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pac2600.prg
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pac2600.prg
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/***
PAC-MAC 2600
Remake using DIV Games studio
Started: 29/03/2015 20:26
***/
program pac2600;
const
redpath=82;
bluepath=156;
greenpath=214;
global sounds[10];
ghostcol[4]=209,110,121,122;
player=0;
start=0;
playing=false;
score=0;
gactive=0;
powertime=0;
powersound=0;
numghosts=4;
flicker=1;
demo=1;
lives=0;
ghostpoints=0;
res=-1;
cart=0;
pacspeed=2;
ghostspeed=2;
ghostfpg[4];
new_palette[255];
numfpg;
numfnt;
local
p=0;
ox=0;
oy=0;
nx=0;
ny=0;
dx=0;
dy=0;
ody=0;
odx=0;
anim=0;
animf=0;
eyes=false;
BEGIN
numfnt=load_fnt("atarinum.fnt");
cart=load_map("gfx/cart.pcx");
graph=cart;
x=160;
y=100;
//put_screen(file,cart);
frame(10000);
fade(0,0,0,10);
while(fading)
frame;
end
graph=0;
load_fpg("pac2600.fpg");
load_pal("pac2600.fpg");
fade(100,100,100,10);
define_region(1,0,0,320,168);
sounds[0]=load_wav("sounds/CHOMP.wav",0);
sounds[1]=load_wav("sounds/BOOP.wav",0);
sounds[2]=load_wav("sounds/START.wav",0);
sounds[3]=load_wav("sounds/DEATH.wav",0);
sounds[4]=load_wav("sounds/beeew.wav",1);
sounds[5]=load_wav("sounds/BUP_BWOOP.wav",0);
sounds[6]=load_wav("sounds/WHISTLE.wav",0);
set_mode(320200);
set_fps(60,0);
//x=198;
// y=177;
write_int(numfnt,205,176,5,&score);
write_int(0,0,180,3,&lives);
//showscore();
from x = 0 to 4;
ghostfpg[x]=load_fpg("ghost.fpg");
end
LOOP
playing=false;
maze();
frame;
WHILE(get_id(type wafer) || get_id(type powerpill))
FRAME;
gactive++;
IF(gactive==4)
gactive=0;
END
IF(powertime>0)
powertime--;
IF(powertime<=120)
stop_sound(powersound);
END
END
if(key(_enter) && demo==true)
load_pal("pac2600.fpg");
demo=false;
playing=false;
score=0;
lives=3;
signal(type maze, s_kill_tree);
maze();
end
END
signal(type maze, s_kill_tree);
if(powertime>0)
stop_sound(powersound);
powertime=0;
end
if(lives<9)
lives++;
end
END
END
PROCESS maze()
PRIVATE
px;
py;
BEGIN
// setup wafers
FROM x = 9 to 134;
get_point(file,101,x,&px, &py);
wafer(px,py);
END
// setup powerpills
FROM x = 1 to 4;
get_point(file,101,x,&px,&py);
powerpill(px,py);
end
get_point(file,101,6,&px,&py);
bonus(px,py);
LOOP
put_screen(file,100);
// position pacman
if(!demo)
get_point(file,101,5,&px, &py);
player=pac(px,py);
else
player=id;
end
// position ghosts
get_point(file,101,7,&px, &py);
for( x = 1 ;x<=numghosts;x++);
ghost(px,py,x-1);
END
if(demo)
frame(10000);
playing=true;
end
frame;
WHILE(get_id(type pac) || demo)
if(demo)
frame(10000);
roll_palette(1,254,rand(0,255));
else
FRAME;
end
END
signal(type ghost, s_kill);
signal(type pac, s_kill);
lives--;
if(lives<1)
demo=1;
end
END
END
PROCESS pac(x,y)
PRIVATE
frames[]=1,2,3,2;
eatsound=0;
g=0;
BEGIN
y++;
x--;
graph=frames[0];
//resolution=res;
region=1;
FRAME(6000);
start = sound(sounds[2],255,255);
LOOP
IF(playing==true || !is_playing_sound(start))
playing=true;
ox=x;
oy=y;
IF(key(_left))
nx=-pacspeed;
ny=0;
END
IF(key(_right))
nx=pacspeed;
ny=0;
END
IF(key(_up))
nx=0;
ny=-pacspeed;
END
IF(key(_down))
ny=pacspeed;
nx=0;
END
x+=nx;
y+=ny;
p=map_get_pixel(file,101,x,y-1);
IF((x!=ox || y!=oy) && p!=0 && p!=greenpath && y>2 && y<200)
dx=nx;
dy=ny;
ELSE
x=ox;
y=oy;
x=x+dx;
y=y+dy;
p=map_get_pixel(file,101,x,y-1);
if(dx==0 && dy!=0 && (y<2 || y>190))
if(y>200)
y=-20;
end
if(y<-20)
y=200;
end
else
IF(p==0 || p==greenpath)
x=ox;
y=oy;
dx=0;
dy=0;
END
end
END
END
if(dx!=0 && dx!=ox)
if(dx<0)
flags=1;
else
flags=0;
end
end
IF(anim++>10)
anim=0;
animf++;
IF(animf==4)
