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effect.h
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effect.h
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/* Copyright (C) 2013-2014 Michal Brzozowski ([email protected])
This file is part of KeeperRL.
KeeperRL is free software; you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
KeeperRL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program.
If not, see http://www.gnu.org/licenses/ . */
#ifndef _EFFECT_H
#define _EFFECT_H
#include "util.h"
#include "enums.h"
#include "position.h"
class Level;
class Creature;
class Item;
class Tribe;
class CreatureFactory;
class EffectType;
class DirEffectType;
class Effect {
public:
static void applyToCreature(Creature*, const EffectType&, EffectStrength);
static void applyToPosition(Position, const EffectType&, EffectStrength);
static void applyDirected(Creature*, Vec2 direction, const DirEffectType&, EffectStrength);
static vector<Creature*> summon(Creature*, CreatureId, int num, int ttl, double delay = 0);
static vector<Creature*> summon(Position, CreatureFactory&, int num, int ttl, double delay = 0);
static string getName(const EffectType&);
static string getName(LastingEffect);
static string getDescription(const EffectType&);
static string getDescription(const DirEffectType&);
static string getDescription(LastingEffect);
template <class Archive>
static void registerTypes(Archive& ar, int version);
};
enum class EffectStrength { WEAK, NORMAL, STRONG };
#endif