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Tools.cs
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Tools.cs
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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Fortnite
{
internal class Tools
{
// Holds Global Vars
public static string toolName = "Fortnite Checker";
public static string author = "HyperionCSharp on GitHub";
public static string version = "0.1 - Testing";
public static string discord = "https://github.com/HyperionCSharp/FortniteChecker";
public static string ComboName { get; set; }
public static string ProxyName { get; set; }
public static string ProxyType { get; set; }
public static int ComboCount { get; set; }
public static int ProxyCount { get; set; }
public static ConcurrentQueue<string> Combos { get; set; }
public static ConcurrentQueue<string> Proxies { get; set; }
public static List<Thread> ActiveThreads = new List<Thread>();
public static bool PrintBads { get; set; }
public static bool PrintFrees { get; set; }
public static bool PrintErrors { get; set; }
public static bool SaveBads { get; set; }
public static bool SaveFrees { get; set; }
public static bool ErrorLog { get; set; }
public static bool IsLoggedIn { get; set; }
public static int Hits = 0;
public static int Frees = 0;
public static int Bads = 0;
public static int Errors = 0;
public static int Checks = 0;
public static int Cpm_Builder = 0;
public static int Cpm_Final = 0;
public static int Threads = 0;
public static int RunningThreads { get; set; }
}
}