diff --git a/PATCHNOTES.md b/PATCHNOTES.md
index 5a1512fe3..cda299b51 100644
--- a/PATCHNOTES.md
+++ b/PATCHNOTES.md
@@ -41,9 +41,9 @@
- Reworked Lagless Credits Codename Engine's Contributors Menu
- New Credit Method for GitHub accounts (also lagless) in Mod Credits (First gets the data normally, if fails uses the ratelimited api)
- MANY OG GAME WEEK STUFF!! (still wip and softcoded and also many reworks by nex!)
- - Senpai Cutscene got reworked! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/3b3f32fc-78d1-40fa-8398-776554cab1d6)
- - Thorns got reworked with a cool chromatic aberration effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/73d9f7c5-1c9c-407e-baf0-e8e2c381ecbb)
- - Winter Horrorland got reworked with a bloody vignette effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/1e10c3e2-32dc-4de2-b31a-d9d577d516da - https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/cad852c3-1ee2-409e-a70e-b3571ab5cf7b)
+ - Senpai Cutscene got reworked! (https://github.com/CodenameCrew/CodenameEngine/assets/87421482/3b3f32fc-78d1-40fa-8398-776554cab1d6)
+ - Thorns got reworked with a cool chromatic aberration effect! (https://github.com/CodenameCrew/CodenameEngine/assets/87421482/73d9f7c5-1c9c-407e-baf0-e8e2c381ecbb)
+ - Winter Horrorland got reworked with a bloody vignette effect! (https://github.com/CodenameCrew/CodenameEngine/assets/87421482/1e10c3e2-32dc-4de2-b31a-d9d577d516da - https://github.com/CodenameCrew/CodenameEngine/assets/87421482/cad852c3-1ee2-409e-a70e-b3571ab5cf7b)
- SMALLER BUT STILL COOL
- Ability to set Controls.hx variables (Being able to block inputs or even trigger them (needs to be in an if statement))
- You can now easily check if a cutscene was played (by default is disabled and makes it auto play or not; Check startCutscene() code for more details in PlayState)
diff --git a/README.md b/README.md
index 6600a2a99..2d95c17b2 100644
--- a/README.md
+++ b/README.md
@@ -12,7 +12,7 @@ Also, the command `.\cne test` uses the source assets folder instead of the expo
## Codename Engine
Codename Engine is a new Friday Night Funkin' Engine aimed at simplifying modding, along with extensiblity and ease of use.
-### Before making issues or need help with something, check our website [HERE](https://fnf-cne-devs.github.io/) (it contains a wiki of how to mod with EXAMPLES, an api, lists of mods made with Codename Engine and more)!!!
+### Before making issues or need help with something, check our website [HERE](https://codename-engine.com/) (it contains a wiki of how to mod with EXAMPLES, an api, lists of mods made with Codename Engine and more)!!!
#### The Engine includes many new features, as seen [here](FEATURES.md)
#### Wanna see the new features added in the most recent update? Click [here](PATCHNOTES.md)
@@ -67,7 +67,7 @@ In the future (when the engine won't be a WIP anymore) we're gonna also publish
- Download and play the engine with its mods and modpacks
- Mod and fork the engine (without using it for illicit purposes)
- Contribute to the engine (for example through *Pull Requests*, *Issues*, etc)
- - Create a sub engine with Codename Engine as **TEMPLATE** with **CREDITS** (for example leaving the *credits menu submenu with the GitHub contributors* and putting the *[main devs](https://github.com/FNF-CNE-Devs)* in a *README* specifying that it's a *sub engine from Codename Engine*)
+ - Create a sub engine with Codename Engine as **TEMPLATE** with **CREDITS** (for example leaving the *credits menu submenu with the GitHub contributors* and putting the *[main devs](https://github.com/CodenameCrew)* in a *README* specifying that it's a *sub engine from Codename Engine*)
- Release excutable mods that use Codename Engine as source (Specifing that uses Codename Engine by for example the same way written above this)
- Release modpacks
diff --git a/art/generateDoc.bat b/art/generateDoc.bat
index e2d35e4fc..0e4302560 100644
--- a/art/generateDoc.bat
+++ b/art/generateDoc.bat
@@ -5,4 +5,4 @@ lime build windows --haxeflag="--macro include('scripting')" --haxeflag="-xml do
echo art
echo Generated the api xml file at docs/doc.xml
-echo Please put this in FNF-CNE-Devs.github.io/api-generator/api/doc.xml
\ No newline at end of file
+echo Please put this in codename-website/api-generator/api/doc.xml
\ No newline at end of file
diff --git a/commandline/commands/Update.hx b/commandline/commands/Update.hx
index 102cf0cd3..776004971 100644
--- a/commandline/commands/Update.hx
+++ b/commandline/commands/Update.hx
@@ -77,17 +77,17 @@ class Update {
if (curHaxeVer[i] < requiredHaxeVer[i]) {
prettyPrint("!! WARNING !!");
Sys.println("Your current Haxe version is outdated.");
- Sys.println('You\'re using ${haxeVer}, while the required version is 4.2.5.');
+ Sys.println('You\'re using ${haxeVer}, while the minimum required version is 4.2.5.');
Sys.println('The engine may not compile with your current version of Haxe.');
- Sys.println('We recommend upgrading to 4.2.5');
+ Sys.println('We recommend upgrading to 4.2.5 or newer');
break;
- } else if (curHaxeVer[i] > requiredHaxeVer[i]) {
+ }/* else if (curHaxeVer[i] > requiredHaxeVer[i]) {
prettyPrint("!! WARNING !!"
+ "\nUsing Haxe 4.3.0 and above is currently not recommended due to lack of testing.");
Sys.println('');
Sys.println('We recommend downgrading back to 4.2.5.');
break;
- }
+ }*/
}
}
diff --git a/libs.xml b/libs.xml
index 103442fa1..f932da098 100644
--- a/libs.xml
+++ b/libs.xml
@@ -5,17 +5,17 @@
-
-
+
+
-
-
-
+
+
+
-
+
diff --git a/source/funkin/backend/system/macros/NewHaxeWarning.hx b/source/funkin/backend/system/macros/NewHaxeWarning.hx
index ee4679552..aa3da3d9c 100644
--- a/source/funkin/backend/system/macros/NewHaxeWarning.hx
+++ b/source/funkin/backend/system/macros/NewHaxeWarning.hx
@@ -1,16 +1,17 @@
package funkin.backend.system.macros;
#if macro
+@:dox(hide)
class NewHaxeWarning {
public static function warn() {
- #if (haxe >= "4.3.0")
+ /*#if (haxe >= "4.3.0")
Sys.println("====================");
Sys.println("[ WARNING ]");
Sys.println("Compiling with Haxe 4.3.0 isnt fully recommended yet, but it does work.");
Sys.println("We recommend building the project using Haxe 4.2.5.");
Sys.println("You can download it here -> https://haxe.org/download/version/4.2.5/");
Sys.println("====================");
- #end
+ #end*/
}
}
#end
\ No newline at end of file
diff --git a/source/funkin/backend/utils/AudioAnalyzer.hx b/source/funkin/backend/utils/AudioAnalyzer.hx
index b5208fa39..03fc3967d 100644
--- a/source/funkin/backend/utils/AudioAnalyzer.hx
+++ b/source/funkin/backend/utils/AudioAnalyzer.hx
@@ -4,7 +4,7 @@ import flixel.sound.FlxSound;
import lime.media.AudioBuffer;
// Thank you yosh :DDD -lunar
-// (https://github.com/FNF-CNE-Devs/YoshiCrafterEngine/blob/main/source/WaveformSprite.hx)
+// (https://github.com/CodenameCrew/YoshiCrafterEngine/blob/main/source/WaveformSprite.hx)
class AudioAnalyzer {
public var buffer:AudioBuffer;
var __peakByte:Float = 0;
diff --git a/source/funkin/menus/credits/CreditsCodename.hx b/source/funkin/menus/credits/CreditsCodename.hx
index e6c717c05..f5929f181 100644
--- a/source/funkin/menus/credits/CreditsCodename.hx
+++ b/source/funkin/menus/credits/CreditsCodename.hx
@@ -10,7 +10,7 @@ using StringTools;
class CreditsCodename extends funkin.options.OptionsScreen {
public var error:Bool = false;
- public var author:String = "FNF-CNE-Devs";
+ public var author:String = "CodenameCrew";
public var totalContributions:Int = 0;
public var mainDevCol:FlxColor = 0xFF9C35D5;