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Link Gun #10
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Another difference is that in UT3 you can't link up, instead it works by proximity. But a nice visual effect is needed in UT2004 to make that usable. |
I forgot about that, that little lightning effect that goes between characters who are in range of one another, guess that actually makes the link in UT3 more useful since both benefit and can use it at the same time rather than only 1 person doing damage |
That's not really true either. It only works if one of the two people are firing. As soon as both start firing the link is broken. So it's more of an ammo saving thing. |
Still that's useful, could it be replicated in UT2004 for the UT3 Link you think? |
It certainly could, it's not even that hard. But I find it real confusing and not a large enough improvement over the UT2004 system to make spending time on it worthwhile. In other words, patches welcome. |
Link primary seems to be consistent with UT3 on vehicle damage but alt fire isn't, in UT3 I get 4 damage consistently with a tap and in UT2004 8 consistently with a tap, also the Manta is pushed by the alt fire in UT2004 but not UT3 Max amount of ammo in UT3 I've had take to build a node has been 97, in UT2004 it takes around 110+ another 3-7 ammo (ONS-Urban locker gives 110 ammo and I still run out just before the node finishes, I don't know any other map that gives more than that because it's usually only 50) Link alt in UT3 doesn't do anything to the Cicada, in UT2004 it appears to be doing very very little knockback |
Just noticed the corona appears to be coming from the arm and not the gun, eventually I'm going to have to start looking into these too. |
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