Adding custom asset libraries #2856
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Itsgithubfellow
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anybody know how to add asset libraries to base fnf (ie base fnf has
assets/weekend1
, id like to addassets/randomBullshit
)i've tried doing it in normally in
Project.xml
but I get this error:source/funkin/modding/PolymodErrorHandler.hx:84: [ERROR] Your Lime/OpenFL configuration is using custom asset libraries, and you provided frameworkParams in Polymod.init(), but we couldn't find a match for this asset library: (exe)
dunno if this is just me having a skill issue or if its a problem with how fnf handles asset libraries now
im using the same method id use for adding libraries to a psych mod, so that might be the issue
this is what my project.xml looks like
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