From 15fc923abb03a5dd9884b9d686a57312922a597b Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Wed, 3 Jan 2018 20:41:16 -0600 Subject: [PATCH 01/35] Hellfire SPMA: Turret Rotate Sound Addition Found in the UT3 Editor's SPMA sounds, this is either very quiet in-game or unused --- Classes/UT3HellfireSPMASideGun.uc | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Classes/UT3HellfireSPMASideGun.uc b/Classes/UT3HellfireSPMASideGun.uc index 9c8f37c..d4cbc33 100644 --- a/Classes/UT3HellfireSPMASideGun.uc +++ b/Classes/UT3HellfireSPMASideGun.uc @@ -143,4 +143,6 @@ defaultproperties FireSoundClass = Sound'UT3A_Vehicle_Hellbender.Sounds.A_Vehicle_Hellbender_BallFire01' AltFireSoundClass = Sound'UT3A_Vehicle_Hellbender.Sounds.A_Vehicle_Hellbender_BeamFire01' ProjectileClass = class'UT3HellfireSPMAShockBall' + bInstantRotation=false + RotateSound=sound'UT3SPMA.A_Vehicle_SPMA_TurretRotate01' } From 766e9ff64a21ca71802bbffa11540cb810a19ed5 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Wed, 31 Jan 2018 04:12:48 -0600 Subject: [PATCH 02/35] Update UT3HellfireSPMA.uc --- Classes/UT3HellfireSPMA.uc | 31 +++++++++++++------------------ 1 file changed, 13 insertions(+), 18 deletions(-) diff --git a/Classes/UT3HellfireSPMA.uc b/Classes/UT3HellfireSPMA.uc index 03d1dc7..10eae86 100644 --- a/Classes/UT3HellfireSPMA.uc +++ b/Classes/UT3HellfireSPMA.uc @@ -2,7 +2,7 @@ * Copyright © 2009 Wormbo * Copyright © 2013-2014 José Luís '100GPing100' * Copyright © 2013-2014 GreatEmerald - * Copyright © 2017 HellDragon + * Copyright © 2017-2018 HellDragon * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are @@ -821,6 +821,7 @@ function TakeDamage(int Damage, Pawn instigatedBy, Vector Hitlocation, Vector Mo defaultproperties { + Drawscale = 1.0 Health = 800 HealthMax = 800 @@ -917,29 +918,23 @@ defaultproperties MaxDeploySpeed = 100.0 DeployTime = 2.1 UndeployTime = 2.0 - DeploySound = Sound'UT3SPMA.SPMADeploy' - UndeploySound = Sound'UT3SPMA.SPMADeploy' + DeploySound = Sound'UT3A_Vehicle_SPMA.Deploy.DeployCue' + UndeploySound = Sound'UT3A_Vehicle_SPMA.Deploy.DeployCue' + IdleSound = Sound'UT3A_Vehicle_SPMA.Singles.A_Vehicle_SPMA_EngineLoopCue' + StartUpSound = Sound'UT3A_Vehicle_SPMA.EngineStart.StartCue' + ShutDownSound = Sound'UT3A_Vehicle_SPMA.EngineStop.StopCue' + ImpactDamageSounds = (); + ImpactDamageSounds(0) = Sound'UT3A_Vehicle_SPMA.Collide.CollideCue'; + ExplosionSounds = (); + ExplosionSounds(0) = Sound'UT3A_Vehicle_SPMA.Explode.ExplodeCue'; SoundVolume = 255 SoundRadius = 300 - IdleSound = Sound'UT3SPMA.SPMAEngineIdle' - StartUpSound = Sound'UT3SPMA.SPMAEngineStart' - ShutDownSound = Sound'UT3SPMA.SPMAEngineStop' + DamagedEffectHealthSmokeFactor=0.65 //0.5 DamagedEffectHealthFireFactor=0.40 //0.25 DamagedEffectFireDamagePerSec=2.0 //0.75 - ImpactDamageSounds(0) = Sound'UT3A_Vehicle_Goliath.Sounds.A_Vehicle_Goliath_Collide01'; - ImpactDamageSounds(1) = Sound'UT3A_Vehicle_Goliath.Sounds.A_Vehicle_Goliath_Collide01'; - ImpactDamageSounds(2) = Sound'UT3A_Vehicle_Goliath.Sounds.A_Vehicle_Goliath_Collide01'; - ImpactDamageSounds(3) = Sound'UT3A_Vehicle_Goliath.Sounds.A_Vehicle_Goliath_Collide01'; - ImpactDamageSounds(4) = Sound'UT3A_Vehicle_Goliath.Sounds.A_Vehicle_Goliath_Collide01'; - ImpactDamageSounds(5) = Sound'UT3A_Vehicle_Goliath.Sounds.A_Vehicle_Goliath_Collide01'; - ImpactDamageSounds(6) = Sound'UT3A_Vehicle_Goliath.Sounds.A_Vehicle_Goliath_Collide01'; - ExplosionSounds(0) = Sound'UT3SPMA.A_Vehicle_SPMA_Explode01'; - ExplosionSounds(1) = Sound'UT3SPMA.A_Vehicle_SPMA_Explode01'; - ExplosionSounds(2) = Sound'UT3SPMA.A_Vehicle_SPMA_Explode01'; - ExplosionSounds(3) = Sound'UT3SPMA.A_Vehicle_SPMA_Explode01'; - ExplosionSounds(4) = Sound'UT3SPMA.A_Vehicle_SPMA_Explode01'; + bDrawDriverInTP = false DriverDamageMult = 0.0 TreadVelocityScale = 30.0 From 8019ab0e23716e719773f85d13650d91b0e0400b Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Wed, 31 Jan 2018 04:31:47 -0600 Subject: [PATCH 03/35] Update UT3HellfireSPMACamera.uc --- Classes/UT3HellfireSPMACamera.uc | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/Classes/UT3HellfireSPMACamera.uc b/Classes/UT3HellfireSPMACamera.uc index 704cb58..07fb410 100644 --- a/Classes/UT3HellfireSPMACamera.uc +++ b/Classes/UT3HellfireSPMACamera.uc @@ -114,7 +114,7 @@ simulated function DeployCamera() DesiredRotation = rot(-16384,0,0); RotationRate = rot(16384,16384,16384); bRotateToDesired = True; - PlaySound(DeploySound); + PlaySound(DeploySound, SLOT_None, 1.0); AmbientSound = DeployedAmbientSound; PlayAnim('Deploy', 1.0, 0.0); if (Trajectory == None) @@ -334,9 +334,10 @@ defaultproperties MaxTargetRange = 10240.0 Speed = 4000.0 DrawScale=0.3 - AmbientSound = Sound'UT3SPMA.SPMACameraAmbient' - ImpactSound = Sound'UT3SPMA.SPMAShellFragmentExplode' + DeploySound = Sound'UT3A_Vehicle_SPMA.CameraDeploy.CameraDeployCue' + DeployedAmbientSound = Sound'UT3A_Vehicle_SPMA.Singles.A_Vehicle_SPMA_CameraAmbientLoopCue' + ImpactSound = Sound'UT3A_Vehicle_SPMA.ShellFragmentExplode.ShellFragmentExplodeCue' bOrientToVelocity = True - bAlwaysRelevant = True + bAlwaysRelevant = True TransientSoundRadius = 500.0 } From 775dc87b89ee743f03b52dcec08df2b5b4207ba3 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Wed, 31 Jan 2018 04:38:16 -0600 Subject: [PATCH 04/35] Update UT3HellfireSPMACannon.uc --- Classes/UT3HellfireSPMACannon.uc | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/Classes/UT3HellfireSPMACannon.uc b/Classes/UT3HellfireSPMACannon.uc index a8f8c5d..2b054f2 100644 --- a/Classes/UT3HellfireSPMACannon.uc +++ b/Classes/UT3HellfireSPMACannon.uc @@ -368,7 +368,7 @@ function Projectile SpawnProjectile(class ProjClass, bool bAltFire) for (C = Level.ControllerList; C != None; C = C.nextController) { if (PlayerController(C) != None) - PlayerController(C).ClientPlaySound(Sound'DistantBooms.DistantSPMA', true, 1); + PlayerController(C).ClientPlaySound(DistantFireSound, true, 1); } if (AIController(Instigator.Controller) != None) { if (Instigator.Controller.Target == None) { @@ -501,20 +501,24 @@ simulated function float ChargeBar() defaultproperties { + + Drawscale = 1.0 + bForceCenterAim = True // rotation is initially disabled PitchUpLimit = 16000 WeaponFireOffset = 0.0 RotationsPerSecond = 1.0 - DistantFireSound = Sound'DistantBooms.DistantSPMA' + DistantFireSound = Sound'UT3A_Vehicle_SPMA.DistantSPMA.DistantSPMACue' ReadyToFireSound = Sound'WeaponSounds.BaseGunTech.BSeekLost1' - FireSoundClass = Sound'UT3SPMA.SPMACannonFire' + FireSoundClass = Sound'UT3A_Vehicle_SPMA.Fire.FireCue' FireInterval = 3.5 - AltFireSoundClass = Sound'UT3SPMA.SPMACannonFire' + AltFireSoundClass = Sound'UT3A_Vehicle_SPMA.Fire.FireCue' AltFireInterval = 1.5 ProjectileClass = class'UT3HellfireSPMAShell' AltFireProjectileClass = class'UT3HellfireSPMACamera' - RotateSound=sound'UT3SPMA.SPMACannonRotate' + RotateSound=sound'UT3A_Vehicle_SPMA.Singles.A_Vehicle_SPMA_CannonRotate01' + Mesh = SkeletalMesh'UT3VH_SPMA_Anims.SPMA_MainTurret' RedSkin = Shader'UT3SPMATex.Body.RedSkin' From c00969916893309c595c0252239d5888c89b66d6 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Wed, 31 Jan 2018 04:40:14 -0600 Subject: [PATCH 05/35] Update UT3HellfireSPMAIncomingSound.uc --- Classes/UT3HellfireSPMAIncomingSound.uc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Classes/UT3HellfireSPMAIncomingSound.uc b/Classes/UT3HellfireSPMAIncomingSound.uc index 9f362b3..33aa297 100644 --- a/Classes/UT3HellfireSPMAIncomingSound.uc +++ b/Classes/UT3HellfireSPMAIncomingSound.uc @@ -24,6 +24,6 @@ function StartTimer(float TimeToImpact) defaultproperties { - SoundLength = 3.5 - ShellSound = Sound'UT3SPMA.SPMAShellIncoming' + SoundLength = 3.5 + ShellSound = Sound'UT3A_Vehicle_SPMA.ShellIncoming.ShellIncomingCue' } From 8a8aff3ba507078327d1e6d0f6e77460eab75ac8 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Wed, 31 Jan 2018 04:41:54 -0600 Subject: [PATCH 06/35] Update UT3HellfireSPMAShell.uc --- Classes/UT3HellfireSPMAShell.uc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Classes/UT3HellfireSPMAShell.uc b/Classes/UT3HellfireSPMAShell.uc index c966d25..f7c3cb9 100644 --- a/Classes/UT3HellfireSPMAShell.uc +++ b/Classes/UT3HellfireSPMAShell.uc @@ -163,8 +163,8 @@ simulated function ExplodeInAir() defaultproperties { - AirExplosionSound = Sound'UT3SPMA.SPMAShellBreakingExplode' - ImpactSound = Sound'UT3SPMA.SPMAShellFragmentExplode' + AirExplosionSound = Sound'UT3A_Vehicle_SPMA.ShellBreakingExplode.ShellBreakingExplodeCue' + ImpactSound = Sound'UT3A_Vehicle_SPMA.ShellFragmentExplode.ShellFragmentExplodeCue' AmbientSound = None LifeSpan = 8.0 From 2c0b046fb7b42defb2e793ffa6d9a23aa96c510f Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Wed, 31 Jan 2018 04:42:57 -0600 Subject: [PATCH 07/35] Update UT3HellfireSPMAShellChild.uc --- Classes/UT3HellfireSPMAShellChild.uc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Classes/UT3HellfireSPMAShellChild.uc b/Classes/UT3HellfireSPMAShellChild.uc index 3056855..47a6dbd 100644 --- a/Classes/UT3HellfireSPMAShellChild.uc +++ b/Classes/UT3HellfireSPMAShellChild.uc @@ -96,7 +96,7 @@ defaultproperties Damage = 220.0 DamageRadius = 500.0 - ImpactSound = Sound'UT3SPMA.SPMAShellFragmentExplode' + ImpactSound = Sound'UT3A_Vehicle_SPMA.ShellFragmentExplode.ShellFragmentExplodeCue' AmbientSound = None TransientSoundRadius = 500.0 From b5608f3bb429861a74ec2e303a29620378938c43 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Wed, 31 Jan 2018 04:44:34 -0600 Subject: [PATCH 08/35] Update UT3HellfireSPMASideGun.uc --- Classes/UT3HellfireSPMASideGun.uc | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Classes/UT3HellfireSPMASideGun.uc b/Classes/UT3HellfireSPMASideGun.uc index d4cbc33..d57873b 100644 --- a/Classes/UT3HellfireSPMASideGun.uc +++ b/Classes/UT3HellfireSPMASideGun.uc @@ -132,6 +132,9 @@ event Tick(float DeltaTime) defaultproperties { + + Drawscale = 1.0 + Mesh = SkeletalMesh'UT3VH_SPMA_Anims.SPMA_SecondaryTurret' RedSkin = Shader'UT3SPMATex.Body.RedSkin' BlueSkin = Shader'UT3SPMATex.Body.BlueSkin' @@ -140,9 +143,9 @@ defaultproperties WeaponFireAttachmentBone = "SecondaryTurret_Tip" GunnerAttachmentBone = "SecondaryTurret_YawLift" - FireSoundClass = Sound'UT3A_Vehicle_Hellbender.Sounds.A_Vehicle_Hellbender_BallFire01' - AltFireSoundClass = Sound'UT3A_Vehicle_Hellbender.Sounds.A_Vehicle_Hellbender_BeamFire01' + FireSoundClass = Sound'UT3A_Vehicle_Hellbender.BallFire.BallFireCue' + AltFireSoundClass = Sound'UT3A_Vehicle_Hellbender.BeamFire.BeamFireCue' ProjectileClass = class'UT3HellfireSPMAShockBall' bInstantRotation=false - RotateSound=sound'UT3SPMA.A_Vehicle_SPMA_TurretRotate01' + //RotateSound=sound'UT3SPMA.A_Vehicle_SPMA_TurretRotate01' } From 1fa75b7a3fe18ea31feb57c2e8bca3d235185c30 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Mon, 26 Feb 2018 00:03:59 -0600 Subject: [PATCH 09/35] Update Binaries.csv --- Binaries.csv | 1 + 1 file changed, 1 insertion(+) diff --git a/Binaries.csv b/Binaries.csv index c785ed9..10dd47d 100644 --- a/Binaries.csv +++ b/Binaries.csv @@ -25,6 +25,7 @@ Sounds,UT3A_Vehicle_Nightshade.uax,https://cloud.greatemerald.eu/s/WmGH6eMgdb4bc Sounds,UT3A_Vehicle_Paladin.uax,https://cloud.greatemerald.eu/s/TQFft9WzgaWtDq5/download,2c45d97c21ae0e74351c685a724cb1aa48d27d8e12e76f14b9c32027121b0fda, Sounds,UT3A_Vehicle_Raptor.uax,https://cloud.greatemerald.eu/s/9GddwrLFitrqjlG/download,a78f2c2445e49c71376e673d8ba99768cbe60210d056233638678840d7c5a610, Sounds,UT3A_Vehicle_Scorpion.uax,https://drive.google.com/uc?export=download&id=1l7cC58tLhf-nAps3Dzk00FttPPchNaDP,5c7f09e1e1950cd992f73171104d34c8cc500e2971598d53a47484d0d43493c9,--content-disposition +Sounds,UT3A_Vehicle_SPMA.uax,https://drive.google.com/uc?export=download&id=1D_Rfew_UTMkNbFX50AXsdyA4UlL_fQEd,cf4219d06c9b94da61831c3b1bd4fdd23006838fe037593c48fe21ab221399fd,--content-disposition Sounds,UT3A_Vehicle_Viper.uax,https://cloud.greatemerald.eu/s/a9qqwONoqjIMdqD/download,14aa152500702836d0971df6b612ae6a9afd2143358868d609b924114ab70bef, Sounds,UT3SPMA.uax,https://drive.google.com/uc?export=download&id=17UqS7l3-Jx-lbN34S0QrLVglb6WH2Gxh,1627d76b088cc756d58002fe1bee8f66e305f1df0e3c4605b9ebe41f737fabe5,--content-disposition Sounds,UT3Weapons2.uax,https://github.com/GreatEmerald/UT3Weapons/raw/master/Sounds/UT3Weapons2.uax,474ae417f521dff0345bfab93924953cc2e42640095f87f38a62b9a8a5eda32d, From fe10e5fdb45c950fd7af2226293b04d5ee8ea11c Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Mon, 26 Feb 2018 00:06:27 -0600 Subject: [PATCH 10/35] Update UT3HellfireSPMA.uc --- Classes/UT3HellfireSPMA.uc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Classes/UT3HellfireSPMA.uc b/Classes/UT3HellfireSPMA.uc index 10eae86..0cd5310 100644 --- a/Classes/UT3HellfireSPMA.uc +++ b/Classes/UT3HellfireSPMA.uc @@ -920,14 +920,17 @@ defaultproperties UndeployTime = 2.0 DeploySound = Sound'UT3A_Vehicle_SPMA.Deploy.DeployCue' UndeploySound = Sound'UT3A_Vehicle_SPMA.Deploy.DeployCue' - IdleSound = Sound'UT3A_Vehicle_SPMA.Singles.A_Vehicle_SPMA_EngineLoopCue' + IdleSound = Sound'UT3A_Vehicle_SPMA.Singles.EngineLoopCue' StartUpSound = Sound'UT3A_Vehicle_SPMA.EngineStart.StartCue' ShutDownSound = Sound'UT3A_Vehicle_SPMA.EngineStop.StopCue' ImpactDamageSounds = (); ImpactDamageSounds(0) = Sound'UT3A_Vehicle_SPMA.Collide.CollideCue'; ExplosionSounds = (); ExplosionSounds(0) = Sound'UT3A_Vehicle_SPMA.Explode.ExplodeCue'; + BulletSounds = () + BulletSounds(0) = Sound'UT3A_Weapon_BulletImpacts.ImpactMetal.ImpactMetalCue' + IdleRPM=2500 SoundVolume = 255 SoundRadius = 300 From 2508b2917a50deef3bbc3e353ee77a3cb422466e Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Mon, 26 Feb 2018 00:07:40 -0600 Subject: [PATCH 11/35] Update UT3HellfireSPMACamera.uc --- Classes/UT3HellfireSPMACamera.uc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Classes/UT3HellfireSPMACamera.uc b/Classes/UT3HellfireSPMACamera.uc index 07fb410..97b2cdb 100644 --- a/Classes/UT3HellfireSPMACamera.uc +++ b/Classes/UT3HellfireSPMACamera.uc @@ -335,7 +335,7 @@ defaultproperties Speed = 4000.0 DrawScale=0.3 DeploySound = Sound'UT3A_Vehicle_SPMA.CameraDeploy.CameraDeployCue' - DeployedAmbientSound = Sound'UT3A_Vehicle_SPMA.Singles.A_Vehicle_SPMA_CameraAmbientLoopCue' + DeployedAmbientSound = Sound'UT3A_Vehicle_SPMA.Singles.CameraAmbientLoopCue' ImpactSound = Sound'UT3A_Vehicle_SPMA.ShellFragmentExplode.ShellFragmentExplodeCue' bOrientToVelocity = True bAlwaysRelevant = True From dcc49a44252852f60c860d1f41779b7358d71243 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Mon, 12 Mar 2018 14:42:01 -0500 Subject: [PATCH 12/35] Update UT3HellfireSPMA.uc --- Classes/UT3HellfireSPMA.uc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Classes/UT3HellfireSPMA.uc b/Classes/UT3HellfireSPMA.uc index 0cd5310..707011d 100644 --- a/Classes/UT3HellfireSPMA.uc +++ b/Classes/UT3HellfireSPMA.uc @@ -928,7 +928,7 @@ defaultproperties ExplosionSounds = (); ExplosionSounds(0) = Sound'UT3A_Vehicle_SPMA.Explode.ExplodeCue'; BulletSounds = () - BulletSounds(0) = Sound'UT3A_Weapon_BulletImpacts.ImpactMetal.ImpactMetalCue' + BulletSounds(0) = Sound'UT3A_Weapon_BulletImpacts.UT3BulletImpactMetal.UT3BulletImpactMetalCue' IdleRPM=2500 SoundVolume = 255 From 7c8ca536af50adbab20fadb35dd501b58414403c Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Thu, 15 Mar 2018 14:23:43 -0500 Subject: [PATCH 13/35] Update Binaries.csv --- Binaries.csv | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Binaries.csv b/Binaries.csv index 10dd47d..b2d95e6 100644 --- a/Binaries.csv +++ b/Binaries.csv @@ -25,8 +25,9 @@ Sounds,UT3A_Vehicle_Nightshade.uax,https://cloud.greatemerald.eu/s/WmGH6eMgdb4bc Sounds,UT3A_Vehicle_Paladin.uax,https://cloud.greatemerald.eu/s/TQFft9WzgaWtDq5/download,2c45d97c21ae0e74351c685a724cb1aa48d27d8e12e76f14b9c32027121b0fda, Sounds,UT3A_Vehicle_Raptor.uax,https://cloud.greatemerald.eu/s/9GddwrLFitrqjlG/download,a78f2c2445e49c71376e673d8ba99768cbe60210d056233638678840d7c5a610, Sounds,UT3A_Vehicle_Scorpion.uax,https://drive.google.com/uc?export=download&id=1l7cC58tLhf-nAps3Dzk00FttPPchNaDP,5c7f09e1e1950cd992f73171104d34c8cc500e2971598d53a47484d0d43493c9,--content-disposition -Sounds,UT3A_Vehicle_SPMA.uax,https://drive.google.com/uc?export=download&id=1D_Rfew_UTMkNbFX50AXsdyA4UlL_fQEd,cf4219d06c9b94da61831c3b1bd4fdd23006838fe037593c48fe21ab221399fd,--content-disposition +Sounds,UT3A_Vehicle_SPMA.uax,https://drive.google.com/uc?export=download&id=17SyNIFxOW7Jn2Oqmzfos1akZL8NAhZ2J,f9fb0634155475f52684ca90c03f4400869c64a42a33d7caf3b4a6b3390b6ea6,--content-disposition Sounds,UT3A_Vehicle_Viper.uax,https://cloud.greatemerald.eu/s/a9qqwONoqjIMdqD/download,14aa152500702836d0971df6b612ae6a9afd2143358868d609b924114ab70bef, +Sounds,UT3A_Weapon_BulletImpacts.uax,https://drive.google.com/uc?export=download&id=1vt-y6Dgykp68uFOPvbpfBZr7Vwy6IlTg,4ae8a24b0de2934f8a65fcc7686d5d7d3fa82a0c87be032240bd2f1a330cb954,--content-disposition Sounds,UT3SPMA.uax,https://drive.google.com/uc?export=download&id=17UqS7l3-Jx-lbN34S0QrLVglb6WH2Gxh,1627d76b088cc756d58002fe1bee8f66e305f1df0e3c4605b9ebe41f737fabe5,--content-disposition Sounds,UT3Weapons2.uax,https://github.com/GreatEmerald/UT3Weapons/raw/master/Sounds/UT3Weapons2.uax,474ae417f521dff0345bfab93924953cc2e42640095f87f38a62b9a8a5eda32d, Sounds,UT3Weapons.uax,https://github.com/GreatEmerald/UT3Weapons/raw/master/Sounds/UT3Weapons.uax,14700fa3224be02dd5eec8a906a15b8b73549b85ed4843ce58d738d72a3d67dd, From e4da762a99888020081a5265b267e7f61d59ab14 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Thu, 15 Mar 2018 14:24:41 -0500 Subject: [PATCH 14/35] Update UT3HellfireSPMA.uc --- Classes/UT3HellfireSPMA.uc | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/Classes/UT3HellfireSPMA.uc b/Classes/UT3HellfireSPMA.uc index 707011d..32979b6 100644 --- a/Classes/UT3HellfireSPMA.uc +++ b/Classes/UT3HellfireSPMA.uc @@ -918,15 +918,15 @@ defaultproperties MaxDeploySpeed = 100.0 DeployTime = 2.1 UndeployTime = 2.0 - DeploySound = Sound'UT3A_Vehicle_SPMA.Deploy.DeployCue' - UndeploySound = Sound'UT3A_Vehicle_SPMA.Deploy.DeployCue' - IdleSound = Sound'UT3A_Vehicle_SPMA.Singles.EngineLoopCue' - StartUpSound = Sound'UT3A_Vehicle_SPMA.EngineStart.StartCue' - ShutDownSound = Sound'UT3A_Vehicle_SPMA.EngineStop.StopCue' + DeploySound = Sound'UT3A_Vehicle_SPMA.UT3SPMADeploy.UT3SPMADeployCue' + UndeploySound = Sound'UT3A_Vehicle_SPMA.UT3SPMADeploy.UT3SPMADeployCue' + IdleSound = Sound'UT3A_Vehicle_SPMA.UT3SPMASingles.UT3SPMAEngineIdle01Cue' + StartUpSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAEngineStart.UT3SPMAEngineStartCue' + ShutDownSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAEngineStop.UT3SPMAEngineStopCue' ImpactDamageSounds = (); - ImpactDamageSounds(0) = Sound'UT3A_Vehicle_SPMA.Collide.CollideCue'; + ImpactDamageSounds(0) = Sound'UT3A_Vehicle_Goliath.Collide.CollideCue'; ExplosionSounds = (); - ExplosionSounds(0) = Sound'UT3A_Vehicle_SPMA.Explode.ExplodeCue'; + ExplosionSounds(0) = Sound'UT3A_Vehicle_SPMA.UT3SPMAExplode.UT3SPMAExplodeCue'; BulletSounds = () BulletSounds(0) = Sound'UT3A_Weapon_BulletImpacts.UT3BulletImpactMetal.UT3BulletImpactMetalCue' From 0902fb04a74b2c957f173e491b88871394d769dc Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Thu, 15 Mar 2018 14:25:03 -0500 Subject: [PATCH 15/35] Update UT3HellfireSPMA.uc --- Classes/UT3HellfireSPMA.uc | 1 - 1 file changed, 1 deletion(-) diff --git a/Classes/UT3HellfireSPMA.uc b/Classes/UT3HellfireSPMA.uc index 32979b6..15ad7f4 100644 --- a/Classes/UT3HellfireSPMA.uc +++ b/Classes/UT3HellfireSPMA.uc @@ -932,7 +932,6 @@ defaultproperties IdleRPM=2500 SoundVolume = 255 - SoundRadius = 300 DamagedEffectHealthSmokeFactor=0.65 //0.5 DamagedEffectHealthFireFactor=0.40 //0.25 From 712c376a046ad7feda77e9d0661b5c18b8c576ec Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Thu, 15 Mar 2018 14:25:47 -0500 Subject: [PATCH 16/35] Update UT3HellfireSPMACamera.uc --- Classes/UT3HellfireSPMACamera.uc | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Classes/UT3HellfireSPMACamera.uc b/Classes/UT3HellfireSPMACamera.uc index 97b2cdb..075a7ec 100644 --- a/Classes/UT3HellfireSPMACamera.uc +++ b/Classes/UT3HellfireSPMACamera.uc @@ -334,10 +334,10 @@ defaultproperties MaxTargetRange = 10240.0 Speed = 4000.0 DrawScale=0.3 - DeploySound = Sound'UT3A_Vehicle_SPMA.CameraDeploy.CameraDeployCue' - DeployedAmbientSound = Sound'UT3A_Vehicle_SPMA.Singles.CameraAmbientLoopCue' - ImpactSound = Sound'UT3A_Vehicle_SPMA.ShellFragmentExplode.ShellFragmentExplodeCue' + DeploySound = Sound'UT3A_Vehicle_SPMA.UT3SPMACameraDeploy.UT3SPMACameraDeployCue' + DeployedAmbientSound = Sound'UT3A_Vehicle_SPMA.UT3SPMASingles.UT3SPMACameraAmbient01CueAll' + ImpactSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAShellFragmentExplode.UT3SPMAShellFragmentExplodeCue' bOrientToVelocity = True bAlwaysRelevant = True - TransientSoundRadius = 500.0 + //TransientSoundRadius = 500.0 } From 0dd95402271e905f2a51b024cf9e68c37b7df2d8 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Thu, 15 Mar 2018 14:28:05 -0500 Subject: [PATCH 17/35] Update UT3HellfireSPMACannon.uc --- Classes/UT3HellfireSPMACannon.uc | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/Classes/UT3HellfireSPMACannon.uc b/Classes/UT3HellfireSPMACannon.uc index 2b054f2..34afc8b 100644 --- a/Classes/UT3HellfireSPMACannon.uc +++ b/Classes/UT3HellfireSPMACannon.uc @@ -509,11 +509,12 @@ defaultproperties WeaponFireOffset = 0.0 RotationsPerSecond = 1.0 - DistantFireSound = Sound'UT3A_Vehicle_SPMA.DistantSPMA.DistantSPMACue' + DistantFireSound = Sound'UT3A_Vehicle_SPMA.UT3SPMADistantSPMA.UT3SPMADistantSPMACue' ReadyToFireSound = Sound'WeaponSounds.BaseGunTech.BSeekLost1' - FireSoundClass = Sound'UT3A_Vehicle_SPMA.Fire.FireCue' + RotateSound = sound'UT3A_Vehicle_SPMA.UT3SPMASingles.UT3SPMACannonRotate01' + FireSoundClass = Sound'UT3A_Vehicle_SPMA.UT3SPMAFire.UT3SPMAFireCue' + AltFireSoundClass = Sound'UT3A_Vehicle_SPMA.UT3SPMAFire.UT3SPMAFireCue' FireInterval = 3.5 - AltFireSoundClass = Sound'UT3A_Vehicle_SPMA.Fire.FireCue' AltFireInterval = 1.5 ProjectileClass = class'UT3HellfireSPMAShell' AltFireProjectileClass = class'UT3HellfireSPMACamera' From 46fd8d118d23e2c131eadfe524bc5f0b2d43eb35 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Thu, 15 Mar 2018 14:28:32 -0500 Subject: [PATCH 18/35] Update UT3HellfireSPMAIncomingSound.uc --- Classes/UT3HellfireSPMAIncomingSound.uc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Classes/UT3HellfireSPMAIncomingSound.uc b/Classes/UT3HellfireSPMAIncomingSound.uc index 33aa297..eeeb6ca 100644 --- a/Classes/UT3HellfireSPMAIncomingSound.uc +++ b/Classes/UT3HellfireSPMAIncomingSound.uc @@ -25,5 +25,5 @@ function StartTimer(float TimeToImpact) defaultproperties { SoundLength = 3.5 - ShellSound = Sound'UT3A_Vehicle_SPMA.ShellIncoming.ShellIncomingCue' + ShellSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAShellIncoming.UT3SPMAShellIncomingCue' } From 94e32104ced8c40a731bdaacdce8441841964d62 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Thu, 15 Mar 2018 14:29:23 -0500 Subject: [PATCH 19/35] Update UT3HellfireSPMAShell.uc Are these sounds backward? --- Classes/UT3HellfireSPMAShell.uc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Classes/UT3HellfireSPMAShell.uc b/Classes/UT3HellfireSPMAShell.uc index f7c3cb9..57a00ca 100644 --- a/Classes/UT3HellfireSPMAShell.uc +++ b/Classes/UT3HellfireSPMAShell.uc @@ -163,8 +163,8 @@ simulated function ExplodeInAir() defaultproperties { - AirExplosionSound = Sound'UT3A_Vehicle_SPMA.ShellBreakingExplode.ShellBreakingExplodeCue' - ImpactSound = Sound'UT3A_Vehicle_SPMA.ShellFragmentExplode.ShellFragmentExplodeCue' + AirExplosionSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAShellBrakingExplode.UT3SPMAShellBrakingExplodeCue' + ImpactSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAShellFragmentExplode.UT3SPMAShellFragmentExplodeCue' AmbientSound = None LifeSpan = 8.0 From fc3503fccf3242e3c20207ec5ddf004fbdc9c64e Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Thu, 15 Mar 2018 14:29:50 -0500 Subject: [PATCH 20/35] Update UT3HellfireSPMAShellChild.uc --- Classes/UT3HellfireSPMAShellChild.uc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Classes/UT3HellfireSPMAShellChild.uc b/Classes/UT3HellfireSPMAShellChild.uc index 47a6dbd..bea0548 100644 --- a/Classes/UT3HellfireSPMAShellChild.uc +++ b/Classes/UT3HellfireSPMAShellChild.uc @@ -96,7 +96,7 @@ defaultproperties Damage = 220.0 DamageRadius = 500.0 - ImpactSound = Sound'UT3A_Vehicle_SPMA.ShellFragmentExplode.ShellFragmentExplodeCue' + ImpactSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAShellFragmentExplode.UT3SPMAShellFragmentExplodeCue' AmbientSound = None TransientSoundRadius = 500.0 From 9bc98edb288a4a1faab2b6727c0fa44b0f347072 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Thu, 15 Mar 2018 14:30:50 -0500 Subject: [PATCH 21/35] Update UT3HellfireSPMASideGun.uc Projectile has same problem I had to fix on Hellbender about not being able to do combos so that needs to be looked into --- Classes/UT3HellfireSPMASideGun.uc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Classes/UT3HellfireSPMASideGun.uc b/Classes/UT3HellfireSPMASideGun.uc index d57873b..0cb4e9d 100644 --- a/Classes/UT3HellfireSPMASideGun.uc +++ b/Classes/UT3HellfireSPMASideGun.uc @@ -143,8 +143,8 @@ defaultproperties WeaponFireAttachmentBone = "SecondaryTurret_Tip" GunnerAttachmentBone = "SecondaryTurret_YawLift" - FireSoundClass = Sound'UT3A_Vehicle_Hellbender.BallFire.BallFireCue' - AltFireSoundClass = Sound'UT3A_Vehicle_Hellbender.BeamFire.BeamFireCue' + FireSoundClass = Sound'UT3A_Vehicle_Hellbender.UT3HellbenderBallFire.UT3HellbenderBallFireCue' + AltFireSoundClass = Sound'UT3A_Vehicle_Hellbender.UT3HellbenderBeamFire.UT3HellbenderBeamFireCue' ProjectileClass = class'UT3HellfireSPMAShockBall' bInstantRotation=false //RotateSound=sound'UT3SPMA.A_Vehicle_SPMA_TurretRotate01' From d7f50d7c9fad950d4d137df5e16e20165e4fb601 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Thu, 15 Mar 2018 15:53:17 -0500 Subject: [PATCH 22/35] Update UT3HellfireSPMASideGun.uc --- Classes/UT3HellfireSPMASideGun.uc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Classes/UT3HellfireSPMASideGun.uc b/Classes/UT3HellfireSPMASideGun.uc index 0cb4e9d..dead22b 100644 --- a/Classes/UT3HellfireSPMASideGun.uc +++ b/Classes/UT3HellfireSPMASideGun.uc @@ -142,10 +142,11 @@ defaultproperties PitchBone = "SecondaryTurret_Pitch" WeaponFireAttachmentBone = "SecondaryTurret_Tip" GunnerAttachmentBone = "SecondaryTurret_YawLift" + DamageType=class'UT3DmgType_HellbenderLaser' FireSoundClass = Sound'UT3A_Vehicle_Hellbender.UT3HellbenderBallFire.UT3HellbenderBallFireCue' AltFireSoundClass = Sound'UT3A_Vehicle_Hellbender.UT3HellbenderBeamFire.UT3HellbenderBeamFireCue' - ProjectileClass = class'UT3HellfireSPMAShockBall' + ProjectileClass = class'UT3HBShockBall' bInstantRotation=false //RotateSound=sound'UT3SPMA.A_Vehicle_SPMA_TurretRotate01' } From e2d367fd99d15505435296656bf8fd333a4a1a78 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Thu, 15 Mar 2018 19:34:55 -0500 Subject: [PATCH 23/35] Update UT3HellfireSPMA.uc --- Classes/UT3HellfireSPMA.uc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Classes/UT3HellfireSPMA.uc b/Classes/UT3HellfireSPMA.uc index 15ad7f4..0a23321 100644 --- a/Classes/UT3HellfireSPMA.uc +++ b/Classes/UT3HellfireSPMA.uc @@ -924,7 +924,7 @@ defaultproperties StartUpSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAEngineStart.UT3SPMAEngineStartCue' ShutDownSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAEngineStop.UT3SPMAEngineStopCue' ImpactDamageSounds = (); - ImpactDamageSounds(0) = Sound'UT3A_Vehicle_Goliath.Collide.CollideCue'; + ImpactDamageSounds(0) = Sound'UT3A_Vehicle_Goliath.UT3GoliathCollide.UT3GoliathCollideCue'; ExplosionSounds = (); ExplosionSounds(0) = Sound'UT3A_Vehicle_SPMA.UT3SPMAExplode.UT3SPMAExplodeCue'; BulletSounds = () From 3c19567633b0fdca01bc9313bb4d35e40a9e0cd4 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Sat, 17 Mar 2018 09:50:29 -0500 Subject: [PATCH 24/35] Update UT3HellfireSPMA.uc --- Classes/UT3HellfireSPMA.uc | 191 ++++++++++++++++++++----------------- 1 file changed, 105 insertions(+), 86 deletions(-) diff --git a/Classes/UT3HellfireSPMA.uc b/Classes/UT3HellfireSPMA.uc index 0a23321..f40b9c6 100644 --- a/Classes/UT3HellfireSPMA.uc +++ b/Classes/UT3HellfireSPMA.uc @@ -820,33 +820,119 @@ function TakeDamage(int Damage, Pawn instigatedBy, Vector Hitlocation, Vector Mo //============================================================================= defaultproperties -{ - Drawscale = 1.0 - Health = 800 - HealthMax = 800 - +{ /* 100GPing100 BEGIN */ + //INFO RELATED + //Positions + VehiclePositionString="in a Hellfire SPMA" + VehicleNameString = "UT3 Hellfire SPMA" + //HUD + DeployIconCoords = (X1=2,Y1=371,X2=124,Y2=115) + + //Other + bNetNotify = True + bStasis = False // would interfer with aiming when deployed + bDoStuntInfo = False + DeployState = DS_Undeployed + LastDeployState = DS_Undeployed + FireImpulse = (X=0) // sidegun shouldn't recoil and main cannon is fired when deployed + + //LOOKS RELATED + //Appearance + Drawscale = 1.0 Mesh = SkeletalMesh'UT3VH_SPMA_Anims.SK_VH_SPMA'; RedSkin = Shader'UT3SPMATex.Body.RedSkin'; BlueSkin = Shader'UT3SPMATex.Body.BlueSkin'; Skins(1) = Shader'UT3SPMATex.Threads.ThreadsSkin' - FlagBone = 'Body'; - + //Weapons DriverWeapons = (); DriverWeapons(0) = (WeaponClass=class'UT3HellfireSPMASideGun',WeaponBone="SecondaryTurret_YawLift"); DriverWeapons(1) = (WeaponClass=class'UT3HellfireSPMACannon',WeaponBone="MainTurret_Yaw"); + PassengerWeapons = () + FlagBone = 'Body'; + //Visual Effects + //HeadlightCoronaOffset(0)=(X=213,Y=85,Z=43) //(X=195,Y=85,Z=70) + //HeadlightCoronaOffset(1)=(X=213,Y=-85,Z=43) //(X=195,Y=-85,Z=70) + //HeadlightCoronaMaterial=Material'EmitterTextures.Flares.EFlareOY' + //HeadlightCoronaMaxSize=75 + HeadlightCoronaMaterial=None + + //HeadlightProjectorOffset=(X=290,Y=0,Z=40) + //HeadlightProjectorRotation=(Yaw=0,Pitch=-1500,Roll=0) + //HeadlightProjectorMaterial=Texture'VMVehicles-TX.NewPRVGroup.PRVProjector' + //HeadlightProjectorScale=0.65 + HeadlightProjectorMaterial=None + + BrakeLightOffset(0)=(X=-190,Y=47,Z=72) + BrakeLightOffset(1)=(X=-190,Y=-47,Z=72) + BrakeLightMaterial=Material'EpicParticles.FlashFlare1' + //BrakeLightMaterial=Material'EpicParticles.FlickerFlare' + + //SOUND RELATED + //Sounds + IdleSound = Sound'UT3A_Vehicle_SPMA.UT3SPMASingles.UT3SPMAEngineIdle01Cue' + StartUpSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAEngineStart.UT3SPMAEngineStartCue' + ShutDownSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAEngineStop.UT3SPMAEngineStopCue' + DeploySound = Sound'UT3A_Vehicle_SPMA.UT3SPMADeploy.UT3SPMADeployCue' + UndeploySound = Sound'UT3A_Vehicle_SPMA.UT3SPMADeploy.UT3SPMADeployCue' + ImpactDamageSounds = (); + ImpactDamageSounds(0) = Sound'UT3A_Vehicle_Goliath.UT3GoliathCollide.UT3GoliathCollideCue'; + ExplosionSounds = (); + ExplosionSounds(0) = Sound'UT3A_Vehicle_SPMA.UT3SPMAExplode.UT3SPMAExplodeCue'; + BulletSounds = () + BulletSounds(0) = Sound'UT3A_Weapon_BulletImpacts.UT3BulletImpactMetal.UT3BulletImpactMetalCue' + + //Volume & Speed + IdleRPM=2500 + SoundVolume = 255 + + //DAMAGE RELATED + Health = 800 + HealthMax = 800 + DriverDamageMult = 0.0 + MomentumMult=0.1 //2.0 + DamagedEffectHealthSmokeFactor=0.65 //0.5 + DamagedEffectHealthFireFactor=0.40 //0.25 + DamagedEffectFireDamagePerSec=2.0 //0.75 + + //MOVEMENT RELATED + //Acceleration + GroundSpeed = 650.0 + SteerSpeed=70 //110 + TurnDamping=50 //35 + TreadVelocityScale = 30.0 + + //Gears + TransRatio=0.18 + ChangeUpPoint=105000 + + //Braking + HandbrakeThresh=9000000 + EngineBrakeRPMScale=0.008 + MinBrakeFriction=6.5 //4.0 + + //Deployment + MaxDeploySpeed = 100.0 + DeployTime = 2.1 + UndeployTime = 2.0 + + //Suspensions + ChassisTorqueScale=1.2 //1.25 + MaxBrakeTorque=25.0 //20.0 + Wheels = (); Begin Object Class=SVehicleWheel Name=LWheel1 BoneName="LtFrontTire" BoneRollAxis=AXIS_Y BoneSteerAxis=AXIS_Z - BoneOffset=(X=0.0,Y=-17.0,Z=0.0) + BoneOffset=(X=0.0,Y=-17.0,Z=-12.0) WheelRadius=40 bPoweredWheel=True bHandbrakeWheel=True + SuspensionOffset=7.0 SteerType=VST_Steered End Object Wheels(0)=SVehicleWheel'LWheel1' @@ -855,7 +941,7 @@ defaultproperties BoneName="LtTread_Wheel3" BoneRollAxis=AXIS_Y BoneSteerAxis=AXIS_Z - BoneOffset=(X=30.0,Y=15.0,Z=18.0) // GEm: Or Y is 4/15, Z is 5/18 (more truthful but not symmetric) + BoneOffset=(X=-10.0,Y=15.0,Z=7.0) // GEm: Or Y is 4/15, Z is 5/18 (more truthful but not symmetric) WheelRadius=40 bPoweredWheel=True bHandbrakeWheel=True @@ -863,7 +949,7 @@ defaultproperties bLeftTrack=True SuspensionTravel=10.0 SuspensionMaxRenderTravel=0.0 - SuspensionOffset=0.0 + SuspensionOffset=3.0 SteerType=VST_Fixed End Object Wheels(1)=SVehicleWheel'LWheel2' @@ -872,14 +958,14 @@ defaultproperties BoneName="RtTread_Wheel3" BoneRollAxis=AXIS_Y BoneSteerAxis=AXIS_Z - BoneOffset=(X=30.0,Y=-15.0,Z=18.0) + BoneOffset=(X=-10.0,Y=-15.0,Z=7.0) WheelRadius=40 bPoweredWheel=True bHandbrakeWheel=True bTrackWheel=True SuspensionTravel=10.0 SuspensionMaxRenderTravel=0.0 - SuspensionOffset=0.0 + SuspensionOffset=3.0 SteerType=VST_Fixed End Object Wheels(2)=SVehicleWheel'RWheel2' @@ -888,72 +974,17 @@ defaultproperties BoneName="RtFrontTire" BoneRollAxis=AXIS_Y BoneSteerAxis=AXIS_Z - BoneOffset=(X=0.0,Y=17.0,Z=0.0) + BoneOffset=(X=0.0,Y=17.0,Z=-12.0) WheelRadius=40 bPoweredWheel=True bHandbrakeWheel=True + SuspensionOffset=7.0 SteerType=VST_Steered End Object Wheels(3)=SVehicleWheel'RWheel1' /* 100GPing100 END */ - - VehiclePositionString="in a Hellfire SPMA" - VehicleNameString = "UT3 Hellfire SPMA" - - DeployIconCoords = (X1=2,Y1=371,X2=124,Y2=115) - - PassengerWeapons = () - FireImpulse = (X=0) // sidegun shouldn't recoil and main cannon is fired when deployed - bAllowViewChange = false // who would want to use it 1st-person anyway - - GroundSpeed = 650.0 - - bStasis = False // would interfer with aiming when deployed - - bNetNotify = True - DeployState = DS_Undeployed - LastDeployState = DS_Undeployed - - MaxDeploySpeed = 100.0 - DeployTime = 2.1 - UndeployTime = 2.0 - DeploySound = Sound'UT3A_Vehicle_SPMA.UT3SPMADeploy.UT3SPMADeployCue' - UndeploySound = Sound'UT3A_Vehicle_SPMA.UT3SPMADeploy.UT3SPMADeployCue' - IdleSound = Sound'UT3A_Vehicle_SPMA.UT3SPMASingles.UT3SPMAEngineIdle01Cue' - StartUpSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAEngineStart.UT3SPMAEngineStartCue' - ShutDownSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAEngineStop.UT3SPMAEngineStopCue' - ImpactDamageSounds = (); - ImpactDamageSounds(0) = Sound'UT3A_Vehicle_Goliath.UT3GoliathCollide.UT3GoliathCollideCue'; - ExplosionSounds = (); - ExplosionSounds(0) = Sound'UT3A_Vehicle_SPMA.UT3SPMAExplode.UT3SPMAExplodeCue'; - BulletSounds = () - BulletSounds(0) = Sound'UT3A_Weapon_BulletImpacts.UT3BulletImpactMetal.UT3BulletImpactMetalCue' - - IdleRPM=2500 - SoundVolume = 255 - - DamagedEffectHealthSmokeFactor=0.65 //0.5 - DamagedEffectHealthFireFactor=0.40 //0.25 - DamagedEffectFireDamagePerSec=2.0 //0.75 - - bDrawDriverInTP = false - DriverDamageMult = 0.0 - TreadVelocityScale = 30.0 - - ChassisTorqueScale=1.2 //1.25 - MaxBrakeTorque=25.0 //20.0 - SteerSpeed=70 //110 - TurnDamping=50 //35 - HandbrakeThresh=9000000 - MinBrakeFriction=6.5 //4.0 - EngineBrakeRPMScale=0.008 - TransRatio=0.18 - ChangeUpPoint=105000 - - MomentumMult=0.1 //2.0 - bDoStuntInfo=False //true - + Begin Object Class=KarmaParamsRBFull Name=KParams0 KStartEnabled=True KFriction=0.5 @@ -978,27 +1009,15 @@ defaultproperties End Object KParams=KarmaParams'KParams0' + //ENTRY & EXIT RELATED ExitPositions(0)=(X=50,Y=-165,Z=30) ExitPositions(1)=(X=50,Y=165,Z=30) ExitPositions(2)=(X=50,Y=-165,Z=-30) ExitPositions(3)=(X=50,Y=165,Z=-30) ExitPositions(4)=(X=350,Y=0,Z=60) - //HeadlightCoronaOffset(0)=(X=213,Y=85,Z=43) //(X=195,Y=85,Z=70) - //HeadlightCoronaOffset(1)=(X=213,Y=-85,Z=43) //(X=195,Y=-85,Z=70) - //HeadlightCoronaMaterial=Material'EmitterTextures.Flares.EFlareOY' - //HeadlightCoronaMaxSize=75 - HeadlightCoronaMaterial=None - - //HeadlightProjectorOffset=(X=290,Y=0,Z=40) - //HeadlightProjectorRotation=(Yaw=0,Pitch=-1500,Roll=0) - //HeadlightProjectorMaterial=Texture'VMVehicles-TX.NewPRVGroup.PRVProjector' - //HeadlightProjectorScale=0.65 - HeadlightProjectorMaterial=None - - BrakeLightOffset(0)=(X=-190,Y=47,Z=72) - BrakeLightOffset(1)=(X=-190,Y=-47,Z=72) - BrakeLightMaterial=Material'EpicParticles.FlashFlare1' - //BrakeLightMaterial=Material'EpicParticles.FlickerFlare' + //CAMERA RELATED + bAllowViewChange = false // who would want to use it 1st-person anyway + bDrawDriverInTP = false } From 9f4dcecbf2fbd8faa8d6a8dee67e80eaf882d38e Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Sat, 17 Mar 2018 16:06:04 -0500 Subject: [PATCH 25/35] Update UT3HellfireSPMA.uc --- Classes/UT3HellfireSPMA.uc | 84 +++++++++++++++++++++----------------- 1 file changed, 47 insertions(+), 