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clang-cl-msvc.cmake
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clang-cl-msvc.cmake
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# cross-compile on linux x64 to the windows msvc runtime via clang-cl.
# See https://jake-shadle.github.io/xwin/ for how to get the MSVC headers and libs on linux via xwin to /opt/xwin (x86_64 only)
# cmake -G Ninja -DCMAKE_TOOLCHAIN_FILE="`realpath ../clang-cl-msvc.cmake`" -DMSVC_BASE=/opt/xwin/crt -DWINSDK_BASE=/opt/xwin/sdk -DHOST_ARCH=x86_64 -DCMAKE_BUILD_TYPE=Release ..
#
#cmake_policy(SET CMP0009 OLD)
# When configuring CMake with a toolchain file against a top-level CMakeLists.txt,
# it will actually run CMake many times, once for each small test program used to
# determine what features a compiler supports. Unfortunately, none of these
# invocations share a CMakeCache.txt with the top-level invocation, meaning they
# won't see the value of any arguments the user passed via -D. Since these are
# necessary to properly configure MSVC in both the top-level configuration as well as
# all feature-test invocations, we set environment variables with the values so that
# these environments get inherited by child invocations.
function(init_user_prop prop)
if(${prop})
set(ENV{_${prop}} "${${prop}}")
else()
set(${prop} "$ENV{_${prop}}" PARENT_SCOPE)
endif()
endfunction()
function(generate_winsdk_vfs_overlay winsdk_include_dir output_path)
set(include_dirs)
file(GLOB_RECURSE entries LIST_DIRECTORIES true "${winsdk_include_dir}/*")
foreach(entry ${entries})
if(IS_DIRECTORY "${entry}")
list(APPEND include_dirs "${entry}")
endif()
endforeach()
file(WRITE "${output_path}" "version: 0\n")
file(APPEND "${output_path}" "case-sensitive: false\n")
file(APPEND "${output_path}" "roots:\n")
foreach(dir ${include_dirs})
file(GLOB headers RELATIVE "${dir}" "${dir}/*.h")
if(NOT headers)
continue()
endif()
file(APPEND "${output_path}" " - name: \"${dir}\"\n")
file(APPEND "${output_path}" " type: directory\n")
file(APPEND "${output_path}" " contents:\n")
foreach(header ${headers})
file(APPEND "${output_path}" " - name: \"${header}\"\n")
file(APPEND "${output_path}" " type: file\n")
file(APPEND "${output_path}" " external-contents: \"${dir}/${header}\"\n")
endforeach()
endforeach()
endfunction()
function(generate_winsdk_lib_symlinks winsdk_um_lib_dir output_dir)
execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${output_dir}")
file(GLOB libraries RELATIVE "${winsdk_um_lib_dir}" "${winsdk_um_lib_dir}/*")
foreach(library ${libraries})
string(TOLOWER "${library}" symlink_name)
execute_process(COMMAND "${CMAKE_COMMAND}"
-E create_symlink
"${winsdk_um_lib_dir}/${library}"
"${output_dir}/${symlink_name}")
endforeach()
endfunction()
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_VERSION 10.0)
set(CMAKE_SYSTEM_PROCESSOR AMD64)
init_user_prop(HOST_ARCH)
init_user_prop(MSVC_BASE)
init_user_prop(WINSDK_BASE)
#init_user_prop(WINSDK_VER)
init_user_prop(LLVM_SUFFIX)
init_user_prop(CLANG_SUFFIX)
if(NOT HOST_ARCH)
set(HOST_ARCH x86_64)
endif()
if(HOST_ARCH STREQUAL "aarch64" OR HOST_ARCH STREQUAL "arm64")
set(TRIPLE_ARCH "aarch64")
set(WINSDK_ARCH "arm64")
elseif(HOST_ARCH STREQUAL "armv7" OR HOST_ARCH STREQUAL "arm")
set(TRIPLE_ARCH "armv7")
set(WINSDK_ARCH "arm")
elseif(HOST_ARCH STREQUAL "i686" OR HOST_ARCH STREQUAL "x86")
set(TRIPLE_ARCH "i686")
set(WINSDK_ARCH "x86")
elseif(HOST_ARCH STREQUAL "x86_64")
set(TRIPLE_ARCH "x86_64")
set(WINSDK_ARCH "x86_64")
elseif(HOST_ARCH STREQUAL "x64")
set(TRIPLE_ARCH "x86_64")
set(WINSDK_ARCH "x64")
else()
message(SEND_ERROR "Unknown host architecture ${HOST_ARCH}. Must be aarch64 (or arm64), armv7 (or arm), i686 (or x86), x86_64 or x64.")
