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DeleteGameObject.cpp
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DeleteGameObject.cpp
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#include "DeleteGameObject.h"
#include "Input.h"
#include "Output.h"
#include "GameObject.h"
DeleteGameObject::DeleteGameObject(ApplicationManager* pApp) : Action(pApp) {
}
DeleteGameObject:: ~DeleteGameObject() {
}
void DeleteGameObject::ReadActionParameters() {
// Get a Pointer to the Input / Output Interfaces
Grid* pGrid = pManager->GetGrid();
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
pOut->PrintMessage("Click on the object you want to delete...");
Pos = pIn->GetCellClicked();
if (Pos.IsValidCell()) {
if (pGrid->GetGameObjectOfCell(Pos) == NULL) {
pGrid->PrintErrorMessage("Error Cell Has No Object...");
}
}
pOut->ClearStatusBar();
}
void DeleteGameObject::Execute() {
ReadActionParameters();
Grid* pGrid = pManager->GetGrid();
if (pGrid->GetGameObjectOfCell(Pos) == (GameObject*) pGrid->GetClipboard())
{
pGrid->SetClipboard(nullptr);
}
delete pGrid->RemoveObjectFromCell(Pos);
}