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As title says, if card used in scene has dynamic bone with values edited in DynamicBoneEditor (i.e. in maker), and then also edited in KKPE, after saving and reloading the scene, KKPE applies its edits first, and only then DynamicBoneEditor applies its. So, if both try to modify the same value, KKPE edit gets discarded and value gets reset to one saved it card itself, making it impossible to save any edits on said value to scene data.
The text was updated successfully, but these errors were encountered:
As title says, if card used in scene has dynamic bone with values edited in DynamicBoneEditor (i.e. in maker), and then also edited in KKPE, after saving and reloading the scene, KKPE applies its edits first, and only then DynamicBoneEditor applies its. So, if both try to modify the same value, KKPE edit gets discarded and value gets reset to one saved it card itself, making it impossible to save any edits on said value to scene data.
The text was updated successfully, but these errors were encountered: