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Colorize mesh rather than ground plane based on user-calibrated image #459

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russelldj opened this issue May 4, 2021 · 1 comment
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@russelldj
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New functionality allows us to select correspondences between a 3D mesh and an image and compute a camera based on this. Currently, this image is visualized projected onto the ground plane. This is not ideal, and it would be better to project the image onto the mesh directly. Additionally, it would be best to do this considering the lens distortion.
2021-05-04-094706_489x469_scrot

@russelldj russelldj changed the title Colorize mesh based on user-calibrated image Colorize mesh rather than ground plane based on user-calibrated image May 4, 2021
@borovik135
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In addition to this, I suggest displaying the mesh from a calibrated camera view-point taking distortion into account, which is also VTK related, as I imagine.

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