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Migrate extension headers from SPIRV-Tools to SPIRV-Headers #137

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ben-clayton opened this issue Jan 13, 2020 · 2 comments
Open

Migrate extension headers from SPIRV-Tools to SPIRV-Headers #137

ben-clayton opened this issue Jan 13, 2020 · 2 comments

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@ben-clayton
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SPIRV-Tools contains the following SPIR-V instruction extension definition files:

SPIR-V Tools uses these to produce header files into an intermediate directory as part of the build. Projects that wish to make use of these will need to either fetch these out of the intermediate directory, or re-generate them itself (both approaches requiring custom build rules).

It would be far more convenient if these headers were pre-built and were part of SPIRV-Headers, much like GLSL.std.450.h.

amaiorano pushed a commit to amaiorano/swiftshader that referenced this issue Jan 17, 2020
SPIRV-Tools generates extension header files into the the project's intermediate build directory. SpirvShader needs to include `OpenCLDebugInfo100.h`, so copy this out to a "clean room" include directory and add this directory to the vk_swiftshader INCLUDE_DIRECTORIES.

All of this smell should go away once KhronosGroup/SPIRV-Headers#137 is addressed.

Bug: b/145351270
Change-Id: Ib9205e04d32e2d8e0a6516449ec9114a3ff6dd94
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/40090
Reviewed-by: Nicolas Capens <[email protected]>
Tested-by: Ben Clayton <[email protected]>
amaiorano pushed a commit to amaiorano/swiftshader that referenced this issue Jan 17, 2020
37f3018 added CMake rules to copy the `OpenCLDebugInfo100.h` header out of a polluted build intermediate directory and into a separate include directory.

Add this include directory to the .vscode include paths so vscode can also find it.

All of this smell should go away once KhronosGroup/SPIRV-Headers#137 is addressed.

Bug: b/145351270
Change-Id: I1a20e6f6b507e10c90fed38dd8a94d4b3ff590f7
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/40129
Reviewed-by: Antonio Maiorano <[email protected]>
Reviewed-by: Nicolas Capens <[email protected]>
Tested-by: Ben Clayton <[email protected]>
Kokoro-Presubmit: kokoro <[email protected]>
@c0d1f1ed
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c0d1f1ed commented Apr 3, 2020

https://swiftshader-review.googlesource.com/c/SwiftShader/+/43428 was landed as a workaround in SwiftShader. We can remove that section from our CMakeLists.txt once this gets addressed in SPIRV-Headers.

ben-clayton added a commit to ben-clayton/swiftshader that referenced this issue Apr 21, 2020
KhronosGroup/SPIRV-Headers#137 is still ongoing.

Fixes: b/15093697
Change-Id: I2498f35a8049fb2a1a86aa0efe6fbd6e59ad6493
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/43428
Reviewed-by: Antonio Maiorano <[email protected]>
Tested-by: Ben Clayton <[email protected]>
@c0d1f1ed
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c0d1f1ed commented May 25, 2020

This appears to have been fixed by @dneto0 as part of #143

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