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New functionality allows us to select correspondences between a 3D mesh and an image and compute a camera based on this. Currently, this image is visualized projected onto the ground plane. This is not ideal, and it would be better to project the image onto the mesh directly. Additionally, it would be best to do this considering the lens distortion.
The text was updated successfully, but these errors were encountered:
russelldj
changed the title
Colorize mesh based on user-calibrated image
Colorize mesh rather than ground plane based on user-calibrated image
May 4, 2021
In addition to this, I suggest displaying the mesh from a calibrated camera view-point taking distortion into account, which is also VTK related, as I imagine.
New functionality allows us to select correspondences between a 3D mesh and an image and compute a camera based on this. Currently, this image is visualized projected onto the ground plane. This is not ideal, and it would be better to project the image onto the mesh directly. Additionally, it would be best to do this considering the lens distortion.
The text was updated successfully, but these errors were encountered: