You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Stock UT2004 projectile and not a UT3 Redeemer projectile
possibility in replicating UT3 Redeemer explosion visual?
It's held kind of awkwardly in UT2004, can it be switched to the other hand or moved over some so it looks more like both hands are holding it instead of it being held on only one side
Alt fire scope is stock UT2004 and not UT3 binoculars look scope
The text was updated successfully, but these errors were encountered:
The holding part is not easy because all stock animations are made with a single-handed weapon in mind. One could make the second hand always on the handle (quite like what happens when you have dual assault rifles), but that always looks very unnatural.
Is it possible to at least forcefully center it, in the Unreal 1 Gametype mod a few of those weapons are only centered despite I have weapon hand set as right sided, the Razorjack comes to mind as always being center screen.
The text was updated successfully, but these errors were encountered: