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Compile with the Flex SDK

Zwetan Kjukov edited this page May 20, 2018 · 6 revisions

This is a temporary solution, it will get better in the future.

This is to compile ActionScript 3.0 projects, to compile the Redtamarin sources see Compiling Redtamarin.

The Current Situation

For now we focus mainly on ABC files that we compile with ASC (eg. asc.jar).

The ActionScript Compiler (ASC) is a bit more complicated to use than MXMLC (the default Flex SDK compiler), it gives us more control at a lower level and allow us to better understand "what's going on", but lack some features.

First, ASC will not automatically manage the actionscript files to compile based on the imports, you will need to manage all that by hand using includes.

Second, ASC can build ABC files and SWF files and allow to compile against ABC libraries but will not support SWC libraries.

That is exactly why we provide our own building tool redbean in the Redtamarin SDK.

Redbean simplify a lot of things:

  • compile AS3 sources with or without dependencies to ABC
  • generate include files
  • execute AS3 / ABC / SWF with the redshell runtime
  • merge ABC files into SWF
  • create projectors from ABC / SWF files

Please look at the redbean tool page and the redbean documentation.

For now, our advice is to organise your source code with includes and use redbean to compile; look at the as3lang project for an example.

An Alternative

Please consider this as experimental, we believe as a developer you should fully understand how your code is compiled and not just expect to "click on a button" to get the job done.

That said, here a way to use Flash Builder and the Flex SDK:

  1. Download a Flex SDK
    for example: Adobe Flex 4.6 SDK
  2. Install (unzip) the Flex SDK to a path
    for example: /sdk/flex/4.6.0/
  3. Find where is the playerglobal.swc
    in our example: /sdk/flex/4.6.0/frameworks/libs/player/playerglobal.swc
  4. Copy the redtamarin.swc
    and replace playerglobal.swc with it
  5. Launch Flash Builder
  6. In the Preferences, Installed Flex SDKs
    add the new SDK, eg. /sdk/flex/4.6.0/
  7. Create a new ActionScript project
    select the new SDK above

Follow the following for your "Main" class

package
{
    // all the imports and syntax completion use redtamarin definitions
    import C.unistd.*;
    
    // do not extends Sprite
    public class Main
    {
        public function Main()
        {
            trace( "hello world" );
            trace( "hostname: " + gethostname() );
        }
    }
    
    /* Note:
       you need to create the entry point
       eg. tell the runtime which class you want run
    */
    new Main();
}

From that point, just compile as usual and the SWF produced in bin-debug/Main.swf should run using the redshell.

Here from the command line
$ ./redshell_dd bin-debug/Main.swf

produce the output

hello world
hostname: machine123

Also if you want to be able to launch the SWF from Flash Builder itself

  1. go into your project properties
  2. select 'Builders'
  3. create a new 'builder' from a 'program'
    with those parameters
    Location: ${project_loc}/redshell_dd
    Working Directory: ${project_loc}
    Arguments: bin-debug/Main.swf
  4. be sure the this new builder is placed underneath the default 'Flex' builder

With that setting you will not need to manage includes manually but you will be only able to produce SWF files, not ABC files.

Note:
This will not take care of SWC dependencies see Support for 'normal' SWF loading/instantiating

In Redtamarin 0.4.1 here how you deal with those dependencies

package
{
    // all the imports and syntax completion use redtamarin definitions
    import C.unistd.*;
    
    // do not extends Sprite
    public class Main
    {
        public function Main()
        {
            trace( "hello world" );
            trace( "hostname: " + gethostname() );
        }
    }
   
}

/* Note:
   you need to create the entry point
   eg. tell the runtime which class you want run
*/
import shell.Program;
Program.atExit( function():void {
   new Main(); // the entry point
} );

In Redtamarin v0.4.2 we introduced Program.start().

package
{
    // all the imports and syntax completion use redtamarin definitions
    import C.unistd.*;
    
    // do not extends Sprite
    public class Main
    {
        public function Main()
        {
            trace( "hello world" );
            trace( "hostname: " + gethostname() );
        }
    }
   
}

/* Note:
   you need to create the entry point
   eg. tell the runtime which class you want run
*/
import shell.Program;
Program.start( "Main" ); // entry point

Here what happen in details:

  • When you build a SWF with MXMLC and that SWF has dependencies in SWC
    the resulting SWF will have many doABC tags

    doABC "1"
    doABC "2"
    doABC "3"
    doABC "4"
    ...
    
  • When you execute your main class it happens in the first doABC tag

  • but when your main class depends on other definitions that are defined
    in other doABC tags (doABC "2", doABC "3", etc.) following the first doABC tag
    those other doABC tags may not be completely loaded

  • so when your main class try to use one of those definitions it may not be found

What does Program.start() do ?

  • it will execute at the very end of the stack of doABC tags

  • this ensure that all other doABC tags are loaded in memory before they are needed

  • even if your main class is defined in the first doABC tag it is only instantiated after the last doABC tag has been loaded

  • here the details

    doABC "1" main class definition
    doABC "2"
    doABC "3"
    doABC "4"
    ...
    main class instantiation
    
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