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trap_chest.lua
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trap_chest.lua
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minetest.register_node("lockpicks:trap_chest", {
description = "Locked Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2,locked=3},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if player:get_wielded_item():get_tool_capabilities().groupcaps.locked then
if player:get_wielded_item():get_tool_capabilities().groupcaps.locked.maxlevel >= 1 then
return true
end
end
return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
end,
on_punch = function(pos, node, puncher, pointed_thing)
local meta = minetest.get_meta(pos)
if puncher:get_wielded_item():get_tool_capabilities().groupcaps.locked then
if puncher:get_wielded_item():get_tool_capabilities().groupcaps.locked.maxlevel >= 1 then
minetest.chat_send_player(meta:get_string("owner"),"Someone is picking your lock at "..minetest.pos_to_string(pos), true)
end
end
end,
on_dig = function(pos, node, digger)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local inv_list = inv:get_list("main")
--if player dug chest with a lockpick
if digger:get_wielded_item():get_tool_capabilities().groupcaps.locked then
if digger:get_wielded_item():get_tool_capabilities().groupcaps.locked.maxlevel >= 1 then
minetest.set_node(pos, {name="lockpicks:mesecons_chest_on",paramtype2=node.param2})
local n_meta = minetest.get_meta(pos)
local n_inv = n_meta:get_inventory()
n_inv:set_list("main", inv_list)
mesecon:receptor_on(pos)
end
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
minetest.show_formspec(
clicker:get_player_name(),
"default:chest_locked",
default.get_locked_chest_formspec(pos)
)
end
end,
mesecons = {receptor = {
state = mesecon.state.off
}}
})
--create a formspec for the mesecons chest
chest_formspec =
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]"
--mesecons chest receptor
--chest off-state
minetest.register_node("lockpicks:mesecons_chest_off", {
description = "Mesecons Chest",
tiles = {"mesecons_chest_top.png", "mesecons_chest_top.png", "mesecons_chest_side.png",
"mesecons_chest_side.png", "mesecons_chest_side.png", "mesecons_chest_front.png"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",chest_formspec)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
--if nothing is in the chest, activate it.
if inv:is_empty("main") then
minetest.swap_node(pos, {name="lockpicks:mesecons_chest_on", param2=node.param2})
mesecon:receptor_on(pos)
end
end,
mesecons = {receptor = {
state = mesecon.state.off
}}
})
--Chest on-state
minetest.register_node("lockpicks:mesecons_chest_on", {
description = "Mesecons Chest",
tiles = {"mesecons_chest_top_on.png", "mesecons_chest_top_on.png", "mesecons_chest_side_on.png",
"mesecons_chest_side_on.png", "mesecons_chest_side_on.png", "mesecons_chest_front_on.png"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",chest_formspec)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
--if something is in the chest, turn it off.
if not inv:is_empty("main") then
minetest.swap_node(pos, {name="lockpicks:mesecons_chest_off", param2=node.param2})
mesecon:receptor_off(pos)
end
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
mesecons = {receptor = {
state = mesecon.state.on
}}
})
--register easier-to-use aliases
minetest.register_alias("mesecons:mesecons_chest", "lockpicks:mesecons_chest_off")
minetest.register_alias("lockpicks:mesecons_chest", "lockpicks:mesecons_chest_off")
--register craft recipe
minetest.register_craft({
output = "lockpicks:mesecons_chest_off",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"group:wood", "mesecons:mesecon", "group:wood"},
{"group:wood", "group:wood", "groups:wood"}
}
})
minetest.register_craft({
output = "lockpicks:trap_chest",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"group:wood", "mesecons:object_detector", "group:wood"},
{"group:wood", "group:wood", "groups:wood"}
}
})