-
Notifications
You must be signed in to change notification settings - Fork 83
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Required thrust calculation is off #731
Comments
I don't see the issue here, if I'm being honest. The max mass of the ship, aka the Laden mass, is 1802 T, while the max mass of the 6A thrusters is 2160T |
I'm aware of the numbers (It did look good to me too...), still the game wouldn't let me build that ship ('Module will exceed maximum mass' when adding the shield gen iirc). I'll double check that I didn't mess something else up and let you know asap. |
Alright I did some checking: |
Now that's an issue I can get behind :D |
The calculation as to whether Thrusters can be fitted or not, needs to look at Laden Mass, rather than Unladen Mass, to make the decision. Unladen Mass of this build is well within the Thrusters capability, which is why Coriolis allows them to be added to the build, but the game uses the Laden Mass (Which makes sense, or you load up with cargo and suddenly your thrusters don't work...). I'll look into this in the next few days and modify the way the calculation is done, to take Laden Mass into account. |
Coriolis does consider max ship mass given thruster grade, thought this calculation is not correct.
Consider the following Example Build. It requires grade 7 (at least B I think) thrusters to work, not 6A as shown as 'ok' in the outfitter.
The text was updated successfully, but these errors were encountered: