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The existing shaders are pretty customizable (scatter/meshscatter), so I think there's a chance that you can visualize the particles without needing a custom shaders. |
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Hi all,
I wrote an interactive 3D display (PyOpenGL and GLUT) a long time ago and now I want to revive the project in pure Julia. This is how the old project looks like:
I already played around with GLMakie and managed to draw some basic 3D scenes and rotate the scene etc. but I am struggling with a few things.
The basic idea behind such an event display is very easy: display the detector geometry, which is a few thousand optical modules in a 3D grid, show some lines as particles travel and use some graphics (spheres, flashes) to indicate hits on the photomultiplier tubes as time passes. The user should be able to rotate, move and zoom the scene.
Anyways, long story short, here are some basic questions:
Sorry if the questions are so vague, I just wanted to have some feedback from Makie experts since I am a bit stuck ;)
If there was some easy-to-understand example to e.g. display a set of objects in 3D, which are displayed via a custom shader, that would be awesome. Of course once I figured it out, I am happy to provide PR(s) to the documentation!
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