Name:CAOILD +Nominal=yes +Soylent=625 +BuildCat=Resource +Explodes=yes +Strength=1000 +Warpable=no +Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 +MaxDebris=8 +MinDebris=4 +TechLevel=11 +BaseNormal=no +Capturable=false +Unsellable=false +AIBuildThis=yes +DeathWeapon=OilExplosion +DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM +LeaveRubble=no +RadarVisible=yes +WorkingSound=OilDerrickLoop +Insignificant=yes +NeedsEngineer=no +ImmuneToRadBeam=Yes +ImmuneToPsionics=yes +ProduceCashDelay=35 +ProduceCashAmount=30 +ProduceCashStartup=10 + +;precapped oil on mummy ; can build off +[CAOILD6] +Cost=1250 +Name=Tech Oil Derrick +Armor=Steel +Image=CAOILD +Owner=Russians,Confederation,Africans,Arabs,YuriCountry +Power=0 +Sight=6 +Points=500 +UIName=Name:CAOILD +Nominal=yes +Soylent=625 +BuildCat=Resource +Explodes=yes +Strength=1000 +Warpable=no +Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 +MaxDebris=8 +MinDebris=4 +TechLevel=11 +BaseNormal=yes +Capturable=false +Unsellable=false +AIBuildThis=yes +DeathWeapon=OilExplosion +DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM +LeaveRubble=no +RadarVisible=yes +WorkingSound=OilDerrickLoop +Insignificant=yes +NeedsEngineer=no +ImmuneToRadBeam=Yes +ImmuneToPsionics=yes +ProduceCashDelay=35 +ProduceCashAmount=30 +ProduceCashStartup=10 + +; Genetifc Mutator is immune to everything but enigs for the Brute map +[YAGNTC] +Name=Yuri Genetic Mutator Device +CanC4=no +Power=0 +Immune=yes +Bombable=no +Warpable=no +BaseNormal=no +Capturable=yes +Unsellable=yes +Insignificant=yes + +; Psychic Dominator is immune to everything but enigs for the Doom map +[YAPPET] +Name=Yuri Puppet Master Psychic Dominator +CanC4=no +Immune=yes +BaseNormal=no +Capturable=yes +Unsellable=yes +Insignificant=yes + +; This Terrain is unbuildable for some maps (Used of Oasis and Doom) +;[Rough] +;Buildable=no + + +; Some maps don't have naval +;[YAYARD] +;Name=Yuri Submarine Pen +;TechLevel=11 + +[NAYARD] +Name=SNY Soviet Shipyard +TechLevel=4 +Prerequisite=PROC,POWER,NACNST +Insignificant=yes +AIBasePlanningSide=-1 +;TechLevel=11 + +[GAYARD] +Name=Allied Shipyard +TechLevel=4 +Prerequisite=PROC,POWER,GACNST +Insignificant=yes +AIBasePlanningSide=-1 +;TechLevel=11 + +[GHOST] +Name=ANS NS Allied Navy SEAL +Strength=80 ;125 + + +;[TaskForces] +;0 = 0638CD41-G +;1 = 0638CD42-G + +;[0638CD41-G] +;Index = count,unittype +;Index = count,unittype +;Group = -1 + +;[0638CD42-G] +;Index = count,unittype +;Index = count,unittype +;Group = -2 + +[TaskForces] +0=TFAlliedMCV +1=TFSovietMCV +2=TFYuriMCV + +[TFAlliedMCV] +0=1,AMCV +Name=Allied MCV +Group=-1 + +[TFSovietMCV] +0=1,SMCV +Name=Soviet MCV +Group=-1 + +[TFYuriMCV] +0=1,PCV +Name=Yuri MCV +Group=-1 + + +;[ScriptTypes] +;0 = 0438CD41-G +;1 = 0438CD42-G + +;[0438CD41-G] +;Index = action, argument +;Index = action, argument + +;[0438CD42-G] +;Index = action, argument +;Index = action, argument + + +[ScriptTypes] +0=DeployScript + +[DeployScript] +0=9,0 +Name=Deploy Script + + + + + +[TeamTypes] +100=TTAMCVPA +101=TTSMCVPA +102=TTYMCVPA +103=TTAMCVPB +104=TTSMCVPB +105=TTYMCVPB +106=TTAMCVPC +107=TTSMCVPC +108=TTYMCVPC +109=TTAMCVPD +110=TTSMCVPD +111=TTYMCVPD + +[TTAMCVPA] +Max=5 +Full=no +Name=Player A Allied MCV +Group=-1 +House= +Script=DeployScript +Whiner=no +Droppod=no +Suicide=no +Loadable=no +Prebuild=no +Priority=5 +Waypoint=A +Annoyance=no +IonImmune=no +Recruiter=no +Reinforce=no +TaskForce=TFAlliedMCV +TechLevel=0 +Aggressive=no +Autocreate=no +GuardSlower=no +OnTransOnly=no +AvoidThreats=no +LooseRecruit=no +VeteranLevel=1 +IsBaseDefense=no +UseTransportOrigin=no +MindControlDecision=0 +OnlyTargetHouseEnemy=no +TransportsReturnOnUnload=no +AreTeamMembersRecruitable=no + +[TTSMCVPA] +Max=5 +Full=no +Name=Player A Soviet MCV +Group=-1 +House= +Script=DeployScript +Whiner=no +Droppod=no +Suicide=no +Loadable=no +Prebuild=no +Priority=5 +Waypoint=A +Annoyance=no +IonImmune=no +Recruiter=no +Reinforce=no +TaskForce=TFSovietMCV +TechLevel=0 +Aggressive=no +Autocreate=no +GuardSlower=no +OnTransOnly=no +AvoidThreats=no +LooseRecruit=no +VeteranLevel=1 +IsBaseDefense=no +UseTransportOrigin=no +MindControlDecision=0 +OnlyTargetHouseEnemy=no +TransportsReturnOnUnload=no +AreTeamMembersRecruitable=no + +[TTYMCVPA] +Max=5 +Full=no +Name=Player A Yuri MCV +Group=-1 +House= +Script=DeployScript +Whiner=no +Droppod=no +Suicide=no +Loadable=no +Prebuild=no +Priority=5 +Waypoint=A +Annoyance=no +IonImmune=no +Recruiter=no +Reinforce=no +TaskForce=TFYuriMCV +TechLevel=0 +Aggressive=no +Autocreate=no +GuardSlower=no +OnTransOnly=no +AvoidThreats=no +LooseRecruit=no +VeteranLevel=1 +IsBaseDefense=no +UseTransportOrigin=no +MindControlDecision=0 +OnlyTargetHouseEnemy=no +TransportsReturnOnUnload=no +AreTeamMembersRecruitable=no + +[TTAMCVPB] +Max=5 +Full=no +Name=Player A Allied MCV +Group=-1 +House= +Script=DeployScript +Whiner=no +Droppod=no +Suicide=no +Loadable=no +Prebuild=no +Priority=5 +Waypoint=A ; does this need to change for B?????? +Annoyance=no +IonImmune=no +Recruiter=no +Reinforce=no +TaskForce=TFAlliedMCV +TechLevel=0 +Aggressive=no +Autocreate=no +GuardSlower=no +OnTransOnly=no +AvoidThreats=no +LooseRecruit=no +VeteranLevel=1 +IsBaseDefense=no +UseTransportOrigin=no +MindControlDecision=0 +OnlyTargetHouseEnemy=no +TransportsReturnOnUnload=no +AreTeamMembersRecruitable=no + +[TTSMCVPB] +Max=5 +Full=no +Name=Player A Soviet MCV +Group=-1 +House= +Script=DeployScript +Whiner=no +Droppod=no +Suicide=no +Loadable=no +Prebuild=no +Priority=5 +Waypoint=A +Annoyance=no +IonImmune=no +Recruiter=no +Reinforce=no +TaskForce=TFSovietMCV +TechLevel=0 +Aggressive=no +Autocreate=no +GuardSlower=no +OnTransOnly=no +AvoidThreats=no +LooseRecruit=no +VeteranLevel=1 +IsBaseDefense=no +UseTransportOrigin=no +MindControlDecision=0 +OnlyTargetHouseEnemy=no +TransportsReturnOnUnload=no +AreTeamMembersRecruitable=no + +[TTYMCVPB] +Max=5 +Full=no +Name=Player A Yuri MCV +Group=-1 +House= +Script=DeployScript +Whiner=no +Droppod=no +Suicide=no +Loadable=no +Prebuild=no +Priority=5 +Waypoint=A +Annoyance=no +IonImmune=no +Recruiter=no +Reinforce=no +TaskForce=TFYuriMCV +TechLevel=0 +Aggressive=no +Autocreate=no +GuardSlower=no +OnTransOnly=no +AvoidThreats=no +LooseRecruit=no +VeteranLevel=1 +IsBaseDefense=no +UseTransportOrigin=no +MindControlDecision=0 +OnlyTargetHouseEnemy=no +TransportsReturnOnUnload=no +AreTeamMembersRecruitable=no + +[TTAMCVPC] +Max=5 +Full=no +Name=Player C Allied MCV +Group=-1 +House= +Script=DeployScript +Whiner=no +Droppod=no +Suicide=no +Loadable=no +Prebuild=no +Priority=5 +Waypoint=A +Annoyance=no +IonImmune=no +Recruiter=no +Reinforce=no +TaskForce=TFAlliedMCV +TechLevel=0 +Aggressive=no +Autocreate=no +GuardSlower=no +OnTransOnly=no +AvoidThreats=no +LooseRecruit=no +VeteranLevel=1 +IsBaseDefense=no +UseTransportOrigin=no +MindControlDecision=0 +OnlyTargetHouseEnemy=no +TransportsReturnOnUnload=no +AreTeamMembersRecruitable=no + +[TTSMCVPC] +Max=5 +Full=no +Name=Player A Soviet MCV +Group=-1 +House= +Script=DeployScript +Whiner=no +Droppod=no +Suicide=no +Loadable=no +Prebuild=no +Priority=5 +Waypoint=A +Annoyance=no +IonImmune=no +Recruiter=no +Reinforce=no +TaskForce=TFSovietMCV +TechLevel=0 +Aggressive=no +Autocreate=no +GuardSlower=no +OnTransOnly=no +AvoidThreats=no +LooseRecruit=no +VeteranLevel=1 +IsBaseDefense=no +UseTransportOrigin=no +MindControlDecision=0 +OnlyTargetHouseEnemy=no +TransportsReturnOnUnload=no +AreTeamMembersRecruitable=no + +[TTYMCVPC] +Max=5 +Full=no +Name=Player A Yuri MCV +Group=-1 +House= +Script=DeployScript +Whiner=no +Droppod=no +Suicide=no +Loadable=no +Prebuild=no +Priority=5 +Waypoint=A +Annoyance=no +IonImmune=no +Recruiter=no +Reinforce=no +TaskForce=TFYuriMCV +TechLevel=0 +Aggressive=no +Autocreate=no +GuardSlower=no +OnTransOnly=no +AvoidThreats=no +LooseRecruit=no +VeteranLevel=1 +IsBaseDefense=no +UseTransportOrigin=no +MindControlDecision=0 +OnlyTargetHouseEnemy=no +TransportsReturnOnUnload=no +AreTeamMembersRecruitable=no + +[TTAMCVPD] +Max=5 +Full=no +Name=Player A Allied MCV +Group=-1 +House= +Script=DeployScript +Whiner=no +Droppod=no +Suicide=no +Loadable=no +Prebuild=no +Priority=5 +Waypoint=A +Annoyance=no +IonImmune=no +Recruiter=no +Reinforce=no +TaskForce=TFAlliedMCV +TechLevel=0 +Aggressive=no +Autocreate=no +GuardSlower=no +OnTransOnly=no +AvoidThreats=no +LooseRecruit=no +VeteranLevel=1 +IsBaseDefense=no +UseTransportOrigin=no +MindControlDecision=0 +OnlyTargetHouseEnemy=no +TransportsReturnOnUnload=no +AreTeamMembersRecruitable=no + +[TTSMCVPD] +Max=5 +Full=no +Name=Player A Soviet MCV +Group=-1 +House= +Script=DeployScript +Whiner=no +Droppod=no +Suicide=no +Loadable=no +Prebuild=no +Priority=5 +Waypoint=A +Annoyance=no +IonImmune=no +Recruiter=no +Reinforce=no +TaskForce=TFSovietMCV +TechLevel=0 +Aggressive=no +Autocreate=no +GuardSlower=no +OnTransOnly=no +AvoidThreats=no +LooseRecruit=no +VeteranLevel=1 +IsBaseDefense=no +UseTransportOrigin=no +MindControlDecision=0 +OnlyTargetHouseEnemy=no +TransportsReturnOnUnload=no +AreTeamMembersRecruitable=no + +[TTYMCVPD] +Max=5 +Full=no +Name=Player A Yuri MCV +Group=-1 +House= +Script=DeployScript +Whiner=no +Droppod=no +Suicide=no +Loadable=no +Prebuild=no +Priority=5 +Waypoint=A +Annoyance=no +IonImmune=no +Recruiter=no +Reinforce=no +TaskForce=TFYuriMCV +TechLevel=0 +Aggressive=no +Autocreate=no +GuardSlower=no +OnTransOnly=no +AvoidThreats=no +LooseRecruit=no +VeteranLevel=1 +IsBaseDefense=no +UseTransportOrigin=no +MindControlDecision=0 +OnlyTargetHouseEnemy=no +TransportsReturnOnUnload=no +AreTeamMembersRecruitable=no + +;ID=HOUSE,LINKED_TRIGGER,NAME,DISABLED,EASY,NORMAL,HARD,PERSISTENCE +[Triggers] +DPLYmcvP1America=Americans,,Deploy MCV America Player A,0,1,1,1,0 +DESmcvP1America=Americans,,Destroy MCV America Player A,0,1,1,1,0 +DPLYmcvP2America=Americans,,Deploy MCV America Player B,0,1,1,1,0 +DESmcvP2America=Americans,,Destroy MCV America Player B,0,1,1,1,0 +DPLYmcvP3America=Americans,,Deploy MCV America Player C,0,1,1,1,0 +DESmcvP3America=Americans,,Destroy MCV America Player C,0,1,1,1,0 +DPLYmcvP4America=Americans,,Deploy MCV America Player D,0,1,1,1,0 +DESmcvP4America=Americans,,Destroy MCV America Player D,0,1,1,1,0 + +CHANGEtoPlayerA=Neutral,DESTROYbuildingA,Change to Player A,0,1,1,1,0 +CHANGEtoPlayerB=Neutral,DESTROYbuildingA,Change to Player B,0,1,1,1,0 +CHANGEtoPlayerC=Neutral,DESTROYbuildingA,Change to Player C,0,1,1,1,0 +CHANGEtoPlayerD=Neutral,DESTROYbuildingA,Change to Player D,0,1,1,1,0 +DESTROYbuildingA=Neutral,,Destroy Building A,0,1,1,1,0 +DESTROYbuildingB=Neutral,,Destroy Building B,0,1,1,1,0 +DESTROYbuildingC=Neutral,,Destroy Building C,0,1,1,1,0 +DESTROYbuildingD=Neutral,,Destroy Building D,0,1,1,1,0 +REMAKEmcv=Neutral,,Remake MCV,0,1,1,1,0 +DESTROYmcv=Neutral,,Destroy MCV,0,1,1,1,0 +TIMERevent=Neutral,,Timer,0,1,1,1,0 + +TextTrigger=Neutral,,Display text,0,1,1,1,0 +TimerTrigger=Neutral,,Timer Trigger,0,1,1,1,0 + +PlayAnimationTrigger=Neutral,,Destroy animation,0,1,1,1,0 +DestroyAnimationTrigger=Neutral,,Play animation,0,1,1,1,0 + +;ID=NUM,A1,A1P1,A1P2,A1P3,A1P4,A1P5,A1P6,A1P7,A2,A2P1,A2P2,A2P3,A2P4,A2P5,A2P6,A2P7 +[Actions] +DPLYmcvP1America=3,4,1,TTAMCVPA,0,0,0,0,A,4,1,TTSMCVPA,0,0,0,0,A,4,1,TTYMCVPA,0,0,0,0,A +DESmcvP1America=3,5,1,TTAMCVPA,0,0,0,0,A,5,1,TTSMCVPA,0,0,0,0,A,5,1,TTYMCVPA,0,0,0,0,A +DPLYmcvP2America=3,4,1,TTAMCVPB,0,0,0,0,A,4,1,TTSMCVPB,0,0,0,0,A,4,1,TTYMCVPB,0,0,0,0,A +DESmcvP2America=3,5,1,TTAMCVPB,0,0,0,0,A,5,1,TTSMCVPB,0,0,0,0,A,5,1,TTYMCVPB,0,0,0,0,A +DPLYmcvP3America=3,4,1,TTAMCVPC,0,0,0,0,A,4,1,TTSMCVPC,0,0,0,0,A,4,1,TTYMCVPC,0,0,0,0,A +DESmcvP3America=3,5,1,TTAMCVPC,0,0,0,0,A,5,1,TTSMCVPC,0,0,0,0,A,5,1,TTYMCVPC,0,0,0,0,A +DPLYmcvP4America=3,4,1,TTAMCVPD,0,0,0,0,A,4,1,TTSMCVPD,0,0,0,0,A,4,1,TTYMCVPD,0,0,0,0,A +DESmcvP4America=3,5,1,TTAMCVPD,0,0,0,0,A,5,1,TTSMCVPD,0,0,0,0,A,5,1,TTYMCVPD,0,0,0,0,A + +CHANGEtoPlayerB=1,14,0,4476,0,0,0,0,A +CHANGEtoPlayerA=1,14,0,4475,0,0,0,0,A +CHANGEtoPlayerC=1,14,0,4477,0,0,0,0,A +CHANGEtoPlayerD=1,14,0,4478,0,0,0,0,A +DESTROYbuildingA=1,32,0,0,0,0,0,0,A +DESTROYbuildingB=1,32,0,0,0,0,0,0,A +DESTROYbuildingC=1,32,0,0,0,0,0,0,A +DESTROYbuildingD=1,32,0,0,0,0,0,0,A +REMAKEmcv=4,126,0,4475,0,0,0,0,A,126,0,4476,0,0,0,0,A,126,0,4477,0,0,0,0,A,126,0,4478,0,0,0,0,A +DESTROYmcv=4,121,0,4475,0,0,0,0,A,121,0,4476,0,0,0,0,A,121,0,4477,0,0,0,0,A,121,0,4478,0,0,0,0,A +TIMERevent=3,27,0,20,0,0,0,0,A,103,4,Game_Starts,0,0,0,0,A,23,0,0,0,0,0,0,A + +TextTrigger=2,11,4,wol:matchcreatinggame,0,0,0,0,A,11,4,txt_stand_by,0,0,0,0,A +TimerTrigger=3,27,0,20,0,0,0,0,A,103,4,vox:vbleseb,0,0,0,0,A,23,0,0,0,0,0,0,A + +PlayAnimationTrigger=1,54,2,DestroyAnimationTrigger,0,0,0,0,A +DestroyAnimationTrigger=4,41,0,483,0,0,0,0,A,41,0,483,0,0,0,0,B,41,0,483,0,0,0,0,C,41,0,483,0,0,0,0,D + + +;ID1=NUM2,E1,E1P1,E1P2,E1P3,E2,E2P1,E2P2 +; last number is the delays +[Events] +DPLYmcvP1America=1,13,0,21 +DESmcvP1America=1,13,0,22 +DPLYmcvP2America=1,13,0,21 +DESmcvP2America=1,13,0,22 +DPLYmcvP3America=1,13,0,21 +DESmcvP3America=1,13,0,22 +DPLYmcvP4America=1,13,0,21 +DESmcvP4America=1,13,0,22 + +CHANGEtoPlayerA=1,8,0,10 +CHANGEtoPlayerB=1,8,0,10 +CHANGEtoPlayerC=1,8,0,10 +CHANGEtoPlayerD=1,8,0,10 +DESTROYbuildingA=1,13,0,20 +DESTROYbuildingB=1,13,0,20 +DESTROYbuildingC=1,13,0,20 +DESTROYbuildingD=1,13,0,20 +REMAKEmcv=1,13,0,19 +DESTROYmcv=1,13,0,1 +TIMERevent=1,8,0,0 + +TextTrigger=1,8,0,0 +TimerTrigger=1,8,0,0 + +PlayAnimationTrigger=1,13,0,20 +DestroyAnimationTrigger=1,13,0,1 + +;ID=PERSISTENCE,NAME,TRIGGER_ID +[Tags] +TagDPLYmcvP1America=0,Deploy MCV America Player A 1,DPLYmcvP1America +TagDSTRYmcvP1America=0,Destroy MCV America Player A 1,DESmcvP1America +TagDPLYmcvP2America=0,Deploy MCV America Player B 1,DPLYmcvP2America +TagDSTRYmcvP2America=0,Destroy MCV America Player B 1,DESmcvP2America +TagDPLYmcvP3America=0,Deploy MCV America Player C 1,DPLYmcvP3America +TagDSTRYmcvP3America=0,Destroy MCV America Player C 1,DESmcvP3America +TagDPLYmcvP4America=0,Deploy MCV America Player D 1,DPLYmcvP4America +TagDSTRYmcvP4America=0,Destroy MCV America Player D 1,DESmcvP4America + +TagCHANGEtoPlayerA=2,Change to Player A 1,CHANGEtoPlayerA +TagCHANGEtoPlayerB=2,Change to Player B 1,CHANGEtoPlayerB +TagCHANGEtoPlayerC=2,Change to Player C 1,CHANGEtoPlayerC +TagCHANGEtoPlayerD=2,Change to Player D 1,CHANGEtoPlayerD +TagREMAKEmcv=0,Remake MCV 1,REMAKEmcv +TagDESTROYmcv=0,Destroy MCV 1,DESTROYmcv +TagDESTROYbuildingA=0,Destroy Building A 1,DESTROYbuildingA +TagDESTROYbuildingB=0,Destroy Building B 1,DESTROYbuildingB +TagDESTROYbuildingC=0,Destroy Building C 1,DESTROYbuildingC +TagDESTROYbuildingD=0,Destroy Building D 1,DESTROYbuildingD +TagTIMERevent=0,Timer 1,TIMERevent + +TextTag=0,Display text 1,TextTrigger +TimerTag=0,Timer Trigger 1,TimerTrigger + +playAnimationTag=0,Destroy animation 1,PlayAnimationTrigger +DestroyAnimationTag=2,Play animation 1,DestroyAnimationTrigger + +;[Structures] +;INDEX=OWNER,ID,HEALTH,X,Y,FACING,TAG,AI_SELLABLE,AI_REBUILDABLE,POWERED_ON,UPGRADES,SPOTLIGHT,UPGRADE_1,UPGRADE_2,UPGRADE_3,AI_REPAIRABLE,NOMINAL +[Structures] +5001=Neutral,GASPYSAT,5000,5000,31,64,TagCHANGEtoPlayerA,1,0,1,0,0,None,None,None,0,0 +5002=Neutral,GASPYSAT,5000,5000,35,64,TagCHANGEtoPlayerB,1,0,1,0,0,None,None,None,0,0 +5003=Neutral,GASPYSAT,5000,5000,39,64,TagCHANGEtoPlayerC,1,0,1,0,0,None,None,None,0,0 +5004=Neutral,GASPYSAT,5000,5000,43,64,TagCHANGEtoPlayerD,1,0,1,0,0,None,None,None,0,0 \ No newline at end of file