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gsc_player.cpp
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gsc_player.cpp
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#include "gsc_player.hpp"
#if COMPILE_PLAYER == 1
void gsc_player_velocity_set(scr_entref_t id)
{
vec3_t velocity;
if ( ! stackGetParams("v", &velocity))
{
stackError("gsc_player_velocity_set() argument is undefined or has a wrong type");
stackPushUndefined();
return;
}
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_velocity_set() entity %i is not a player", id);
stackPushUndefined();
return;
}
playerState_t *ps = SV_GameClientNum(id);
VectorCopy(velocity, ps->velocity);
stackPushBool(qtrue);
}
void gsc_player_velocity_add(scr_entref_t id)
{
vec3_t velocity;
if ( ! stackGetParams("v", &velocity))
{
stackError("gsc_player_velocity_add() argument is undefined or has a wrong type");
stackPushUndefined();
return;
}
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_velocity_add() entity %i is not a player", id);
stackPushUndefined();
return;
}
playerState_t *ps = SV_GameClientNum(id);
VectorAdd(ps->velocity, velocity, ps->velocity);
stackPushBool(qtrue);
}
void gsc_player_velocity_get(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_velocity_get() entity %i is not a player", id);
stackPushUndefined();
return;
}
playerState_t *ps = SV_GameClientNum(id);
stackPushVector(ps->velocity);
}
void gsc_player_clientuserinfochanged(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_clientuserinfochanged() entity %i is not a player", id);
stackPushUndefined();
return;
}
ClientUserinfoChanged(id);
stackPushBool(qtrue);
}
void gsc_player_get_userinfo(scr_entref_t id)
{
char *key;
if ( ! stackGetParams("s", &key))
{
stackError("gsc_player_get_userinfo() argument is undefined or has a wrong type");
stackPushUndefined();
return;
}
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_get_userinfo() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
char *val = Info_ValueForKey(client->userinfo, key);
if (strlen(val))
stackPushString(val);
else
stackPushUndefined();
}
void gsc_player_set_userinfo(scr_entref_t id)
{
char *key, *value;
if ( ! stackGetParams("ss", &key, &value))
{
stackError("gsc_player_set_userinfo() one or more arguments is undefined or has a wrong type");
stackPushUndefined();
return;
}
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_set_userinfo() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
Info_SetValueForKey(client->userinfo, key, value);
stackPushBool(qtrue);
}
void gsc_player_button_ads(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_button_ads() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
stackPushBool(client->lastUsercmd.buttons & KEY_MASK_ADS_MODE ? qtrue : qfalse);
}
void gsc_player_button_left(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_button_left() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
stackPushBool(client->lastUsercmd.rightmove == KEY_MASK_MOVELEFT ? qtrue : qfalse);
}
void gsc_player_button_right(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_button_right() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
stackPushBool(client->lastUsercmd.rightmove == KEY_MASK_MOVERIGHT ? qtrue : qfalse);
}
void gsc_player_button_forward(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_button_forward() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
stackPushBool(client->lastUsercmd.forwardmove == KEY_MASK_FORWARD ? qtrue : qfalse);
}
void gsc_player_button_back(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_button_back() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
stackPushBool(client->lastUsercmd.forwardmove == KEY_MASK_BACK ? qtrue : qfalse);
}
void gsc_player_button_leanleft(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_button_leanleft() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
stackPushBool(client->lastUsercmd.buttons & KEY_MASK_LEANLEFT ? qtrue : qfalse);
}
void gsc_player_button_leanright(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_button_leanright() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
stackPushBool(client->lastUsercmd.buttons & KEY_MASK_LEANRIGHT ? qtrue : qfalse);
}
void gsc_player_button_reload(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_button_reload() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
stackPushBool(client->lastUsercmd.buttons & KEY_MASK_RELOAD ? qtrue : qfalse);
}
void gsc_player_button_jump(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_button_jump() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
stackPushBool(client->lastUsercmd.buttons & KEY_MASK_JUMP ? qtrue : qfalse);
}
void gsc_player_button_frag(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_button_frag() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
stackPushBool(client->lastUsercmd.buttons & KEY_MASK_FRAG ? qtrue : qfalse);
}
void gsc_player_button_smoke(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_button_smoke() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
stackPushBool(client->lastUsercmd.buttons & KEY_MASK_SMOKE ? qtrue : qfalse);
}
void gsc_player_stance_get(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_stance_get() entity %i is not a player", id);
stackPushUndefined();
return;
}
playerState_t *ps = SV_GameClientNum(id);
if (ps->pm_flags & PMF_CROUCH)
stackPushString("duck");
else if (ps->pm_flags & PMF_PRONE)
stackPushString("lie");
else
stackPushString("stand");
}
void gsc_player_stance_set(scr_entref_t id)
{
char *stance;
if ( ! stackGetParams("s", &stance))
{
stackError("gsc_player_stance_set() argument is undefined or has a wrong type");
stackPushUndefined();
return;
}
gentity_t *entity = &g_entities[id];
if (entity->client == NULL)
{
stackError("gsc_player_stance_set() entity %i is not a player", id);
stackPushUndefined();
return;
}
int event;
if (strcmp(stance, "stand") == 0)
event = EV_STANCE_FORCE_STAND;
else if (strcmp(stance, "crouch") == 0)
event = EV_STANCE_FORCE_CROUCH;
else if (strcmp(stance, "prone") == 0)
event = EV_STANCE_FORCE_PRONE;
else
{
stackError("gsc_player_stance_set() invalid argument '%s'. Valid arguments are: 'stand' 'crouch' 'prone'", stance);
stackPushUndefined();
return;
}
G_AddPredictableEvent(entity, event, 0);
stackPushBool(qtrue);
}
void gsc_player_spectatorclient_get(scr_entref_t id)
{
gentity_t *entity = &g_entities[id];
if (entity->client == NULL)
{
stackError("gsc_player_spectatorclient_get() entity %i is not a player", id);
stackPushUndefined();
return;
}
if (entity->client->spectatorClient == -1)
stackPushUndefined();
else
stackPushEntity(&g_entities[entity->client->spectatorClient]);
}
void gsc_player_getip(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_getip() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
char tmp[16];
snprintf(tmp, sizeof(tmp), "%d.%d.%d.%d", client->netchan.remoteAddress.ip[0], client->netchan.remoteAddress.ip[1], client->netchan.remoteAddress.ip[2], client->netchan.remoteAddress.ip[3]);
stackPushString(tmp);
}
void gsc_player_getping(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_getping() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
stackPushInt(client->ping);
}
void gsc_player_clientcommand(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_clientcommand() entity %i is not a player", id);
stackPushUndefined();
return;
}
ClientCommand(id);
stackPushBool(qtrue);
}
void gsc_player_getlastconnecttime(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_getlastconnecttime() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
stackPushInt(client->lastConnectTime);
}
void gsc_player_getlastmsg(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_getlastmsg() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
stackPushInt(svs.time - client->lastPacketTime);
}
void gsc_player_getclientstate(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_getclientstate() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
stackPushInt(client->state);
}
void gsc_player_addresstype(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_addresstype() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
stackPushInt(client->netchan.remoteAddress.type);
}
void gsc_player_renameclient(scr_entref_t id)
{
char *name;
if ( ! stackGetParams("s", &name))
{
stackError("gsc_player_renameclient() argument is undefined or has a wrong type");
stackPushUndefined();
return;
}
if (strlen(name) > 32)
{
stackError("gsc_player_renameclient() player name is longer than 32 characters");
stackPushUndefined();
return;
}
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_renameclient() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
Info_SetValueForKey(client->userinfo, "name", name);
strcpy(client->name, name);
stackPushBool(qtrue);
}
void gsc_player_outofbandprint(scr_entref_t id)
{
char *cmd;
if ( ! stackGetParams("s", &cmd))
{
stackError("gsc_player_outofbandprint() argument is undefined or has a wrong type");
stackPushUndefined();
return;
}
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_outofbandprint() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
NET_OutOfBandPrint(NS_SERVER, client->netchan.remoteAddress, cmd);
stackPushBool(qtrue);
}
void gsc_player_connectionlesspacket(scr_entref_t id)
{
char *cmd;
if ( ! stackGetParams("s", &cmd))
{
stackError("gsc_player_connectionlesspacket() argument is undefined or has a wrong type");
stackPushUndefined();
return;
}
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_connectionlesspacket() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
byte bufData[131072];
msg_t msg;
MSG_Init(&msg, bufData, sizeof(bufData));
MSG_WriteByte(&msg, svc_nop);
MSG_WriteShort(&msg, 0);
MSG_WriteLong(&msg, -1);
MSG_WriteString(&msg, cmd);
SV_ConnectionlessPacket(client->netchan.remoteAddress, &msg);
stackPushBool(qtrue);
}
void gsc_player_resetnextreliabletime(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_resetnextreliabletime() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
client->floodprotect = 0;
stackPushBool(qtrue);
}
void gsc_player_ismantling(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_ismantling() entity %i is not a player", id);
stackPushUndefined();
return;
}
playerState_t *ps = SV_GameClientNum(id);
stackPushBool(ps->pm_flags & PMF_MANTLE ? qtrue : qfalse);
}
void gsc_player_isonladder(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_isonladder() entity %i is not a player", id);
stackPushUndefined();
return;
}
playerState_t *ps = SV_GameClientNum(id);
stackPushBool(ps->pm_flags & PMF_LADDER ? qtrue : qfalse);
}
void gsc_player_isusingturret(scr_entref_t id)
{
gentity_t *entity = &g_entities[id];
if (entity->client == NULL)
{
stackError("gsc_player_isusingturret() entity %i is not a player", id);
stackPushUndefined();
return;
}
stackPushBool(entity->s.eFlags & EF_USETURRET ? qtrue : qfalse);
}
void gsc_player_getjumpslowdowntimer(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_getjumpslowdowntimer() entity %i is not a player", id);
stackPushUndefined();
return;
}
playerState_t *ps = SV_GameClientNum(id);
stackPushInt(ps->pm_time);
}
void gsc_player_clearjumpstate(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_clearjumpstate() entity %i is not a player", id);
stackPushUndefined();
return;
}
playerState_t *ps = SV_GameClientNum(id);
ps->pm_flags &= ~(PMF_JUMPING|PMF_SLIDING);
ps->pm_time = 0;
ps->jumpTime = 0;
ps->jumpOriginZ = 0;
}
void gsc_player_setg_speed(scr_entref_t id)
{
int speed;
if ( ! stackGetParams("i", &speed))
{
stackError("gsc_player_setg_speed() argument is undefined or has a wrong type");
stackPushUndefined();
return;
}
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_setg_speed() entity %i is not a player", id);
stackPushUndefined();
return;
}
extern int player_g_speed[MAX_CLIENTS];
if (speed < 0)
{
stackError("gsc_player_setg_speed() param must be equal or above zero");
stackPushUndefined();
return;
}
player_g_speed[id] = speed;
stackPushBool(qtrue);
}
void gsc_player_setg_gravity(scr_entref_t id)
{
int gravity;
if ( ! stackGetParams("i", &gravity))
{
stackError("gsc_player_setg_gravity() argument is undefined or has a wrong type");
stackPushUndefined();
return;
}
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_setg_gravity() entity %i is not a player", id);
stackPushUndefined();
return;
}
extern int player_g_gravity[MAX_CLIENTS];
if (gravity < 0)
{
stackError("gsc_player_setg_gravity() param must be equal or above zero");
stackPushUndefined();
return;
}
player_g_gravity[id] = gravity;
stackPushBool(qtrue);
}
void gsc_player_setweaponfiremeleedelay(scr_entref_t id)
{
int delay;
if ( ! stackGetParams("i", &delay))
{
stackError("gsc_player_setweaponfiremeleedelay() argument is undefined or has a wrong type");
stackPushUndefined();
return;
}
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_setweaponfiremeleedelay() entity %i is not a player", id);
stackPushUndefined();
return;
}
if (delay < 0)
{
stackError("gsc_player_setweaponfiremeleedelay() param must be equal or above zero");
stackPushUndefined();
return;
}
playerState_t *ps = SV_GameClientNum(id);
ps->weaponDelay = delay;
stackPushBool(qtrue);
}
void gsc_player_set_anim(scr_entref_t id)
{
char *animation;
if ( ! stackGetParams("s", &animation))
{
stackError("gsc_player_set_anim() argument is undefined or has a wrong type");
stackPushUndefined();
return;
}
gentity_t *entity = &g_entities[id];
if (entity->s.eType == ET_CORPSE)
{
int index = BG_AnimationIndexForString(animation);
entity->s.legsAnim = index;
stackPushBool(qtrue);
return;
}
if (entity->client == NULL)
{
stackError("gsc_player_set_anim() entity %i is not a player", id);
stackPushUndefined();
return;
}
extern int custom_animation[MAX_CLIENTS];
int animationIndex = 0;
if (strcmp(animation, "none") != 0)
animationIndex = BG_AnimationIndexForString(animation);
custom_animation[id] = animationIndex;
stackPushBool(qtrue);
}
void gsc_player_getcooktime(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_getcooktime() entity %i is not a player", id);
stackPushUndefined();
return;
}
playerState_t *ps = SV_GameClientNum(id);
stackPushInt(ps->grenadeTimeLeft);
}
void gsc_kick_slot()
{
int id;
char* msg;
char tmp[128];
if ( ! stackGetParams("is", &id, &msg))
{
stackError("gsc_kick_slot() one or more arguments is undefined or has a wrong type");
stackPushUndefined();
return;
}
if (id >= MAX_CLIENTS)
{
stackError("gsc_kick_slot() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
if (client == NULL)
{
stackPushUndefined();
return;
}
if (client->netchan.remoteAddress.type == NA_LOOPBACK)
{
stackPushUndefined();
return;
}
strncpy(tmp, msg, sizeof(tmp));
tmp[sizeof(tmp)] = '\0';
SV_DropClient(client, tmp);
stackPushBool(qtrue);
}
void gsc_player_setguid(scr_entref_t id)
{
int guid;
if ( ! stackGetParams("i", &guid))
{
stackError("gsc_player_setguid() argument is undefined or has a wrong type");
stackPushUndefined();
return;
}
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_setguid() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
client->guid = guid;
stackPushBool(qtrue);
}
void gsc_player_clienthasclientmuted(scr_entref_t id)
{
int id2;
if ( ! stackGetParams("i", &id2))
{
stackError("gsc_player_clienthasclientmuted() argument is undefined or has a wrong type");
stackPushUndefined();
return;
}
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_clienthasclientmuted() entity %i is not a player", id);
stackPushUndefined();
return;
}
stackPushInt(SV_ClientHasClientMuted(id, id2));
}
void gsc_player_getlastgamestatesize(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_getlastgamestatesize() entity %i is not a player", id);
stackPushUndefined();
return;
}
extern int gamestate_size[MAX_CLIENTS];
stackPushInt(gamestate_size[id]);
}
void gsc_player_getfps(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_getfps() entity %i is not a player", id);
stackPushUndefined();
return;
}
extern int clientfps[MAX_CLIENTS];
stackPushInt(clientfps[id]);
}
void gsc_player_isbot(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_isbot() entity %i is not a player", id);
stackPushUndefined();
return;
}
client_t *client = &svs.clients[id];
stackPushBool(client->bot);
}
void gsc_player_disableitempickup(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_disableitempickup() entity %i is not a player", id);
stackPushUndefined();
return;
}
extern int player_disableitempickup[MAX_CLIENTS];
player_disableitempickup[id] = 1;
stackPushBool(qtrue);
}
void gsc_player_enableitempickup(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_enableitempickup() entity %i is not a player", id);
stackPushUndefined();
return;
}
extern int player_disableitempickup[MAX_CLIENTS];
player_disableitempickup[id] = 0;
stackPushBool(qtrue);
}
void gsc_player_getcurrentoffhandslotammo(scr_entref_t id)
{
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_getcurrentoffhandslotammo() entity %i is not a player", id);
stackPushUndefined();
return;
}
playerState_t *ps = SV_GameClientNum(id);
stackPushInt(ps->ammoclip[ps->offHandIndex - 1]);
}
#if COMPILE_JUMP == 1
void gsc_player_setjump_height(scr_entref_t id)
{
float jump_height;
if ( ! stackGetParams("f", &jump_height))
{
stackError("gsc_player_setjump_height() argument is undefined or has a wrong type");
stackPushUndefined();
return;
}
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_setjump_height() entity %i is not a player", id);
stackPushUndefined();
return;
}
extern bool player_jump_height_enabled[MAX_CLIENTS];
extern float player_jump_height[MAX_CLIENTS];
if (jump_height < 0)
player_jump_height_enabled[id] = false;
else
{
player_jump_height_enabled[id] = true;
player_jump_height[id] = jump_height;
}
stackPushBool(qtrue);
}
void gsc_player_setjump_slowdownenable(scr_entref_t id)
{
int slowdown;
if ( ! stackGetParams("i", &slowdown))
{
stackError("gsc_player_setjump_slowdownenable() argument is undefined or has a wrong type");
stackPushUndefined();
return;
}
if (id >= MAX_CLIENTS)
{
stackError("gsc_player_setjump_slowdownenable() entity %i is not a player", id);
stackPushUndefined();
return;
}
extern bool player_jump_slowdownenable_enabled[MAX_CLIENTS];
extern bool player_jump_slowdownenable[MAX_CLIENTS];
if (slowdown == -1)
player_jump_slowdownenable_enabled[id] = false;
else
{
player_jump_slowdownenable_enabled[id] = true;
player_jump_slowdownenable[id] = slowdown;
}
stackPushBool(qtrue);
}
#endif
#endif