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world-pregenerator.html
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<!DOCTYPE html>
<html>
<head>
<title>Minecraft World Pregenerator Datapack | meeples10.github.io</title>
<link rel="stylesheet" type="text/css" href="style.css" />
<meta charset="UTF-8">
</head>
<body>
<header>
<h2>Minecraft world pregenerator datapack</h2>
</header>
<main>
<h2 id="introduction">Introduction</h2>
<p>This datapack was created to generate very large worlds for analysis by <a href="https://github.com/Meeples10/MCResourceAnalyzer">MCResourceAnalyzer</a>. It can also be used to pregenerate a world for a server to reduce load when players travel away from the spawnpoint, or for any other use that might require a large number of chunks to be generated beforehand.</p>
<p>While this datapack was inspired by <a href="https://www.bluecommander.net/world-loader.html">a similar project</a> by <a href="https://www.bluecommander.net/">BlueCommander</a>, it does not use any functions or other content from BlueCommander's work.</p>
<p>If you have any questions or suggestions, feel free to <a href="mailto:[email protected]">contact me</a>.</p>
<h2 id="downloads">Downloads</h2>
<ul>
<li><a href="./assets/world-pregenerator-1.20.2.zip">world-pregenerator-1.20.2.zip</a> (JE 1.20.2)</li>
<li><a href="./assets/world-pregenerator-1.20.zip">world-pregenerator-1.20.zip</a> (JE 1.20)</li>
<li><a href="./assets/world-pregenerator-1.19.4.zip">world-pregenerator-1.19.4.zip</a> (JE 1.19.4)</li>
<li><a href="./assets/world-pregenerator-1.18.zip">world-pregenerator-1.18.zip</a> (JE 1.18)</li>
<li><a href="./assets/world-pregenerator-1.17.zip">world-pregenerator-1.17.zip</a> (JE 1.17)</li>
</ul>
<h2 id="how-to">How to use the datapack</h2>
<h3>Installation</h3>
<p>To add the datapack to a new world during world creation, click the <strong>Data Packs</strong> button, then the <strong>Open Pack Folder</strong> button, and copy the datapack into the folder.</p>
<p>If you would like to add the datapack to an existing world, simply copy the datapack into your world's <code>datapacks</code> folder (<code>.minecraft/saves/[name]/datapacks</code>).</p>
<h3>After installation</h3>
<p>If the datapack has been installed correctly, a chat message should appear when joining the world (if the pack was added on world creation) or after using the <code>/reload</code> command (if the pack was added to an existing world). If no message appeared in chat, run the following command: <code>/function wpg:init</code></p>
<p>The datapack can be operated either using the aforementioned chat message or using functions. The available functions are as follows:</p>
<table>
<tr><td><code>/function wpg:init</code></td><td>If the datapack failed to be initialized automatically, use this to initialize it manually.</td></tr>
<tr><td><code>/function wpg:start</code></td><td>Start the world pregeneration process.</td></tr>
<tr><td><code>/function wpg:reset</code></td><td>Stop the world pregeneration process and reset its progress.</td></tr>
<tr><td><code>/function wpg:uninstall</code> </td><td>Remove the datapack's scoreboard objective. The datapack must be removed from the world's <code>datapacks</code> folder in order to fully uninstall it.</td></tr>
</table>
</main>
<footer>
<p class="center"><a href="https://meeples10.github.io">meeples10.github.io</a></p>
</footer>
</body>
</html>