animf=0;
END
graph=frames[animf];
END
g=collision(type ghost);
IF(g && y>0 && y<168)
if(g.eyes==false)
IF(powertime<1)
playing=false;
sound(sounds[3],255,255);
FROM graph = 4 to 10;
FRAME(1600);
END
RETURN;
ELSE
g.eyes=true;
playing=false;
eatsound=sound(sounds[5],255,255);
score+=ghostpoints;
ghostpoints*=2;
WHILE(is_playing_sound(eatsound))
IF(anim++>10)
anim=0;
animf++;
IF(animf==4)
animf=0;
END
graph=frames[animf];
END
FRAME;
END
sound(sounds[6],255,255);
playing=true;
END
END
END
FRAME;
END
END
PROCESS ghost(x,y,gid);
private
homex=0;
homey=0;
targetx=0;
targety=0;
gfile=0;
ograph=0;
try1=0;
sw=0;
BEGIN
homex=x;
homey=y;
gfile=ghostfpg[gid];
file=gfile;
from x = 0 to 255;
new_palette[x]=x;
end
new_palette[179]=ghostcol[gid];
from x = 1 to 4;
convert_palette(file,x,&new_palette);
end
x=homex;
dx=1;
graph=1;
resolution=res;
region=1;
// write_int(0,0,gid*20,0,&targetx);
// write_int(0,40,gid*20,0,&targety);
LOOP
if(powertime<1 && eyes==0)
file=gfile;
else
file=0;
end
IF(playing || eyes)
p = map_get_pixel(0,101,x,y-1);
IF(p==bluepath)
ox=dx;
oy=dy;
dx=0;
dy=0;
END
// if(eyes)
try1=4;
// else
// try1=0;
// end
WHILE(dx==0 && dy==0)
IF(try1>0 && ( eyes || rand(0,gid)==gid))
switch(try1)
case 1:
IF(targetx>x)
dx=1;
END
end
case 2:
if(targetx<x && dx==0)
dx=-1;
END
end
case 3:
if(targety<y && dx==0)
dy=-1;
END
end
case 4:
if(targety>y && dx==0 && dy==0)
dy=1;
END
end
end
ELSE
sw=rand(0,3);
SWITCH(sw)
CASE 0:
dx=1;
END
CASE 1:
dx=-1;
END
CASE 2:
dy=1;
END
CASE 3:
dy=-1;
END
END
END
if(dx!=0 || dy!=0)
p=map_get_pixel(0,101,x+dx,y-1+dy);
IF(p==0 || (!eyes && p==greenpath && dx==-1) )
dx=0;
dy=0;
END
IF(dx==-ox && dy==-oy)
dx=0;
dy=0;
END
end
try1--;
END
ox=x;
oy=y;
if(eyes==1 && homex==x && homey==y)
if(powertime<1)
eyes=false;
dx=0;
dy=0;
end
else
x=x+dx;
y=y+dy;
end
END
IF(y<-20)
y+=200;
END
IF(y>200)
y-=200;
END
IF(anim++>10)
anim=0;
graph++;
IF(graph==5)
graph=1;
END
END
ograph=graph;
IF(eyes==true)
graph=5;
// file=1;
END
if(flicker)
size=100*(gid%4==gactive);
// else
// flags=4;
end
IF(powertime>120)
graph+=10;
END
if(powertime>0 || eyes)
graph+=29;
end
if(!eyes)
if(powertime>0)
targetx=320*(gid==0 || gid ==2 );
targety=200*(gid==0 || gid ==3 );
else
targetx=player.x;
targety=player.y;
end
else
targetx=homex;
targety=homey;
end
FRAME;
//(100/(1+eyes));
graph=ograph;
END
END
PROCESS wafer(x,y)
BEGIN
graph=20;
resolution = res;
REPEAT
FRAME;
UNTIL (player.y-1==y && abs(player.x-(x+4))<5)
sound(sounds[0],255,255);
score++;
END
PROCESS powerpill(x,y)
BEGIN
graph=21;
resolution=res;
REPEAT
size=100*((timer/20)&1);
FRAME;
UNTIL(abs(x-player.x)<2 && abs(y-player.y)<2)
stop_sound(powersound);
sound(sounds[1],255,255);
score+=5;
ghostpoints=20;
powersound=sound(sounds[4],255,255);
powertime=600;
while((x=get_id(type ghost)))
x.dx=-x.dx;
x.dy=-x.dy;
end
END
PROCESS bonus(x,y)
BEGIN
graph=0;
LOOP
if(graph==0)
if(rand(0,1000)==0)
graph=22;
end
else
if(collision(type pac))
if(abs(x-player.x)<5)
score+=100;
sound(sounds[1],255,255);
graph=0;
end
end
end
frame;
END
END
process showscore()
private
tscore=0;
nscore=0;
BEGIN
numfpg=load_fpg("number.fpg");
write_int(0,0,0,0,&tscore);
from x = 0 to 255;
new_palette[x]=x;
end
new_palette[201]=1;//ghostcol[gid];
new_palette[254]=252;
from x = 10 to 19;
convert_palette(numfpg,x,&new_palette);
end
file=numfpg;
graph=10;
loop
x=198;
y=177;
tscore=score;
nscore=tscore;
while(tscore>0)
nscore=tscore%10;
if(tscore>0 || x==198)
// debug;
xput(file,nscore+10,x,y,angle,100,0,0);
end
x-=16;
// tscore-=nscore;
tscore=tscore/10;
end
frame;
end
end