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refcountingsingleton.go
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refcountingsingleton.go
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/* D3pixelbot - Custom client, recorder and bot for pixel drawing games
Copyright (C) 2019 David Vogel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
package main
import (
"sync"
)
// This makes sure that there is only a single shared instance of some structure, similar to a singleton.
// Additionally this will init, free and reinit the instance based on a reference counter.
type refCountingSingleton struct {
sync.Mutex
object interface{}
counter int
}
// Returns a pointer to a new or shared instance, and increases its reference counter.
// In case there is no object, `init` is called to create one.
func (s *refCountingSingleton) get(init func() interface{}) interface{} {
s.Lock()
defer s.Unlock()
if s.object != nil {
s.counter++
return s.object
}
// There is no object, create new one
s.object = init()
s.counter = 1
return s.object
}
// Decreases the reference counter of the object.
// If the reference counter reaches 0, true is returned to trigger some cleanup routine if necessary.
func (s *refCountingSingleton) release(object interface{}) bool {
s.Lock()
defer s.Unlock()
if s.object != object {
panic("Trying to release wrong object")
}
if s.object == nil {
panic("Trying to release nil object")
}
s.counter--
if s.counter == 0 {
s.object = nil
return true
}
return false
}