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When testing the new version I found that the written file path for the texture reference in the material files does not match the actual texture path.
A example from a test mod I made.
The written path that points to a non-existant texture file: objects/object_st/gSkulltulaTokenDL_stone_32_32_rgba16
The correct path that points to a existing texture file: objects/object_st/stone_32_32.rgba16
Personally think having the DL name associated with the texture as part of the file name is a good idea however, so updating the path so it ends with .rgba16 and naming the outputted texture to reflect the path should be a good solution.
The text was updated successfully, but these errors were encountered:
sitton76
changed the title
Materials not writting to valid texture path.
Invalid texture pathing in material files.
Apr 22, 2024
sitton76
changed the title
Invalid texture pathing in material files.
Invalid texture pathing in material files.[New version issue]
Apr 22, 2024
When testing the new version I found that the written file path for the texture reference in the material files does not match the actual texture path.
A example from a test mod I made.
The written path that points to a non-existant texture file:
objects/object_st/gSkulltulaTokenDL_stone_32_32_rgba16
The correct path that points to a existing texture file:
objects/object_st/stone_32_32.rgba16
Personally think having the DL name associated with the texture as part of the file name is a good idea however, so updating the path so it ends with .rgba16 and naming the outputted texture to reflect the path should be a good solution.
The text was updated successfully, but these errors were encountered: