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# Friday Night Funkin' - Psych Engine
Engine originally used on [Mind Games Mod](https://gamebanana.com/mods/301107), intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.
## Installation:
Follow a Friday Night Funkin' source code compilation tutorial, after this you will need to install LuaJIT.
You can do this with: `haxelib install linc_luajit` on a Command prompt/PowerShell
...Or if you don't want your mod to be able to run .lua scripts, delete the "LUA_ALLOWED" line on Project.xml
## Credits:
* Shadow Mario - Coding
* RiverOaken - Arts and Animations
### Special Thanks
* Keoiki - Note Splash Animations
WARNING: This engine is still very early in development! You can request new features though
_____________________________________
# Features
## Attractive animated dialogue boxes:
![](https://user-images.githubusercontent.com/44785097/127706669-71cd5cdb-5c2a-4ecc-871b-98a276ae8070.gif)
## Atleast one change to every week:
### Week 1:
* New Dad Left sing sprite
* Unused stage lights are now used
### Week 2:
* Both BF and Skid & Pump does "Hey!" animations
* Thunders does a quick light flash and zooms the camera in slightly
* Added a quick transition/cutscene to Monster
### Week 3:
* BF does "Hey!" during Philly Nice
* Blammed has a cool new colors flash during that sick part of the song
### Week 4:
* Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's 👀)
* Henchmen die during all songs. Yeah :(
### Week 5:
* Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog
* On Winter Horrorland, GF bops her head slower in some parts of the song.
### Week 6:
* On Thorns, the HUD is hidden during the cutscene
* Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental
## Cool new Chart Editor changes and countless bug fixes
![](https://i.imgur.com/h6Ja7eT.png)
* You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
* Your song's BPM can now have decimal values
* You can manually adjust a Note's strum time if you're really going for milisecond precision
* You can change a note's type on the Editor, it comes with two example types:
* Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress
* Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too.
## Improved Animation Debug menu (Press 8 in-game on a Debug build)
![](https://user-images.githubusercontent.com/44785097/127721062-f912853c-2513-41b8-bd66-fd80d9d4ee0f.png)
* You can now press Save Offsets to save a .txt file with the editted offsets
* You can also now change the characters while on the Menu
* Go back to the game by pressing Escape
NOTE: This should be used for fixing your character floating or being slightly under the ground! It's not for texture editting.
## Story mode menu rework:
![](https://i.imgur.com/UB2EKpV.png)
* Added a different BG to every song (less Tutorial)
* All menu characters are now in individual spritesheets, makes modding it easier.
## Credits menu
![](https://i.imgur.com/NdIQt3d.png)
* You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.
## Awards/Achievements
* The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx)
## Options menu:
* You can change Note colors, Controls and Preferences there.
* On Preferences you can toggle Downscroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Hide Hud elements, Flashing Lights, etc.
## Other gameplay features:
* When the enemy hits a note, it plays the note hit animation on their strum, just like when the player hits a note.
* Lag doesn't impact the camera movement and player icon scaling anymore.
* Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)
* You can reset your Score on Freeplay/Story Mode by pressing Reset button.
* You can listen to a song on Freeplay by pressing Space once.
# Psych-Engine-Android-Port