name | default value | description |
---|---|---|
allocate_mode | 0 | 0=off, 1=firstnonfullteam, 2=RandomOfSmallestTwo, 3=SmallestTeam |
autoalloc_on_joinplayer | true | Trigger auto alloc on join player |
default_diplo_state | "war" | "war", "alliance" or "peace" |
diplomacy | true | Is diplomacy enabled |
friendly_fire | true | True if players can't hit other players on their team |
maximum_in_team | -1 | Player cap |
players_can_change_team | true | |
hud | true | Enable HUD |
gui | true | Enable GUI |
gui.team | true | Whether to show team gui (/team) |
gui.team.initial | "news" | Initial tab |
gui.tab.diplo | true | Show diplo tab |
gui.tab.news | true | Show news tab |
gui.tab.settings | true | Show settings tab |
spawn_offset | {x=0, y=0, z=0} | Offset of static spawn-point from team-base |
name | default value | description |
---|---|---|
chat.default | "global" | "global" or "team" |
chat.global_channel | true | |
chat.team_channel | true |
name | default value | description |
---|---|---|
colors.nametag | true | Whether to colour the name tagColour nametag |
colors.nametag.tcolor | false | Base nametag colour on team colour |
colors.skins | false | Team skins are coloured |
name | default value | description |
---|---|---|
flag.alerts | true | Prompts like "X has captured your flag" |
flag.alerts.neutral_alert | true | Show prompt in neutral state, ie: "attack and defend!" |
flag.allow_multiple | true | Teams can have multiple flags |
flag.capture_take | false | Whether a player needs to return flag to base to capture |
flag.drop_time | 420 | Time in seconds before a player drops the flag they're holding |
flag.drop_warn_time | 60 | Warning time before drop |
flag.nobuild_radius | 3 | Area around flag where you can't build |
flag.names | true | Enable naming flags |
flag.protect_distance | 25 | Area protection distance |
flag.waypoints | true | Enable waypoints to flags |
flag.crafting | false | Enable the crafting of flags |
gui.tab.flags | true | Show flags tab |
gui.team.teleport_to_flag | true | Enable teleport to flag button in flags tab |
gui.team.teleport_to_spawn | false | Enable teleport to spawn button in flags tab |
name | default value | description |
---|---|---|
node_ownership | true | Whether node protection per team is enabled |