-
Notifications
You must be signed in to change notification settings - Fork 2.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Bug Report: shaders (adjustColor shader) on texture atlases causing weird outlines #3917
Comments
this will be fixed in the next update, so I will close this! We have it all marked done internally. Thanks anyways! |
np <33 |
oops shouldnt have closed it |
I'd keep this open until Cam closes it for sure! |
can have this closed, since its fixed internally and already merged and all dat! |
but whaddabout the people that will report this again not seeing it in the reports? gulp |
That's okay, the community's got that one handled! |
Issue Checklist
Platform
Itch.io (Downloadable Build) - Windows
Browser
None
Version
0.5.3
Description (include any images, videos, errors, or crash logs)
on the week 3 pico mix cutscene it uses a texture atlas for pico(s) and with that it uses the "adjustColor" shader, i noticed that the outline of an object that has the same color as the object below it, becomes a darker color? (focus on his balls)
i tried using an adjustColor shader on a texture atlas for a mod and noticed it again (focus on the top of her head)
Steps to Reproduce
play any week 3 pico mix song and watch the cutscene
The text was updated successfully, but these errors were encountered: