Releases: MBU-Team/OpenMBU
Releases · MBU-Team/OpenMBU
Beta 1.11
- Added achievements
- Fixed bug where analog inputs on some controllers couldn't quite reach the max value
- Fixed marble reflection rendering
- Fixed blast rendering
- Added autosplitter for use with LiveSplit
- Other small graphical/bug fixes
Beta 1.10
- Networking fixes
- Fixed potential crash for marble physics
- Fixed crash with GUI editor
- Fixed XBOX buttons in UI not being clickable
- The animation when you finish a level is now framerate-independent and should now look the same as on console
- Fixed potential audio issue when running with DirectSound
- Fixed other various minor issues
Beta 1.9
- Fixed Moving Platform Jitter/Desync (not 100% but almost perfect)
- Fixed Vertical Bounds
- Fixed some mistakes throughout the physics and moving platform code (should work much better now!)
Beta 1.8
- Fixed Respawn animating from arbitrary location
- Fixed HiFi Networking (FINALLY!)
- Fixed Host loading faster in multiplayer, giving them an advantage
Beta 1.7
- Implemented some BitStream functions
- Implemented PathedInterior::doSustainSound
- Some work on compiling with Clang (thanks HiGuy)
- Preview Objects now all within SimSet
- Ability to check if an object is meant for preview mode from script
- Refactored RenderInstance Managers
- Refactored some general render code
- Cleaned up some hifi code
- Fixed Marble Sound Pitch Issue (thanks thearst3rd)
- Fixed Editor Axis Handles
- Fixed some rendering issues
- Fixed dark astrolabe and clouds
- Fixed a hifi issue
Beta 1.6
- Fixed lighting and potential crash when entering lobby after a match
- Fixed x64 not working with a controller
- Fixed console spam of no MissionCleanup group for multiplayer clients
- Fixed some pointers being truncated in x64
Beta 1.5
- Experimental x64 Support
- HiFi networking should be mostly functional now (less moving platform jittering/multiplayer collision bounce back)
Beta 1.4
- Fixed bug where you could pause on the end screen with the select/back button on controller
- Project now uses CMake.
Beta 1.3.1
- Fixed crash with translucent materials
Beta 1.3
- Fixed lighting on start pad
- Fixed sounds replaying when unpausing the game