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Euro Truck Simulator 2 ( Linux build, not Windows/Proton ) has visual problems on AMDVLK while RADV renders correctly #389

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Leopard1907 opened this issue Dec 22, 2024 · 2 comments
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reproduced The issue is reproduced by CQE

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@Leopard1907
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System details:

  • 7900 XTX
  • AMDVLK 2024.Q4.2
  • Mesa 24.3.2 and 24.3.2, both are fine

Issue:

Euro Truck Simulator 2 has an experimental Vulkan renderer on both Windows and Linux, which can be enabled with game arg on Steam game launch options:

-rdevice vk

Renderdoc captures will be provided below.

Screenshots ( RADV looks fine):

  • RADV:

Ekran Görüntüsü_20241221_164040

  • AMDVLK:

Ekran Görüntüsü_20241223_013430
Ekran Görüntüsü_20241223_013414

Renderdoc captures:

https://drive.google.com/file/d/1c2W2KndEKJtPfTa54YEW1H4s4uTXi0E1/view?usp=sharing

https://drive.google.com/file/d/14F9Unr2byFOwDa5Y_81ht5yt9Ju0adSB/view?usp=sharing

@jinjianrong jinjianrong added the reproduced The issue is reproduced by CQE label Dec 24, 2024
@Reger95
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Reger95 commented Dec 26, 2024

Hi @Leopard1907,
How did you capture this frame using renderdoc? I also want to capture some frame by renderdoc, but failed.
I've already registered renderdoc on my machine, and when I typed export ENABLE_VULKAN_RENDERDOC_CAPTURE=1 in shell and execute "vkcube", I can success capture a frame.
Here's what I've done in steam for this game:

  1. Click Euro Track Simulator2 in my steam library.
  2. Open the setting for this game.
  3. Type -rdevice vk export ENABLE_VULKAN_RENDERDOC_CAPTURE=1 in launch options.
  4. Finally click PLAY and I can't launch the game.

@Leopard1907
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Leopard1907 commented Dec 26, 2024

In Linux Steam client, launch options of the game:

ENABLE_VULKAN_RENDERDOC_CAPTURE=1 %command% -rdevice vk

Game arg should be the last thing one passes. @Reger95

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