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Redeemer #12

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4 tasks
HellDragon-HK opened this issue Nov 28, 2017 · 3 comments
Open
4 tasks

Redeemer #12

HellDragon-HK opened this issue Nov 28, 2017 · 3 comments

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@HellDragon-HK
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HellDragon-HK commented Nov 28, 2017

  • Stock UT2004 projectile and not a UT3 Redeemer projectile
  • possibility in replicating UT3 Redeemer explosion visual?
  • It's held kind of awkwardly in UT2004, can it be switched to the other hand or moved over some so it looks more like both hands are holding it instead of it being held on only one side
  • Alt fire scope is stock UT2004 and not UT3 binoculars look scope
@GreatEmerald
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The holding part is not easy because all stock animations are made with a single-handed weapon in mind. One could make the second hand always on the handle (quite like what happens when you have dual assault rifles), but that always looks very unnatural.

@HellDragon-HK
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HellDragon-HK commented Dec 3, 2017

Eh so basically mark it as not possible and call it a day
Unfortunately this is probably going to be an issue with any held deployable as well then

@HellDragon-HK
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Is it possible to at least forcefully center it, in the Unreal 1 Gametype mod a few of those weapons are only centered despite I have weapon hand set as right sided, the Razorjack comes to mind as always being center screen.

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