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Since the Irrlicht supports OpenGL, the DirectX SDK is not a required dependency. Just modify the windows filter in premake/irrlicht/premake5.lua
premake/irrlicht/premake5.lua
filter { "system:windows" } defines { "_IRR_WCHAR_FILESYSTEM", "NO_IRR_COMPILE_WITH_DIRECT3D_9_", "NO_IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_" } links { "imm32" }
rumia-san/ygopro@65808d1
So that we don't need to download and install DirectX SDK. We could add optional tips for this.
就是DirectX SDK不是必需的依赖,只要irrlicht有NO_IRR_COMPILE_WITH_DIRECT3D_9_和NO_IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_这两个宏,编译就不需要DirectX SDK了,可以在WIKI里加个提示,可能会有像我一样不想下载旧版directx sdk的人…… 当然,system.conf里use_d3d只能写成0了,或者像我一样把代码写死成opengl
NO_IRR_COMPILE_WITH_DIRECT3D_9_
NO_IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_
The text was updated successfully, but these errors were encountered:
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Since the Irrlicht supports OpenGL, the DirectX SDK is not a required dependency.
Just modify the windows filter in
premake/irrlicht/premake5.lua
rumia-san/ygopro@65808d1
So that we don't need to download and install DirectX SDK. We could add optional tips for this.
就是DirectX SDK不是必需的依赖,只要irrlicht有
NO_IRR_COMPILE_WITH_DIRECT3D_9_
和NO_IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_
这两个宏,编译就不需要DirectX SDK了,可以在WIKI里加个提示,可能会有像我一样不想下载旧版directx sdk的人……当然,system.conf里use_d3d只能写成0了,或者像我一样把代码写死成opengl
The text was updated successfully, but these errors were encountered: