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Unreal Engine 5.2: Aircraft has bizzare behaviour when spawned too far from Level Origin #41

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RazaZaidi2802 opened this issue Dec 11, 2023 · 3 comments

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@RazaZaidi2802
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https://youtu.be/MUC7h6EJWcA In this video, the aircraft is spawned near level origin and acts completely normal, but when spawned a very large distance away from origin, it begins to skid towards world origin and controls are completely unresponsive. I think this might be due to the GeoReferencingSystem actor.
These are the settings in the actor
image

@RazaZaidi2802
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bump? does that work here?

@bcoconni
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bcoconni commented Dec 14, 2023

Hi @RazaZaidi2802

This repo is hosting the reference manual of JSBSim. For questions and discussions regarding the usage of JSBSim itself, you should go to the JSBSim-Team/jsbsim repo in which you will find the discussion JSBSim-Team/jsbsim#906 that might address your problem.

In any case, if you need support about JSBSim itself (and not about its manual), you'd better drop a message in JSBSim discussions.

Thanks.

@RazaZaidi2802
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oooooohhh... damn I feel stupid. So sorry!

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