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AnimationPointerUVs

Tags

extension, testing

Extensions

Required

  • KHR_materials_unlit
  • KHR_lights_punctual

Used

  • KHR_materials_unlit
  • KHR_lights_punctual
  • KHR_materials_transmission
  • KHR_materials_volume
  • KHR_materials_specular
  • KHR_materials_sheen
  • KHR_materials_clearcoat
  • KHR_texture_transform
  • KHR_animation_pointer
  • KHR_materials_anisotropy
  • KHR_materials_iridescence
  • KHR_materials_diffuse_transmission
  • KHR_materials_unlit
  • KHR_lights_punctual

Summary

This model tests UV transform animations with KHR_animation_pointer.

Operations

Screenshot

screenshot
Screenshot from Babylon.js Sandbox

Description

This model tests UV transform animations with KHR_animation_pointer for position, scale, and rotation for each of the currently available texture slots:

Each material contains a "control" texture which is not animated, to test that only the desired texture is being animated instead of all textures in the material.

Each texture includes a text label for easier verification of which are animated versus static.

screenshot
Animation of KHR_materials_anisotropy

A directional light has been added behind the assets to provide back lighting for the diffuse transmission extension.

Cameras are provided for views of each extension or property type.

The asset was created in 3ds Max 2024, and exported with the HS glTF Exporter. Textures were generated with Filter Forge.

Legal

© 2024, Darmstadt Graphics Group GmbH. CC BY 4.0 International

  • Eric Chadwick for 3D asset and textures

Assembled by modelmetadata