- KHR_materials_unlit
- KHR_lights_punctual
- KHR_materials_unlit
- KHR_lights_punctual
- KHR_materials_transmission
- KHR_materials_volume
- KHR_materials_specular
- KHR_materials_sheen
- KHR_materials_clearcoat
- KHR_texture_transform
- KHR_animation_pointer
- KHR_materials_anisotropy
- KHR_materials_iridescence
- KHR_materials_diffuse_transmission
- KHR_materials_unlit
- KHR_lights_punctual
This model tests UV transform animations with KHR_animation_pointer.
- Display in SampleViewer
- Download GLB
- Model Directory
Screenshot from Babylon.js Sandbox
This model tests UV transform animations with KHR_animation_pointer for position, scale, and rotation for each of the currently available texture slots:
baseColorTexture
emissiveTexture
occlusionTexture
metallicRoughnessTexture
normalTexture
anisotropyTexture
from KHR_materials_anisotropyclearcoatTexture
from KHR_materials_clearcoatclearcoatRoughnessTexture
from KHR_materials_clearcoatclearcoatNormalTexture
from KHR_materials_clearcoatdiffuseTransmissionColorTexture
from KHR_materials_diffuse_transmissiondiffuseTransmissionTexture
from KHR_materials_diffuse_transmissioniridescenceTexture
from KHR_materials_iridescenceiridescenceThicknessTexture
from KHR_materials_iridescencesheenColorTexture
from KHR_materials_sheensheenRoughnessTexture
from KHR_materials_sheenspecularColorTexture
from KHR_materials_specularspecularTexture
from KHR_materials_speculartransmissionTexture
from KHR_materials_transmissionthicknessTexture
from KHR_materials_volume
Each material contains a "control" texture which is not animated, to test that only the desired texture is being animated instead of all textures in the material.
Each texture includes a text label for easier verification of which are animated versus static.
Animation of KHR_materials_anisotropy
A directional light has been added behind the assets to provide back lighting for the diffuse transmission extension.
Cameras are provided for views of each extension or property type.
The asset was created in 3ds Max 2024, and exported with the HS glTF Exporter. Textures were generated with Filter Forge.
© 2024, Darmstadt Graphics Group GmbH. CC BY 4.0 International
- Eric Chadwick for 3D asset and textures