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CHANGELOG.md

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3.0.2 (January 18, 2023)

  • Fix haxelib caching issue from reuploading 3.0.1

3.0.1 (January 18, 2023)

  • Compatibility with flixel 5.2.0 (fix deprecation warnings in FlxTilemapExt)

3.0.0 (November 19, 2022)

  • FlxBackdrop - Completely overhauled to work with animation, scale, angle, camera zoom nd shaders (#373)

2.12.0 (November 19, 2022)

  • Compatibility with flixel 5.0.0-alpha
  • A lot of fixes for FlxGameJolt.hx (#367)

2.11.0 (September 12, 2021)

  • Compatibility with flixel 4.10.0

2.10.0 (April 11, 2021)

  • FlxOgmo3Loader: added loadTilemapExt() (#349)
  • TiledTileLayer: fixed tile array not being generated with encoding = 'csv' (#347)
  • TransitionFade: fixed region support (#348)

2.9.0 (July 2, 2020)

  • FlxOgmoLoader: added an optional tilemap parameter to loadTilemap()
  • FlxOgmo3Loader: added an optional tilemap parameter to loadTilemap() (#341)
  • FlxTilemapExt: added setDownwardsGlue() (#339)
  • Added flixel.addons.display.FlxShaderMaskCamera (#342)
  • Fixed Std.is() deprecation warnings with Haxe 4.2

2.8.0 (February 8, 2020)

  • FlxSliceSprite:
    • added sourceRect and fillCenter (#334)
    • redid the implementation to make it work on older machines and in Safari (#335)
  • Added flixel.addons.editors.ogmo.FlxOgmo3Loader (#337)
  • flixel.addons.editors.tiled: added support for grouped layers (#332)

2.7.5 (April 3, 2019)

  • TiledMap: fixed a crash on HashLink

2.7.4 (April 2, 2019)

  • FlxKongregate: fixed compatibility with OpenFL 8.9.0

2.7.3 (February 8, 2019)

  • FlxSpine: fixed compatibility with Haxe 4.0.0-rc.1

2.7.2 (February 4, 2019)

  • Compatibility with flixel 4.6.0 and Haxe 4.0.0-rc.1
  • flixel.addons.editors.tiled:
    • TiledTileSet: fixed numRows and numCols being flipped (#326)
    • added support for Tiled Collision Editor (#327)
    • TiledImageLayer: improved documentation (#329)

2.7.1 (November 10, 2018)

  • FlxSimplex: improved simplexTiles() by basing it on 4D noise generation (#324)
  • TiledPropertySet: fixed compilation with Haxe 4 preview 5

2.7.0 (July 5, 2018)

  • FlxSliceSprite: added scale support (#318)
  • TiledTileSet: added tile type and probability attributes (#320)
  • FlxMouseControl: fixed down not being distinguishable from drag (#307)
  • Added flixel.addons.util.FlxSimplex (#280)
  • FlxTypeText: fixed applyMarkup (#305)
  • TiledMap: guess rootPath based on the data asset path (#315)

2.6.0 (May 4, 2018)

  • Compatibility with flixel 4.4.0
  • FlxShapeCircle: fixed some rounding issues (#304)
  • FlxExtendedSprite: fixed click callbacks not working without drag (#308)
  • flixel.addons.editors.tiled:
    • fixed loading of external tile sets (#312)
    • improved error messages for invalid paths (#312)
    • fixed compatibility with Haxe 4
  • FlxSlider: fixed bounds not being updated after position changes (#306)

2.5.0 (July 22, 2017)

  • Compatibility with flixel 4.3.0

2.4.1 (May 17, 2017)

  • FlxTypeText: fixed a crash caused by sounds being null

2.4.0 (May 13, 2017)

  • FlxWeapon: added angleOffset to FlxWeaponFireFrom.PARENT (#292)
  • FlxTypeText:
    • changed start() and erase() to always set the callbacks (#293)
    • stop sounds when typing is complete (#295)
    • added finishSounds (#296)
  • TiledTileLayer: removed an unnecessary warning on HTML5 (3c79b46)

2.3.0 (February 10, 2017)

  • FlxBackdrop: fixed color not working with tilesheet rendering (#277)
  • FlxWeapon: fixed FIRE_FROM_PARENT_FACING angles (#259)
  • FlxSliceSprite:
    • added setters for alpha and color (#276)
    • fixed a rendering issue on Flash (#275)
  • flixel.addons.editors.spine: support for spinehaxe version 3.5.0 (#281)
  • TiledObject: fixed gid handling of flipped objects (#287)

2.2.0 (October 11, 2016)

  • Compatibility with flixel 4.2.0
  • FlxWeaponFireFrom: added a useParentAngle argument to PARENT (#261)
  • FlxPexParser:
    • added a scale argument to new() (#263)
    • added support for blend modes (#270)
  • FlxSpine: fixed an issue with texture loading and state switches (#265)
  • FlxTypeText: added support for adding / removing more than one char per frame (#267)
  • flixel.addons.editors.tiled: added support for animated tiles (#268)
  • FlxFSM: fixed a runtime error on HTML5 (#271)
  • FlxSliceSprite: fixed incorrect vertex positions on the bottom part (#272)
  • FlxNapeSpace: fixed drawDebug positioning with scaling (00b2b37)

2.1.0 (July 10, 2016)

  • Compatibility with flixel 4.1.0
  • FlxTrailEffect: added clear() (#229)
  • FlxOutlineEffect: added mode / FlxOutlineMode and quality (#230)
  • FlxWaveEffect: added interlaceOffset (#232)
  • FlxNapeTilemap: added a null check to placeCustomPolygon() (#235)
  • FlxEffectSprite: added updateTargetAnimation (#236)
  • FlxControlHandler: added invertX and invertY (#239)
  • FlxBackdrop:
    • added support for alpha (#244)
    • added support for offset
  • TiledMap:
    • added a rootPath argument to new() (#245)
    • renamed FlxTiledAsset to FlxTiledMapAsset (#245)
  • TiledTileLayer:
    • added support for CSV encoding to tileArray (#245)
    • changed new()'s data argument from Dynamic to FlxTiledTileAsset (#245)
  • TiledObject:
    • changed the default name from "[object]" to "" (#247)
    • [Neko] fixed the types of flippedHorizontally / flippedVertically
  • TiledLayer: added offsetX and offsetY (#251)
  • FlxFSM: [Neko] fixed an invalid field access error (#257)
  • Added FlxTiledSprite
  • Added FlxSliceSprite

2.0.0 (February 16, 2016)

  • Compatibility with flixel 4.0.0
  • flixel.addons.editors.tiled:
    • TiledLayer and TiledObjectGroup have been replaced with TiledTileLayer and TiledObjectLayer with a common base class TiledLayer
    • TiledMap now stores object layers and tile layers in a single array, layers, to maintain the order of object and tile layers
    • TileTileLayer: added encoding
    • TiledTileSet: added "id" to tileProps
    • added TiledImageLayer
    • added TiledImageTile and TiledTileSet#tileImagesSources
  • FlxTileSpecial:
    • fixed bugs related to rotation happening after flipping
    • flipHorizontal -> flipX
    • flipVertical -> flipY
  • added flixel.addons.util.FlxFSM
  • FlxTrail:
    • now extends FlxSpriteGroup
    • now supports animations
  • FlxTrailArea: fixed the offset of sprites not being taken into account
  • flixel.addons.weapon:
    • abstracted FlxWeapon into FlxTypedWeapon (FlxWeapon is now a typedef for FlxTypedWeapon<FlxBullet>)
    • FlxTypedWeapon#new() now requires a BulletFactory function
    • moved firing logic from FlxBullet to FlxTypedWeapon
    • removed onFireCallback and onFireSound
  • FlxTypeText:
    • changed Dynamic callbacks to Void->Void
    • replaced sound by a sounds array, from which one is randomly picked
    • fixed jumping between lines during typing
    • added useDefaultSound which is false by default
  • added flixel.addons.editors.pex.FlxPexParser
  • added flixel.addons.transition
  • added flixel.addons.util.FlxScene
  • flixel.addons.nape:
    • refactored FlxNapeState into a plugin called FlxNapeSpace, making it possible to use nape with other FlxState child classes like FlxUIState
    • FlxNapeSpace: added napePhysicsEnabled
    • FlxNapeSpace: made shapeDebug public
    • FlxNapeSprite: setPosition() is now overridden and sets body.position
    • FlxNapeSprite#new(): the EnablePhysics argument is now no longer ignored if CreateRectangularBody is false
  • flixel.addons.plugin.taskManager:
    • AntTaskManager -> FlxTaskManager
    • AntTask -> FlxTask
  • FlxBackdrop: added support for scale, loadGraphic() and loadFrame()
  • flixel.addons.editors.spine:
    • now uses spinehaxe instead of spinehx
    • FlxSpine#readSkeletonData() now allows for different atlas and animation file names
  • FlxOgmoLoader:
    • added getProperty()
    • the constructor no longer sets the camera bounds
  • FlxScreenGrab:
    • fixed defineHotkeys() arguments overriding those in grab()
    • now uses linc_dialogs instead of systools on native targets
  • FlxTilemapExt:
    • added support for slopes with 22.5 and 67.5 degrees
    • added setGentle() and setSteep()
    • removed setClouds()
  • FlxExtendedSprite: mouseStartDragCallback and mouseStopDragCallback now work
  • added flixel.addons.display.FlxPieDial
  • FlxGridOverlay: removed the non-functional AddLegend arguments
  • FlxZoomCamera: made zoomSpeed and zoomMargin public
  • added flixel.addons.text.FlxTextField (moved from core Flixel)
  • added flixel.addons.effects.chainable:
    • IFlxEffect
    • FlxEffectSprite
    • FlxGlitchEffect (replaces FlxGlitchSprite)
    • FlxWaveEffect (replaces FlxWaveSprite)
    • FlxRainbowEffect
    • FlxOutlineEffect
    • FlxTrailEffect
    • FlxShakeEffect
  • added flixel.addons.effects.FlxClothSprite

