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DailyShana edited this page Apr 9, 2020 · 18 revisions

ygopro

A script engine for "yu-gi-oh!" and sample gui

User Manual

see wiki page.

Build (CMake)

Windows(MSVC)

get source code

git clone https://github.com/Fluorohydride/ygopro.git
cd ygopro
git submodule update --init --recursive

download source code of dependences:

Libevent: https://github.com/libevent/libevent/archive/release-2.1.11-stable.zip  
Freetype: https://www.freetype.org/download.html  
Sqlite: https://www.sqlite.org/download.html  
Irrlicht: http://irrlicht.sourceforge.net/?page_id=10  
Lua: http://www.lua.org/ftp/lua-5.3.5.tar.gz

extract them to the ygopro folder, changes the name of source code folders to event freetype irrlicht sqlite3 lua
the file structure should as follows

ygopro
  event
    CMakeLists.txt
    ...
  freetype
    CMakeLists.txt
    ...
  irrlicht
    ...
  sqlite3
    sqlite3.h
    ...
  lua
    ...
  CMakeLists.txt
  ...

Libevent and Freetype are already cmake projects, we need add CMakeLists.txt to sqlite3, lua and irrlicht:

project (sqlite3)

set (SRC_FILES sqlite3.h sqlite3.c)
source_group(src FILES ${SRC_FILES})

add_library (sqlite3 STATIC ${SRC_FILES})
project (lua)

set (AUTO_FILES_RESULT)
AutoFiles("." "src" "\\.(cpp|c|h)$" "lua.c|luac.c")

set_source_files_properties(${AUTO_FILES_RESULT} PROPERTIES LANGUAGE CXX)

add_library (lua STATIC ${AUTO_FILES_RESULT})

for irrlicht, you can refer to https://github.com/DailyShana/irrlicht

Then generate project files to build:

# out-of-source build
mkdir build && cd build  

# generate visual studio project
# to target WinXP, add -T "v141_xp"
cmake -G "Visual Studio 15 2017" ..
# or other version of visual studio

# config
cmake -DEVENT__DISABLE_BENCHMARK=ON -DEVENT__DISABLE_DEBUG_MODE=ON -DEVENT__DISABLE_OPENSSL=ON -DEVENT__DISABLE_REGRESS=ON -DEVENT__DISABLE_SAMPLES=ON -DEVENT__DISABLE_TESTS=ON -DEVENT__LIBRARY_TYPE=STATIC -DEVENT__MSVC_STATIC_RUNTIME=ON .

# build
cmake --build . --config Release
# or open \build\ygopro.sln to build


# or use cmake GUI(ccmake or cmake-gui) to config and generate project files
# see https://cmake.org/runningcmake/
Linux

install dependencies

# Debian/Ubuntu
sudo apt install libfreetype6-dev libevent-dev libsqlite3-dev libirrlicht-dev liblua5.3-dev libgl1-mesa-dev libglu-dev

# If build dependencies from source, note that the lua library must be built as c++

get source code

git clone https://github.com/Fluorohydride/ygopro.git
cd ygopro
git submodule update --init --recursive

Then generate and build

mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles" ..
cmake --build .

Running

to run the ygopro(.exe) at least the following files are necessary:

  • /textures
  • cards.cdb
  • lflist.conf
  • strings.conf
  • system.conf with the right path to fonts

the simplest way is to copy the executable and cards.cdb to the root directory of this repository
the full functionality of ygopro need the following in addition:

  • /pics
  • /pics/thumbnail
  • /script

Card Scripting

to be added

Contribution Guidelines

to be added

Sidbar

Clone this wiki locally