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creature_view.h
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creature_view.h
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/* Copyright (C) 2013-2014 Michal Brzozowski ([email protected])
This file is part of KeeperRL.
KeeperRL is free software; you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
KeeperRL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program.
If not, see http://www.gnu.org/licenses/ . */
#ifndef _CREATURE_VIEW_H
#define _CREATURE_VIEW_H
#include "util.h"
#include "unique_entity.h"
class GameInfo;
class MapMemory;
class ViewIndex;
class Level;
class CreatureView {
public:
virtual const MapMemory& getMemory() const = 0;
virtual void getViewIndex(Vec2 pos, ViewIndex&) const = 0;
virtual void refreshGameInfo(GameInfo&) const = 0;
virtual bool isPlayerView() const = 0;
virtual Vec2 getPosition() const = 0;
struct MovementInfo {
Vec2 from;
Vec2 to;
double prevTime;
UniqueEntity<Creature>::Id creatureId;
};
virtual optional<MovementInfo> getMovementInfo() const = 0;
virtual const Level* getLevel() const = 0;
virtual double getTime() const = 0;
virtual vector<Vec2> getVisibleEnemies() const = 0;
virtual ~CreatureView() {}
};
#endif