1.1.1 (December 15, 2015)

  • Fix compilation with OpenFL 3.5 / Lime 2.8

1.1.0 (April 24, 2014)

  • Compatibility with flixel 3.3.0
  • FlxClickArea: use Void->Void callbacks instead of Dynamic ones
  • Refactored StarFieldFX into FlxStarField2D and FlxStarField3D
  • FlxBullet: removed redundant xGravity, yGravity, maxVelocityX and maxVelocityY
  • FlxButtonPlus:
    • Fixed initial text visibility
    • Added setters for the member sprites and texts so you can change them
    • Constructor params X and Y are now Floats
  • FlxExtendedSprite: mouseStartDragCallback and mouseStopDragCallback now use MouseCallback (instead of Dynamic)
  • FlxSlider: fixed uniqueness of the body sprite graphic
  • FlxNestedSprite: fixed a potential issue in destroy()
  • TiledObjectGroup:
    • Removed x, y, width and height vars
    • Added map and color vars
  • FlxTypeText: added skip()
  • FlxNapeState: fixed issue with nape debug draw not showing on native targets
  • Refactored AntTaskManager:
    • Switched to Bool->Void callbacks as opposed to Dynamic
    • Now extends FlxBasic and has to be add()ed
    • Removed pause variable
  • FlxControlHandler: added compensation for diagonal movement
  • Added FlxNapeTilemap
  • Added FlxWaveSprite
  • Added FlxGlitchSprite

1.0.3 (February 21, 2014)

  • Compatibility with flixel 3.2.0
  • FlxOgmoLoader: add loadRectangles()
  • FlxNapeSprite: fix crash without a body
  • FlxNestedSprite: compatibility with facing

1.0.2 (February 6, 2014)

  • Compatibility with flixel 3.1.0
  • FlxButtonPlus:
    • fixed button graphic always being white
    • use Void->Void for the callback function for consistency with the FlxTypedButton changes (more info)
  • Moved shape classes from flixel-ui to flixel.addons.display.shapes
  • Added FlxAsyncLoop
  • FlxNestedSprite:
    • fixes for update and draw calls
    • added relativeAlpha to fix the alpha calculation
  • FlxSkewedSprite:
    • added SimpleGraphic param to the constructor
    • now correctly works with origin on cpp targets
    • exposed the transformation matrix via transformMatrix and matrixExposed
  • Moved FlxTrail, FlxTrailArea and FlxSlider into flixel-addons

1.0.1 (December 28, 2013)

  • FlxWeapon: Now works with different bullet classes (that extend FlxBullet)
  • FlxBitmapFont.setFontGraphics() is now public
  • FlxSpriteAniRot: Fix for non-flash targets
  • api.FlxGameJolt added
  • TiledLayer: Bugfix for "End of file error"
  • text.FlxTypeText added
  • FlxNapeState: ShapeDebug works correctly with FlxCamera again, is now also drawn below the flixel debugger, added a button to toggle nape debugging to the debugger
  • ui.FlxClickArea added

1.0.0 (November 2, 2013)

  • Initial haxelib release