endif()
set(MSVC_INCLUDE "${MSVC_BASE}/include")
set(MSVC_LIB "${MSVC_BASE}/lib")
set(WINSDK_INCLUDE "${WINSDK_BASE}/Include")
set(WINSDK_LIB "${WINSDK_BASE}/Lib")
if(NOT EXISTS "${MSVC_BASE}" OR
NOT EXISTS "${MSVC_INCLUDE}" OR
NOT EXISTS "${MSVC_LIB}")
message(SEND_ERROR
"CMake variable MSVC_BASE must point to a folder containing MSVC "
"system headers and libraries")
endif()
if(NOT EXISTS "${WINSDK_BASE}" OR
NOT EXISTS "${WINSDK_INCLUDE}" OR
NOT EXISTS "${WINSDK_LIB}")
message(SEND_ERROR
"CMake variable WINSDK_BASE must resolve to a valid "
"Windows SDK installation")
endif()
if(NOT EXISTS "${WINSDK_INCLUDE}/um/Windows.h")
message(SEND_ERROR "Cannot find Windows.h")
endif()
if(NOT EXISTS "${WINSDK_INCLUDE}/um/WINDOWS.H")
set(case_sensitive_filesystem TRUE)
endif()
# Attempt to find the clang-cl binary
find_program(CLANG_CL_PATH NAMES clang-cl${CLANG_SUFFIX})
if(${CLANG_CL_PATH} STREQUAL "CLANG_CL_PATH-NOTFOUND")
message(SEND_ERROR "Unable to find clang-cl${CLANG_SUFFIX}")
endif()
# Attempt to find the llvm-link binary
find_program(LLD_LINK_PATH NAMES lld-link${LLVM_SUFFIX})
if(${LLD_LINK_PATH} STREQUAL "LLD_LINK_PATH-NOTFOUND")
message(SEND_ERROR "Unable to find lld-link${LLVM_SUFFIX}")
endif()
# Attempt to find the native clang binary
find_program(CLANG_PATH NAMES clang${CLANG_SUFFIX})
if(${CLANG_PATH} STREQUAL "CLANG_PATH-NOTFOUND")
message(SEND_ERROR "Unable to find clang${CLANG_SUFFIX}")
endif()
set(CMAKE_C_COMPILER "${CLANG_CL_PATH}" CACHE FILEPATH "")
set(CMAKE_CXX_COMPILER "${CLANG_CL_PATH}" CACHE FILEPATH "")
set(CMAKE_LINKER "${LLD_LINK_PATH}" CACHE FILEPATH "")
# missing /debug libs
SET(CMAKE_C_COMPILER_WORKS 1)
SET(CMAKE_CXX_COMPILER_WORKS 1)
# Even though we're cross-compiling, we need some native tools (e.g. llvm-tblgen), and those
# native tools have to be built before we can start doing the cross-build. LLVM supports
# a CROSS_TOOLCHAIN_FLAGS_NATIVE argument which consists of a list of flags to pass to CMake
# when configuring the NATIVE portion of the cross-build. By default we construct this so
# that it points to the tools in the same location as the native clang-cl that we're using.
list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_ASM_COMPILER=${CLANG_PATH}")
list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_C_COMPILER=${CLANG_PATH}")
list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_CXX_COMPILER=${CLANG_PATH}")
set(CROSS_TOOLCHAIN_FLAGS_NATIVE "${_CTF_NATIVE_DEFAULT}" CACHE STRING "")
set(COMPILE_FLAGS
-D_CRT_SECURE_NO_WARNINGS
--target=${TRIPLE_ARCH}-windows-msvc
-fms-compatibility-version=19.11
-Wno-unused-command-line-argument # Needed to accept projects pushing both -Werror and /MP
-imsvc "${MSVC_INCLUDE}"
-imsvc "${WINSDK_INCLUDE}/ucrt"
-imsvc "${WINSDK_INCLUDE}/shared"
-imsvc "${WINSDK_INCLUDE}/um"
-imsvc "${WINSDK_INCLUDE}/winrt")
if(case_sensitive_filesystem)
