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CyanTriggers compile only what is in the scene. If you are spawning a prefab from the assets folder instead of a scene object, the CyanTrigger will not be compiled properly and fail to execute.
Current workaround would be to have all prefabs in the scene, but disabled at start.
The text was updated successfully, but these errors were encountered:
CyanTriggers compile only what is in the scene. If you are spawning a prefab from the assets folder instead of a scene object, the CyanTrigger will not be compiled properly and fail to execute.
Current workaround would be to have all prefabs in the scene, but disabled at start.
The text was updated successfully, but these errors were encountered: