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Event Conversion to Psych (Planned, *event*ually) #29
Comments
Events work way differently in Base Game, we want to fix bugs and add fundamental features first before we make a jump to actual events support |
Event Implemented: Play Animation |
Change Character Event should use this or this |
Thank youuuuuu, I'll check this out! |
Event Implemented: Change Character |
THANKS DUDE OMG |
Of course! |
What category does this fall into?
File conversion
Additional Context (if applicable)
When you're working on Base Game to Psych mode, can you actually add a way to convert events like Camera Focus or something?
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