# Ensure all sub-configures use the top-level VFS overlay instead of generating their own.
init_user_prop(winsdk_vfs_overlay_path)
if(NOT winsdk_vfs_overlay_path)
set(winsdk_vfs_overlay_path "${CMAKE_BINARY_DIR}/winsdk_vfs_overlay.yaml")
generate_winsdk_vfs_overlay("${WINSDK_BASE}/Include" "${winsdk_vfs_overlay_path}")
init_user_prop(winsdk_vfs_overlay_path)
endif()
list(APPEND COMPILE_FLAGS
-Xclang -ivfsoverlay -Xclang "${winsdk_vfs_overlay_path}")
endif()
string(REPLACE ";" " " COMPILE_FLAGS "${COMPILE_FLAGS}")
# We need to preserve any flags that were passed in by the user. However, we
# can't append to CMAKE_C_FLAGS and friends directly, because toolchain files
# will be re-invoked on each reconfigure and therefore need to be idempotent.
# The assignments to the _INITIAL cache variables don't use FORCE, so they'll
# only be populated on the initial configure, and their values won't change
# afterward.
set(_CMAKE_C_FLAGS_INITIAL "${CMAKE_C_FLAGS}" CACHE STRING "")
set(CMAKE_C_FLAGS "${_CMAKE_C_FLAGS_INITIAL} ${COMPILE_FLAGS}" CACHE STRING "" FORCE)
set(_CMAKE_CXX_FLAGS_INITIAL "${CMAKE_CXX_FLAGS}" CACHE STRING "")
set(CMAKE_CXX_FLAGS "${_CMAKE_CXX_FLAGS_INITIAL} ${COMPILE_FLAGS}" CACHE STRING "" FORCE)
set(LINK_FLAGS
# Prevent CMake from attempting to invoke mt.exe. It only recognizes the slashed form and not the dashed form.
/manifest:no
-libpath:"${MSVC_LIB}/${WINSDK_ARCH}"
-libpath:"${WINSDK_LIB}/ucrt/${WINSDK_ARCH}"
-libpath:"${WINSDK_LIB}/um/${WINSDK_ARCH}")
if(case_sensitive_filesystem)
# Ensure all sub-configures use the top-level symlinks dir instead of generating their own.
init_user_prop(winsdk_lib_symlinks_dir)
if(NOT winsdk_lib_symlinks_dir)
set(winsdk_lib_symlinks_dir "${CMAKE_BINARY_DIR}/winsdk_lib_symlinks")
generate_winsdk_lib_symlinks("${WINSDK_BASE}/Lib/um/${WINSDK_ARCH}" "${winsdk_lib_symlinks_dir}")
init_user_prop(winsdk_lib_symlinks_dir)
endif()
list(APPEND LINK_FLAGS
-libpath:"${winsdk_lib_symlinks_dir}")
endif()
string(REPLACE ";" " " LINK_FLAGS "${LINK_FLAGS}")
# See explanation for compiler flags above for the _INITIAL variables.
set(_CMAKE_EXE_LINKER_FLAGS_INITIAL "${CMAKE_EXE_LINKER_FLAGS}" CACHE STRING "")
set(CMAKE_EXE_LINKER_FLAGS "${_CMAKE_EXE_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
set(_CMAKE_MODULE_LINKER_FLAGS_INITIAL "${CMAKE_MODULE_LINKER_FLAGS}" CACHE STRING "")
set(CMAKE_MODULE_LINKER_FLAGS "${_CMAKE_MODULE_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
set(_CMAKE_SHARED_LINKER_FLAGS_INITIAL "${CMAKE_SHARED_LINKER_FLAGS}" CACHE STRING "")
set(CMAKE_SHARED_LINKER_FLAGS "${_CMAKE_SHARED_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
# CMake populates these with a bunch of unnecessary libraries, which requires
# extra case-correcting symlinks and what not. Instead, let projects explicitly
# control which libraries they require.
set(CMAKE_C_STANDARD_LIBRARIES "" CACHE STRING "" FORCE)
set(CMAKE_CXX_STANDARD_LIBRARIES "" CACHE STRING "" FORCE)
find_program(WINE_EXECUTABLE NAMES wine)
set(TARGET_SYSTEM_EMULATOR ${WINE_EXECUTABLE})