Free Photography Mode [Feature request] #3677
Replies: 5 comments
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Something that caught my interest is a debug camera mode shown in a recent Ship of Harkinian Changelog, since it hints at the functions I'm asking for. I was excited to try it in my game but couldn't find it in the menus. (Spock Bravo (7.0.1)) |
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there are some details about the debug camera here https://xnamkcor.tripod.com/oot_debug.htm |
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I couldn't activate the debug camera. It says that the debug camera is controlled (and presumably activated) with the third controller. I only have one controller. I tried to, in the controller window, disconnect Port 1 and set Port 3 to the controller I was using on Port 1, but it had no effect. Would I need to muster 3 physical controllers to use the debug camera? |
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I was able to set port 3 to keyboard and activate the camera successfully |
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I got into it, thanks. Sorry for the delay in the response. Does anyone know how to hide the interface? Also, for anyone else trying the camera for the first time, a tip: The second mode (described in https://xnamkcor.tripod.com/oot_debug.htm) also switches on more intuitive flying mechanics than the default, in the latter you can only move relative to a pivot point, while the former has controls that are more like rotating a first person camera. |
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Is there a "photo mode"? I would like to fly around to take screenshots from uncommon angles.
Noclip under the Debug tab lets me fly, but unfortunately I can't go into first person mode to frame things how I want.
Necessary features for a satisfactory photo mode (with those already in the game checked off)
no_ui
console command)Beta Was this translation helpful? Give feedback.
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