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index.js
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index.js
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"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (g && (g = 0, op[0] && (_ = 0)), _) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Database = exports.sanitzeScripts = exports.msg = void 0;
var fs = require("fs/promises"); // We're not doing Sync calls anymore, Ferny. Bonk.
var eris_1 = require("eris");
var commands_1 = require("./core/commands");
var events_1 = require("./core/events");
// import { sanitaryInteraction } from './constructors/interaction'
var msg_1 = require("./core/msg");
Object.defineProperty(exports, "msg", { enumerable: true, get: function () { return msg_1.msg; } });
var sanitize_1 = require("./core/sanitize");
Object.defineProperty(exports, "sanitzeScripts", { enumerable: true, get: function () { return sanitize_1.sanitzeScripts; } });
var setup = require("./core/setup.js");
var database_1 = require("./core/database");
var fileExists = function (path) { return __awaiter(void 0, void 0, void 0, function () { return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, fs.stat(path).catch(function (e) { return false; })];
case 1: return [2 /*return*/, !!(_a.sent())];
}
}); }); };
var client = null, config = null;
var Database = new database_1.Database();
exports.Database = Database;
var checkSetup = function () { return __awaiter(void 0, void 0, void 0, function () {
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, fileExists('./config.json')];
case 1:
if (!((_a.sent()) === false)) return [3 /*break*/, 3];
return [4 /*yield*/, setup()];
case 2:
_a.sent();
_a.label = 3;
case 3: return [4 /*yield*/, Promise.resolve().then(function () { return require('./config.json'); })];
case 4:
config = (_a.sent()).default;
msg_1.msg.debug("System", "Loading Events.");
client = new eris_1.Client(config.__protected.Bot.Token, { compress: true, seedVoiceConnections: true, intents: ['allNonPrivileged'] });
client.on('interactionCreate', function (interaction) {
//TODO: passing interaction through willy nilly is a bad idea, we should create a proper safety net.
//SEE: constructor/interaction.ts
// if (interaction.type !== 3) commandHolder[interaction.data.name].runCommand(client, new sanitaryInteraction(client, interaction))
commands_1.commandHolder[interaction.data.name].runCommand(interaction);
});
client.on('debug', function (d) { return msg_1.msg.debug("Eris", d); });
client.on('ready', function () { return __awaiter(void 0, void 0, void 0, function () {
return __generator(this, function (_a) {
msg_1.msg.info("Eris", "Ready as " + client.user.username + "#" + client.user.discriminator);
(0, commands_1.loadCommands)(client, config);
return [2 /*return*/];
});
}); });
return [4 /*yield*/, (0, events_1.loadEvents)(client, config)];
case 5:
_a.sent();
return [4 /*yield*/, client.connect()];
case 6:
_a.sent();
return [2 /*return*/];
}
});
}); };
checkSetup();
msg_1.msg.info("System", "Starting, Please wait...");
msg_1.msg.debug("System", "Verifying setup process.");