37 deletions(-) diff --git a/Classes/UT3HellfireSPMA.uc b/Classes/UT3HellfireSPMA.uc index 621f861..adea29c 100644 --- a/Classes/UT3HellfireSPMA.uc +++ b/Classes/UT3HellfireSPMA.uc @@ -820,40 +820,34 @@ function TakeDamage(int Damage, Pawn instigatedBy, Vector Hitlocation, Vector Mo //============================================================================= defaultproperties -{ - /* 100GPing100 BEGIN */ - //INFO RELATED - //Positions +{ +//============================================================================= +// Identity +//============================================================================= VehiclePositionString="in a Hellfire SPMA" VehicleNameString = "UT3 Hellfire SPMA" - //HUD - DeployIconCoords = (X1=2,Y1=371,X2=124,Y2=115) - - //Other - bNetNotify = True - bStasis = False // would interfer with aiming when deployed - bDoStuntInfo = False - DeployState = DS_Undeployed - LastDeployState = DS_Undeployed - FireImpulse = (X=0) // sidegun shouldn't recoil and main cannon is fired when deployed - - //LOOKS RELATED - //Appearance +//============================================================================= +// Appearance +//============================================================================= Drawscale = 1.0 Mesh = SkeletalMesh'UT3VH_SPMA_Anims.SK_VH_SPMA'; RedSkin = Shader'UT3SPMATex.Body.RedSkin'; BlueSkin = Shader'UT3SPMATex.Body.BlueSkin'; Skins(1) = Shader'UT3SPMATex.Threads.ThreadsSkin' - //Weapons +//============================================================================= +// Weapons +//============================================================================= DriverWeapons = (); DriverWeapons(0) = (WeaponClass=class'UT3HellfireSPMASideGun',WeaponBone="SecondaryTurret_YawLift"); DriverWeapons(1) = (WeaponClass=class'UT3HellfireSPMACannon',WeaponBone="MainTurret_Yaw"); PassengerWeapons = () FlagBone = 'Body'; - //Visual Effects +//============================================================================= +// Visual Effects +//============================================================================= DamagedEffectOffset=(X=0,Y=40,Z=120) //Near Cannon Fire Point DamagedEffectScale=1.3 //Near Cannon Fire Size //DamagedEffectOffset=(X=190,Y=-70,Z=100) //Front Tire Fire Point @@ -876,8 +870,9 @@ defaultproperties BrakeLightMaterial=Material'EpicParticles.FlashFlare1' //BrakeLightMaterial=Material'EpicParticles.FlickerFlare' - //SOUND RELATED - //Sounds +//============================================================================= +// Sounds +//============================================================================= IdleSound = Sound'UT3A_Vehicle_SPMA.UT3SPMASingles.UT3SPMAEngineIdle01Cue' StartUpSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAEngineStart.UT3SPMAEngineStartCue' ShutDownSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAEngineStop.UT3SPMAEngineStopCue' @@ -890,41 +885,39 @@ defaultproperties BulletSounds = () BulletSounds(0) = Sound'UT3A_Weapon_BulletImpacts.UT3BulletImpactMetal.UT3BulletImpactMetalCue' - //Volume & Speed IdleRPM=2500 SoundVolume = 255 - //DAMAGE RELATED +//============================================================================= +// Health & Damage +//============================================================================= Health = 800 HealthMax = 800 DriverDamageMult = 0.0 MomentumMult=0.1 //2.0 - DamagedEffectHealthSmokeFactor=0.65 //0.5 - DamagedEffectHealthFireFactor=0.40 //0.25 - DamagedEffectFireDamagePerSec=2.0 //0.75 + DamagedEffectHealthSmokeFactor=0.65 + DamagedEffectHealthFireFactor=0.40 + DamagedEffectFireDamagePerSec=2.0 - //MOVEMENT RELATED - //Acceleration +//============================================================================= +// Movement +//============================================================================= GroundSpeed = 650.0 SteerSpeed=70 //110 TurnDamping=50 //35 TreadVelocityScale = 30.0 - //Gears TransRatio=0.18 ChangeUpPoint=105000 - //Braking HandbrakeThresh=9000000 EngineBrakeRPMScale=0.008 MinBrakeFriction=6.5 //4.0 - //Deployment MaxDeploySpeed = 100.0 DeployTime = 2.1 UndeployTime = 2.0 - - //Suspensions + ChassisTorqueScale=1.2 //1.25 MaxBrakeTorque=25.0 //20.0 @@ -987,8 +980,6 @@ defaultproperties SteerType=VST_Steered End Object Wheels(3)=SVehicleWheel'RWheel1' - - /* 100GPing100 END */ Begin Object Class=KarmaParamsRBFull Name=KParams0 KStartEnabled=True @@ -1014,14 +1005,33 @@ defaultproperties End Object KParams=KarmaParams'KParams0' - //ENTRY & EXIT RELATED +//============================================================================= +// Entry & Exit +//============================================================================= ExitPositions(0)=(X=50,Y=-165,Z=30) ExitPositions(1)=(X=50,Y=165,Z=30) ExitPositions(2)=(X=50,Y=-165,Z=-30) ExitPositions(3)=(X=50,Y=165,Z=-30) ExitPositions(4)=(X=350,Y=0,Z=60) - //CAMERA RELATED +//============================================================================= +// HUD +//============================================================================= + bDoStuntInfo = False + DeployIconCoords = (X1=2,Y1=371,X2=124,Y2=115) + +//============================================================================= +// Msic +//============================================================================= + bNetNotify = True + bStasis = False // would interfer with aiming when deployed + DeployState = DS_Undeployed + LastDeployState = DS_Undeployed + FireImpulse = (X=0) // sidegun shouldn't recoil and main cannon is fired when deployed + +//============================================================================= +// Camera +//============================================================================= bAllowViewChange = false // who would want to use it 1st-person anyway bDrawDriverInTP = false From cb09484c65ca05ab952f833d27c4bba95d961dad Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Sat, 17 Mar 2018 16:10:15 -0500 Subject: [PATCH 26/35] Update UT3HellfireSPMACamera.uc --- Classes/UT3HellfireSPMACamera.uc | 34 ++++++++++++++++++++++++++------ 1 file changed, 28 insertions(+), 6 deletions(-) diff --git a/Classes/UT3HellfireSPMACamera.uc b/Classes/UT3HellfireSPMACamera.uc index 075a7ec..2ca5e3e 100644 --- a/Classes/UT3HellfireSPMACamera.uc +++ b/Classes/UT3HellfireSPMACamera.uc @@ -329,15 +329,37 @@ simulated function PostNetReceive() defaultproperties { - MortarCameraOffset = (X=-256.0,Z=128.0) - CVScale = 1.0 - MaxTargetRange = 10240.0 - Speed = 4000.0 + +//============================================================================= +// Appearance +//============================================================================= DrawScale=0.3 + +//============================================================================= +// Sound +//============================================================================= + DeploySound = Sound'UT3A_Vehicle_SPMA.UT3SPMACameraDeploy.UT3SPMACameraDeployCue' DeployedAmbientSound = Sound'UT3A_Vehicle_SPMA.UT3SPMASingles.UT3SPMACameraAmbient01CueAll' ImpactSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAShellFragmentExplode.UT3SPMAShellFragmentExplodeCue' - bOrientToVelocity = True - bAlwaysRelevant = True //TransientSoundRadius = 500.0 + +//============================================================================= +// Movement +//============================================================================= + MaxTargetRange = 10240.0 + Speed = 4000.0 + +//============================================================================= +// Misc +//============================================================================= + bAlwaysRelevant = True + CVScale = 1.0 + +//============================================================================= +// Camera +//============================================================================= + bOrientToVelocity = True + MortarCameraOffset = (X=-256.0,Z=128.0) + } From a2280c8832af66d023a758d1904e67034736b447 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Sat, 17 Mar 2018 16:18:05 -0500 Subject: [PATCH 27/35] Update UT3HellfireSPMACannon.uc --- Classes/UT3HellfireSPMACannon.uc | 51 +++++++++++++++++++++----------- 1 file changed, 34 insertions(+), 17 deletions(-) diff --git a/Classes/UT3HellfireSPMACannon.uc b/Classes/UT3HellfireSPMACannon.uc index 34afc8b..6074e60 100644 --- a/Classes/UT3HellfireSPMACannon.uc +++ b/Classes/UT3HellfireSPMACannon.uc @@ -502,29 +502,46 @@ simulated function float ChargeBar() defaultproperties { +//============================================================================= +// Appearance +//============================================================================= Drawscale = 1.0 + Mesh = SkeletalMesh'UT3VH_SPMA_Anims.SPMA_MainTurret' + RedSkin = Shader'UT3SPMATex.Body.RedSkin' + BlueSkin = Shader'UT3SPMATex.Body.BlueSkin' + + YawBone = "MainTurret_Yaw" + PitchBone = "MainTurret_Pitch" + WeaponFireAttachmentBone = "MainTurret_Tip" + + ProjectileClass = class'UT3HellfireSPMAShell' + AltFireProjectileClass = class'UT3HellfireSPMACamera' - bForceCenterAim = True // rotation is initially disabled - PitchUpLimit = 16000 WeaponFireOffset = 0.0 - RotationsPerSecond = 1.0 - DistantFireSound = Sound'UT3A_Vehicle_SPMA.UT3SPMADistantSPMA.UT3SPMADistantSPMACue' - ReadyToFireSound = Sound'WeaponSounds.BaseGunTech.BSeekLost1' - RotateSound = sound'UT3A_Vehicle_SPMA.UT3SPMASingles.UT3SPMACannonRotate01' - FireSoundClass = Sound'UT3A_Vehicle_SPMA.UT3SPMAFire.UT3SPMAFireCue' +//============================================================================= +// Sounds +//============================================================================= + FireSoundClass = Sound'UT3A_Vehicle_SPMA.UT3SPMAFire.UT3SPMAFireCue' AltFireSoundClass = Sound'UT3A_Vehicle_SPMA.UT3SPMAFire.UT3SPMAFireCue' + ReadyToFireSound = Sound'WeaponSounds.BaseGunTech.BSeekLost1' + RotateSound = sound'UT3A_Vehicle_SPMA.UT3SPMASingles.UT3SPMACannonRotate01' + DistantFireSound = Sound'UT3A_Vehicle_SPMA.UT3SPMADistantSPMA.UT3SPMADistantSPMACue' + +//============================================================================= +// Health & Damage +//============================================================================= FireInterval = 3.5 AltFireInterval = 1.5 - ProjectileClass = class'UT3HellfireSPMAShell' - AltFireProjectileClass = class'UT3HellfireSPMACamera' - RotateSound=sound'UT3A_Vehicle_SPMA.Singles.A_Vehicle_SPMA_CannonRotate01' - - Mesh = SkeletalMesh'UT3VH_SPMA_Anims.SPMA_MainTurret' - RedSkin = Shader'UT3SPMATex.Body.RedSkin' - BlueSkin = Shader'UT3SPMATex.Body.BlueSkin' - YawBone = "MainTurret_Yaw" - PitchBone = "MainTurret_Pitch" - WeaponFireAttachmentBone = "MainTurret_Tip" +//============================================================================= +// Movement +//============================================================================= + RotationsPerSecond = 1.0 + +//============================================================================= +// Camera +//============================================================================= + bForceCenterAim = True // rotation is initially disabled + PitchUpLimit = 16000 } From fa61f18d3738204c06fee6897fa6633c31d6c430 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Sat, 17 Mar 2018 16:18:36 -0500 Subject: [PATCH 28/35] Update UT3HellfireSPMAIncomingSound.uc --- Classes/UT3HellfireSPMAIncomingSound.uc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Classes/UT3HellfireSPMAIncomingSound.uc b/Classes/UT3HellfireSPMAIncomingSound.uc index eeeb6ca..04eb1aa 100644 --- a/Classes/UT3HellfireSPMAIncomingSound.uc +++ b/Classes/UT3HellfireSPMAIncomingSound.uc @@ -24,6 +24,6 @@ function StartTimer(float TimeToImpact) defaultproperties { - SoundLength = 3.5 ShellSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAShellIncoming.UT3SPMAShellIncomingCue' + SoundLength = 3.5 } From b1c949a5388ccd768b1adcda8b96987c800147bc Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Sat, 17 Mar 2018 16:22:06 -0500 Subject: [PATCH 29/35] Update UT3HellfireSPMAShell.uc --- Classes/UT3HellfireSPMAShell.uc | 22 ++++++++++++++++------ 1 file changed, 16 insertions(+), 6 deletions(-) diff --git a/Classes/UT3HellfireSPMAShell.uc b/Classes/UT3HellfireSPMAShell.uc index 57a00ca..d0315a7 100644 --- a/Classes/UT3HellfireSPMAShell.uc +++ b/Classes/UT3HellfireSPMAShell.uc @@ -163,16 +163,26 @@ simulated function ExplodeInAir() defaultproperties { + +//============================================================================= +// Appearance +//============================================================================= + AirExplosionEffectClass = class'UT3HellfireSPMAAirExplosion' + ChildProjectileClass = class'UT3HellfireSPMAShellChild' + ExplosionEffectClass = class'UT3HellfireSPMAAirExplosion' + +//============================================================================= +// Sounds +//============================================================================= AirExplosionSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAShellBrakingExplode.UT3SPMAShellBrakingExplodeCue' ImpactSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAShellFragmentExplode.UT3SPMAShellFragmentExplodeCue' AmbientSound = None - LifeSpan = 8.0 - TransientSoundRadius = 500.0 - - ChildProjectileClass = class'UT3HellfireSPMAShellChild' + +//============================================================================= +// Health & Damage +//============================================================================= + LifeSpan = 8.0 SpreadFactor = 400.0 - ExplosionEffectClass = class'UT3HellfireSPMAAirExplosion' - AirExplosionEffectClass = class'UT3HellfireSPMAAirExplosion' } From bc5d24d7bc05eec13a7a8465b7bf2b7a1574be75 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Sat, 17 Mar 2018 16:23:39 -0500 Subject: [PATCH 30/35] Update UT3HellfireSPMAShellChild.uc --- Classes/UT3HellfireSPMAShellChild.uc | 19 +++++++++++++++---- 1 file changed, 15 insertions(+), 4 deletions(-) diff --git a/Classes/UT3HellfireSPMAShellChild.uc b/Classes/UT3HellfireSPMAShellChild.uc index bea0548..a665a04 100644 --- a/Classes/UT3HellfireSPMAShellChild.uc +++ b/Classes/UT3HellfireSPMAShellChild.uc @@ -93,13 +93,24 @@ simulated function ExplodeInAir() defaultproperties { - Damage = 220.0 - DamageRadius = 500.0 +//============================================================================= +// Appearance +//============================================================================= + AirExplosionEffectClass = class'UT3HellfireSPMAAirExplosion' + ExplosionEffectClass = class'UT3HellfireSPMAAirExplosion' + +//============================================================================= +// Sound +//============================================================================= ImpactSound = Sound'UT3A_Vehicle_SPMA.UT3SPMAShellFragmentExplode.UT3SPMAShellFragmentExplodeCue' AmbientSound = None TransientSoundRadius = 500.0 - ExplosionEffectClass = class'UT3HellfireSPMAAirExplosion' - AirExplosionEffectClass = class'UT3HellfireSPMAAirExplosion' +//============================================================================= +// Health & Damage +//============================================================================= + Damage = 220.0 + DamageRadius = 500.0 + } From 8bba5bd3e6a165ecb0a8966ff8c7c6638b82bb4d Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Sat, 17 Mar 2018 16:27:12 -0500 Subject: [PATCH 31/35] Update UT3HellfireSPMASideGun.uc --- Classes/UT3HellfireSPMASideGun.uc | 20 +++++++++++++++++--- 1 file changed, 17 insertions(+), 3 deletions(-) diff --git a/Classes/UT3HellfireSPMASideGun.uc b/Classes/UT3HellfireSPMASideGun.uc index dead22b..870297f 100644 --- a/Classes/UT3HellfireSPMASideGun.uc +++ b/Classes/UT3HellfireSPMASideGun.uc @@ -133,20 +133,34 @@ event Tick(float DeltaTime) defaultproperties { +//============================================================================= +// Appearance +//============================================================================= Drawscale = 1.0 - Mesh = SkeletalMesh'UT3VH_SPMA_Anims.SPMA_SecondaryTurret' RedSkin = Shader'UT3SPMATex.Body.RedSkin' BlueSkin = Shader'UT3SPMATex.Body.BlueSkin' + YawBone = "SecondaryTurret_YawLift" PitchBone = "SecondaryTurret_Pitch" WeaponFireAttachmentBone = "SecondaryTurret_Tip" GunnerAttachmentBone = "SecondaryTurret_YawLift" - DamageType=class'UT3DmgType_HellbenderLaser' - + +//============================================================================= +// Sound +//============================================================================= FireSoundClass = Sound'UT3A_Vehicle_Hellbender.UT3HellbenderBallFire.UT3HellbenderBallFireCue' AltFireSoundClass = Sound'UT3A_Vehicle_Hellbender.UT3HellbenderBeamFire.UT3HellbenderBeamFireCue' + +//============================================================================= +// Health & Damage +//============================================================================= + DamageType=class'UT3DmgType_HellbenderLaser' ProjectileClass = class'UT3HBShockBall' + +//============================================================================= +// Movement +//============================================================================= bInstantRotation=false //RotateSound=sound'UT3SPMA.A_Vehicle_SPMA_TurretRotate01' } From f51bd3c9b0b189e2e0878b222c1bd56f182d88ea Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Sat, 17 Mar 2018 16:29:00 -0500 Subject: [PATCH 32/35] Update UT3HellfireSPMA.uc --- Classes/UT3HellfireSPMA.uc | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/Classes/UT3HellfireSPMA.uc b/Classes/UT3HellfireSPMA.uc index adea29c..8647da2 100644 --- a/Classes/UT3HellfireSPMA.uc +++ b/Classes/UT3HellfireSPMA.uc @@ -836,9 +836,6 @@ defaultproperties BlueSkin = Shader'UT3SPMATex.Body.BlueSkin'; Skins(1) = Shader'UT3SPMATex.Threads.ThreadsSkin' -//============================================================================= -// Weapons -//============================================================================= DriverWeapons = (); DriverWeapons(0) = (WeaponClass=class'UT3HellfireSPMASideGun',WeaponBone="SecondaryTurret_YawLift"); DriverWeapons(1) = (WeaponClass=class'UT3HellfireSPMACannon',WeaponBone="MainTurret_Yaw"); @@ -846,7 +843,7 @@ defaultproperties FlagBone = 'Body'; //============================================================================= -// Visual Effects +// Special Visual Effects //============================================================================= DamagedEffectOffset=(X=0,Y=40,Z=120) //Near Cannon Fire Point DamagedEffectScale=1.3 //Near Cannon Fire Size From 52178d10aeb507677c851a80521b2224d8d54c64 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Sat, 17 Mar 2018 16:30:13 -0500 Subject: [PATCH 33/35] Update UT3HellfireSPMACannon.uc --- Classes/UT3HellfireSPMACannon.uc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Classes/UT3HellfireSPMACannon.uc b/Classes/UT3HellfireSPMACannon.uc index 6074e60..807b9e1 100644 --- a/Classes/UT3HellfireSPMACannon.uc +++ b/Classes/UT3HellfireSPMACannon.uc @@ -513,9 +513,6 @@ defaultproperties YawBone = "MainTurret_Yaw" PitchBone = "MainTurret_Pitch" WeaponFireAttachmentBone = "MainTurret_Tip" - - ProjectileClass = class'UT3HellfireSPMAShell' - AltFireProjectileClass = class'UT3HellfireSPMACamera' WeaponFireOffset = 0.0 @@ -531,6 +528,9 @@ defaultproperties //============================================================================= // Health & Damage //============================================================================= + ProjectileClass = class'UT3HellfireSPMAShell' + AltFireProjectileClass = class'UT3HellfireSPMACamera' + FireInterval = 3.5 AltFireInterval = 1.5 From 28af058923078bc57e753e6077537e7852149a6d Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Sat, 17 Mar 2018 16:31:24 -0500 Subject: [PATCH 34/35] Update UT3HellfireSPMAShell.uc --- Classes/UT3HellfireSPMAShell.uc | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) diff --git a/Classes/UT3HellfireSPMAShell.uc b/Classes/UT3HellfireSPMAShell.uc index d0315a7..e7650d1 100644 --- a/Classes/UT3HellfireSPMAShell.uc +++ b/Classes/UT3HellfireSPMAShell.uc @@ -162,15 +162,7 @@ simulated function ExplodeInAir() //============================================================================= defaultproperties -{ - -//============================================================================= -// Appearance -//============================================================================= - AirExplosionEffectClass = class'UT3HellfireSPMAAirExplosion' - ChildProjectileClass = class'UT3HellfireSPMAShellChild' - ExplosionEffectClass = class'UT3HellfireSPMAAirExplosion' - +{ //============================================================================= // Sounds //============================================================================= @@ -182,6 +174,10 @@ defaultproperties //============================================================================= // Health & Damage //============================================================================= + AirExplosionEffectClass = class'UT3HellfireSPMAAirExplosion' + ChildProjectileClass = class'UT3HellfireSPMAShellChild' + ExplosionEffectClass = class'UT3HellfireSPMAAirExplosion' + LifeSpan = 8.0 SpreadFactor = 400.0 From fd75d1a819c81eee1002c91dce9dfff137ccee86 Mon Sep 17 00:00:00 2001 From: HellDragon-HK <34013048+HellDragon-HK@users.noreply.github.com> Date: Sat, 17 Mar 2018 23:19:08 -0500 Subject: [PATCH 35/35] Update UT3HellfireSPMA.uc --- Classes/UT3HellfireSPMA.uc | 3 --- 1 file changed, 3 deletions(-) diff --git a/Classes/UT3HellfireSPMA.uc b/Classes/UT3HellfireSPMA.uc index 8647da2..4b907b3 100644 --- a/Classes/UT3HellfireSPMA.uc +++ b/Classes/UT3HellfireSPMA.uc @@ -842,9 +842,6 @@ defaultproperties PassengerWeapons = () FlagBone = 'Body'; -//============================================================================= -// Special Visual Effects -//============================================================================= DamagedEffectOffset=(X=0,Y=40,Z=120) //Near Cannon Fire Point DamagedEffectScale=1.3 //Near Cannon Fire Size //DamagedEffectOffset=(X=190,Y=-70,Z=100) //Front Tire Fire Point