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godot will complain about these files not following the correct syntax, so maybe we should not use the .gd extension. we could use .gd.template or something similar. that means it can't be opened in godot anymore though
yep that sounds good. i also figured out a way to stop godot from complaining. adding an empty file named .gdignore to a directory will exclude it from the whole editor. the downside would be that those templates can't be edited in the editor after that, but that should be fine since the templates A) won't be edited much and B) can just be edited in vsc and such
Create an easy way to make templates variable.
For mod_main.gd:
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