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While testing wild hearts, I noticed that certain VFX of weapon attacks would lead to massive FPS slowdown. A good example would be the carakury staff (ingame weapon), performing its special attack or dual tonfa attack will cause the games frame time graph to go haywire when the VFX is engaged. Additionally this also happens when interacting with certain objects. These behavior arent present when testing with RADV.
While testing wild hearts, I noticed that certain VFX of weapon attacks would lead to massive FPS slowdown. A good example would be the carakury staff (ingame weapon), performing its special attack or dual tonfa attack will cause the games frame time graph to go haywire when the VFX is engaged. Additionally this also happens when interacting with certain objects. These behavior arent present when testing with RADV.
Steps to reproduce:
gamemoderun mangohud VK_ICD_FILENAMES=/run/opengl-driver/share/vulkan/icd.d/amd_icd64.json %command%
Hardware:
Here is a video demonstrating the issue.
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