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Meta Quest pro openXR extension #429

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ForeverAT opened this issue Oct 11, 2023 · 2 comments
Open

Meta Quest pro openXR extension #429

ForeverAT opened this issue Oct 11, 2023 · 2 comments
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runtime related a problem/question for a runtime, not OpenXR itself synced to gitlab Synchronized to OpenXR internal GitLab

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@ForeverAT
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I am writing an app on Quest Pro, and I would like to achieve the foveated rendering. To do so, I need to enable the XR_Meta_eye_tracked, however, it seems blocked as the reply is the default (0,0). May I ask for more instruction or some demo code?

@rpavlik rpavlik added the runtime related a problem/question for a runtime, not OpenXR itself label Oct 11, 2023
@WuZemyp
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WuZemyp commented Oct 12, 2023

I also got this problem, when I try to get the foveation center from the function xrGetFoveationEyeTrackedStateMETA in {XR_META_foveation_eye_tracked}, but I got zeros as the result. Is this issue belong to runtime problems? I saw the instruction : Oculus Quest Pro only supports eye tracking for PC applications when using Oculus as the OpenXR runtime. If you are using SteamVR as the OpenXR runtime (for example, to use Virtual Desktop), this runtime cannot support eye tracking for PC applications.

@rpavlik-bot rpavlik-bot added the synced to gitlab Synchronized to OpenXR internal GitLab label Jan 3, 2024
@rpavlik-bot
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An issue (number 2176) has been filed to correspond to this issue in the internal Khronos GitLab (Khronos members only: KHR:openxr/openxr#2176 ), to facilitate working group processes.

This GitHub issue will continue to be the main site of discussion.

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Labels
runtime related a problem/question for a runtime, not OpenXR itself synced to gitlab Synchronized to OpenXR internal GitLab
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